Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id VARIATIONSHADER_SEED_MODE_OBJECT_CAT in Xvariation

Note that this is not the actual code from the Xvariation file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Xvariation.res)


LONG  VARIATIONSHADER_SEED_MODE_OBJECT_CAT
{
                        
    CYCLE 
    {         VARIATIONSHADER_SEED_MODE_OBJECT_OFF; 
        VARIATIONSHADER_SEED_MODE_OBJECT_NAME; 
        VARIATIONSHADER_SEED_MODE_OBJECT_ID; 
        VARIATIONSHADER_SEED_MODE_PARENT; 
        VARIATIONSHADER_SEED_MODE_INSTANCE_ID; 
        VARIATIONSHADER_SEED_MODE_BUFFER_ID; 
        VARIATIONSHADER_SEED_MODE_MATERIAL_ID; 
    }
}
            

Header File Code (Xvariation.h)

#ifndef XVARIATION_H__
#define XVARIATION_H__
enum
{
  VARIATIONSHADER_SEED_MODE_OBJECT_CAT = 1000,  //First ID should start at 1000
    VARIATIONSHADER_SEED_MODE_OBJECT_OFF = 1,
    VARIATIONSHADER_SEED_MODE_OBJECT_NAME = 2,
    VARIATIONSHADER_SEED_MODE_OBJECT_ID = 3,
    VARIATIONSHADER_SEED_MODE_PARENT = 4,
    VARIATIONSHADER_SEED_MODE_INSTANCE_ID = 5,
    VARIATIONSHADER_SEED_MODE_BUFFER_ID = 6,
    VARIATIONSHADER_SEED_MODE_MATERIAL_ID = 7,
};
#endif	// XVARIATION_H__

String File Code (Xvariation.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  VARIATIONSHADER_SEED_MODE_OBJECT_CAT    "ObjectVariation";
    VARIATIONSHADER_SEED_MODE_OBJECT_OFF    "Disabled";
    VARIATIONSHADER_SEED_MODE_OBJECT_NAME    "ObjectName";
    VARIATIONSHADER_SEED_MODE_OBJECT_ID    "ObjectHierarchy";
    VARIATIONSHADER_SEED_MODE_PARENT    "Parent";
    VARIATIONSHADER_SEED_MODE_INSTANCE_ID    "Objects";
    VARIATIONSHADER_SEED_MODE_BUFFER_ID    "ObjectBufferIDs";
    VARIATIONSHADER_SEED_MODE_MATERIAL_ID    "MaterialName";
}