Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XMBSUBSURFACESHADER_LIGHTS_MODE
Element Information
Sample Code
Example code for the id XMBSUBSURFACESHADER_LIGHTS_MODE in Xxmbsubsurface
Note that this is not the actual code from the Xxmbsubsurface file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Xxmbsubsurface.res)
LONG XMBSUBSURFACESHADER_LIGHTS_MODE { CYCLE { XMBSUBSURFACESHADER_LIGHTS_MODE_INCLUDE; XMBSUBSURFACESHADER_LIGHTS_MODE_EXCLUDE; } }
Header File Code (Xxmbsubsurface.h)
#ifndef XXMBSUBSURFACE_H__ #define XXMBSUBSURFACE_H__ enum { XMBSUBSURFACESHADER_LIGHTS_MODE = 1000, //First ID should start at 1000 XMBSUBSURFACESHADER_LIGHTS_MODE_INCLUDE = 1, XMBSUBSURFACESHADER_LIGHTS_MODE_EXCLUDE = 2, }; #endif // XXMBSUBSURFACE_H__
String File Code (Xxmbsubsurface.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XMBSUBSURFACESHADER_LIGHTS_MODE "UseLights"; XMBSUBSURFACESHADER_LIGHTS_MODE_INCLUDE "Include"; XMBSUBSURFACESHADER_LIGHTS_MODE_EXCLUDE "Exclude"; }