Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id SHADER_GPUTEXBITDEPTH in Xbase

Note that this is not the actual code from the Xbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Xbase.res)


LONG  SHADER_GPUTEXBITDEPTH
{
ANIM  OFF;                          
    CYCLE 
    {         SHADER_GPUTEXBITDEPTH_8; 
        SHADER_GPUTEXBITDEPTH_32; 
    }
}
            

Header File Code (Xbase.h)

#ifndef XBASE_H__
#define XBASE_H__
enum
{
  SHADER_GPUTEXBITDEPTH = 1000,  //First ID should start at 1000
    SHADER_GPUTEXBITDEPTH_8 = 1,
    SHADER_GPUTEXBITDEPTH_32 = 2,
};
#endif	// XBASE_H__

String File Code (Xbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  SHADER_GPUTEXBITDEPTH    "TextureBitDepth";
    SHADER_GPUTEXBITDEPTH_8    "8Bit";
    SHADER_GPUTEXBITDEPTH_32    "32Bit";
}