Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MGBEATSHADER_SHAPE
Element Information
Sample Code
Example code for the id MGBEATSHADER_SHAPE in Xmg_beat
Note that this is not the actual code from the Xmg_beat file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Xmg_beat.res)
SPLINE MGBEATSHADER_SHAPE { SHOWGRID_H ; SHOWGRID_V ; EDIT_H ; EDIT_V ; X_MIN 0.0; X_MAX 1.0; Y_MIN 0.0; Y_MAX 1.0; X_STEPS 0.01; Y_STEPS 0.01; }
Header File Code (Xmg_beat.h)
#ifndef XMG_BEAT_H__ #define XMG_BEAT_H__ enum { MGBEATSHADER_SHAPE = 1000, //First ID should start at 1000 }; #endif // XMG_BEAT_H__
String File Code (Xmg_beat.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MGBEATSHADER_SHAPE "RangeCurve"; }