Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id OBJEXPORTOPTIONS_ANIMATION_TYPE in fobjexport2

Note that this is not the actual code from the fobjexport2 file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (fobjexport2.res)


LONG  OBJEXPORTOPTIONS_ANIMATION_TYPE
{
DEFAULT  OBJEXPORTOPTIONS_NO_ANIMATION;                          
    CYCLE 
    {         OBJEXPORTOPTIONS_NO_ANIMATION; 
        OBJEXPORTOPTIONS_MANUAL_RANGE; 
        OBJEXPORTOPTIONS_LOOP_FRAMES; 
        OBJEXPORTOPTIONS_PREVIEW_FRAMES; 
        OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES; 
    }
}
            

Header File Code (fobjexport2.h)

#ifndef FOBJEXPORT2_H__
#define FOBJEXPORT2_H__
enum
{
  OBJEXPORTOPTIONS_ANIMATION_TYPE = 1000,  //First ID should start at 1000
    OBJEXPORTOPTIONS_NO_ANIMATION = 1,
    OBJEXPORTOPTIONS_MANUAL_RANGE = 2,
    OBJEXPORTOPTIONS_LOOP_FRAMES = 3,
    OBJEXPORTOPTIONS_PREVIEW_FRAMES = 4,
    OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES = 5,
};
#endif	// FOBJEXPORT2_H__

String File Code (fobjexport2.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  OBJEXPORTOPTIONS_ANIMATION_TYPE    "FrameRange";
    OBJEXPORTOPTIONS_NO_ANIMATION    "NoAnimation";
    OBJEXPORTOPTIONS_MANUAL_RANGE    "Manual";
    OBJEXPORTOPTIONS_LOOP_FRAMES    "Preview";
    OBJEXPORTOPTIONS_PREVIEW_FRAMES    "AllFrames";
    OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES    "AllAnimatedFrames";
}