Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SLA_NUKEI_FUSER_PROJECTION
Element Information
Sample Code
Example code for the id SLA_NUKEI_FUSER_PROJECTION in XSLANukei
Note that this is not the actual code from the XSLANukei file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (XSLANukei.res)
LONG SLA_NUKEI_FUSER_PROJECTION { CYCLE { SLA_NUKEI_TEX_PROJECTION_SPHERICAL; SLA_NUKEI_TEX_PROJECTION_CYLINDRICAL; SLA_NUKEI_TEX_PROJECTION_FLAT; SLA_NUKEI_TEX_PROJECTION_CUBIC; SLA_NUKEI_TEX_PROJECTION_FRONTAL; SLA_NUKEI_TEX_PROJECTION_SPATIAL; SLA_NUKEI_TEX_PROJECTION_UVW; SLA_NUKEI_TEX_PROJECTION_SHRINKWRAP; } }
Header File Code (XSLANukei.h)
#ifndef XSLANUKEI_H__ #define XSLANUKEI_H__ enum { SLA_NUKEI_FUSER_PROJECTION = 1000, //First ID should start at 1000 SLA_NUKEI_TEX_PROJECTION_SPHERICAL = 1, SLA_NUKEI_TEX_PROJECTION_CYLINDRICAL = 2, SLA_NUKEI_TEX_PROJECTION_FLAT = 3, SLA_NUKEI_TEX_PROJECTION_CUBIC = 4, SLA_NUKEI_TEX_PROJECTION_FRONTAL = 5, SLA_NUKEI_TEX_PROJECTION_SPATIAL = 6, SLA_NUKEI_TEX_PROJECTION_UVW = 7, SLA_NUKEI_TEX_PROJECTION_SHRINKWRAP = 8, }; #endif // XSLANUKEI_H__
String File Code (XSLANukei.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SLA_NUKEI_FUSER_PROJECTION "Projection"; SLA_NUKEI_TEX_PROJECTION_SPHERICAL "Spherical"; SLA_NUKEI_TEX_PROJECTION_CYLINDRICAL "Cylindrical"; SLA_NUKEI_TEX_PROJECTION_FLAT "Flat"; SLA_NUKEI_TEX_PROJECTION_CUBIC "Cubic"; SLA_NUKEI_TEX_PROJECTION_FRONTAL "Frontal"; SLA_NUKEI_TEX_PROJECTION_SPATIAL "Spatial"; SLA_NUKEI_TEX_PROJECTION_UVW "UVW"; SLA_NUKEI_TEX_PROJECTION_SHRINKWRAP "Shrink-Wrap"; }