Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BITMAPSHADER_INTERPOLATION
Element Information
Sample Code
Example code for the id BITMAPSHADER_INTERPOLATION in Xbitmap
Note that this is not the actual code from the Xbitmap file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Xbitmap.res)
LONG BITMAPSHADER_INTERPOLATION { CYCLE { BITMAPSHADER_INTERPOLATION_NONE; BITMAPSHADER_INTERPOLATION_CIRCLE; BITMAPSHADER_INTERPOLATION_SQUARE; BITMAPSHADER_INTERPOLATION_ALIAS1; BITMAPSHADER_INTERPOLATION_ALIAS2; BITMAPSHADER_INTERPOLATION_ALIAS3; BITMAPSHADER_INTERPOLATION_MIP; BITMAPSHADER_INTERPOLATION_SAT; } }
Header File Code (Xbitmap.h)
#ifndef XBITMAP_H__ #define XBITMAP_H__ enum { BITMAPSHADER_INTERPOLATION = 1000, //First ID should start at 1000 BITMAPSHADER_INTERPOLATION_NONE = 1, BITMAPSHADER_INTERPOLATION_CIRCLE = 2, BITMAPSHADER_INTERPOLATION_SQUARE = 3, BITMAPSHADER_INTERPOLATION_ALIAS1 = 4, BITMAPSHADER_INTERPOLATION_ALIAS2 = 5, BITMAPSHADER_INTERPOLATION_ALIAS3 = 6, BITMAPSHADER_INTERPOLATION_MIP = 7, BITMAPSHADER_INTERPOLATION_SAT = 8, }; #endif // XBITMAP_H__
String File Code (Xbitmap.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BITMAPSHADER_INTERPOLATION "Sampling"; BITMAPSHADER_INTERPOLATION_NONE "None"; BITMAPSHADER_INTERPOLATION_CIRCLE "Circle"; BITMAPSHADER_INTERPOLATION_SQUARE "Square"; BITMAPSHADER_INTERPOLATION_ALIAS1 "Alias1"; BITMAPSHADER_INTERPOLATION_ALIAS2 "Alias2"; BITMAPSHADER_INTERPOLATION_ALIAS3 "Alias3"; BITMAPSHADER_INTERPOLATION_MIP "MIP"; BITMAPSHADER_INTERPOLATION_SAT "SAT"; }