Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID VARIATIONSHADER_SEED_MODE_POLYGON_CAT
Element Information
Sample Code
Example code for the id VARIATIONSHADER_SEED_MODE_POLYGON_CAT in Xvariation
Note that this is not the actual code from the Xvariation file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Xvariation.res)
LONG VARIATIONSHADER_SEED_MODE_POLYGON_CAT { CYCLE { VARIATIONSHADER_SEED_MODE_POLYGON_OFF; VARIATIONSHADER_SEED_MODE_POLYGON_ID; VARIATIONSHADER_SEED_MODE_POLYGON_SELECTION_TAG; VARIATIONSHADER_SEED_MODE_POLYGON_UV_TILES; } }
Header File Code (Xvariation.h)
#ifndef XVARIATION_H__ #define XVARIATION_H__ enum { VARIATIONSHADER_SEED_MODE_POLYGON_CAT = 1000, //First ID should start at 1000 VARIATIONSHADER_SEED_MODE_POLYGON_OFF = 1, VARIATIONSHADER_SEED_MODE_POLYGON_ID = 2, VARIATIONSHADER_SEED_MODE_POLYGON_SELECTION_TAG = 3, VARIATIONSHADER_SEED_MODE_POLYGON_UV_TILES = 4, }; #endif // XVARIATION_H__
String File Code (Xvariation.str)
// C4D-StringResource // Identifier Text STRINGTABLE { VARIATIONSHADER_SEED_MODE_POLYGON_CAT "PolygonVariation"; VARIATIONSHADER_SEED_MODE_POLYGON_OFF "Disabled"; VARIATIONSHADER_SEED_MODE_POLYGON_ID "Polygons"; VARIATIONSHADER_SEED_MODE_POLYGON_SELECTION_TAG "PolygonSelectionTag"; VARIATIONSHADER_SEED_MODE_POLYGON_UV_TILES "UVTiles"; }