Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XSPR_COLOR_MODE
Element Information
Sample Code
Example code for the id XSPR_COLOR_MODE in Xpshader
Note that this is not the actual code from the Xpshader file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Xpshader.res)
LONG XSPR_COLOR_MODE { CYCLE { XSPR_MODE_PARTICLE; XSPR_MODE_RANDOM; XSPR_MODE_RANGRADIENT; XSPR_MODE_PARAMDEP; XSPR_MODE_USEMODVALUE; } }
Header File Code (Xpshader.h)
#ifndef XPSHADER_H__ #define XPSHADER_H__ enum { XSPR_COLOR_MODE = 1000, //First ID should start at 1000 XSPR_MODE_PARTICLE = 1, XSPR_MODE_RANDOM = 2, XSPR_MODE_RANGRADIENT = 3, XSPR_MODE_PARAMDEP = 4, XSPR_MODE_USEMODVALUE = 5, }; #endif // XPSHADER_H__
String File Code (Xpshader.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XSPR_COLOR_MODE "Mode"; XSPR_MODE_PARTICLE "UseParticleColor"; XSPR_MODE_RANDOM "RandomColor"; XSPR_MODE_RANGRADIENT "Random(fromGradient)"; XSPR_MODE_PARAMDEP "Parameter-Dependent"; XSPR_MODE_USEMODVALUE "ModifierSetsValue"; }