Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id SLA_PROXIMAL_BLEND_MODE in XSLAProximal

Note that this is not the actual code from the XSLAProximal file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (XSLAProximal.res)


LONG  SLA_PROXIMAL_BLEND_MODE
{
                        
    CYCLE 
    {         SLA_PROXIMAL_BLEND_MODE_LIGHTEN; 
        SLA_PROXIMAL_BLEND_MODE_SCREEN; 
        SLA_PROXIMAL_BLEND_MODE_DIFFERENCE; 
        SLA_PROXIMAL_BLEND_MODE_EXCLUSION; 
        SLA_PROXIMAL_BLEND_MODE_ADD; 
    }
}
            

Header File Code (XSLAProximal.h)

#ifndef XSLAPROXIMAL_H__
#define XSLAPROXIMAL_H__
enum
{
  SLA_PROXIMAL_BLEND_MODE = 1000,  //First ID should start at 1000
    SLA_PROXIMAL_BLEND_MODE_LIGHTEN = 1,
    SLA_PROXIMAL_BLEND_MODE_SCREEN = 2,
    SLA_PROXIMAL_BLEND_MODE_DIFFERENCE = 3,
    SLA_PROXIMAL_BLEND_MODE_EXCLUSION = 4,
    SLA_PROXIMAL_BLEND_MODE_ADD = 5,
};
#endif	// XSLAPROXIMAL_H__

String File Code (XSLAProximal.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  SLA_PROXIMAL_BLEND_MODE    "BlendMode";
    SLA_PROXIMAL_BLEND_MODE_LIGHTEN    "Lighten";
    SLA_PROXIMAL_BLEND_MODE_SCREEN    "Screen";
    SLA_PROXIMAL_BLEND_MODE_DIFFERENCE    "Difference";
    SLA_PROXIMAL_BLEND_MODE_EXCLUSION    "Exclusion";
    SLA_PROXIMAL_BLEND_MODE_ADD    "Add";
}