Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SHADER_GPUTEXBITDEPTH
Element Information
Sample Code
Example code for the id SHADER_GPUTEXBITDEPTH in Xbase
Note that this is not the actual code from the Xbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Xbase.res)
LONG SHADER_GPUTEXBITDEPTH { ANIM OFF; CYCLE { SHADER_GPUTEXBITDEPTH_8; SHADER_GPUTEXBITDEPTH_32; } }
Header File Code (Xbase.h)
#ifndef XBASE_H__ #define XBASE_H__ enum { SHADER_GPUTEXBITDEPTH = 1000, //First ID should start at 1000 SHADER_GPUTEXBITDEPTH_8 = 1, SHADER_GPUTEXBITDEPTH_32 = 2, }; #endif // XBASE_H__
String File Code (Xbase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SHADER_GPUTEXBITDEPTH "TextureBitDepth"; SHADER_GPUTEXBITDEPTH_8 "8Bit"; SHADER_GPUTEXBITDEPTH_32 "32Bit"; }