Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OBJEXPORTOPTIONS_ANIMATION_TYPE
Element Information
Sample Code
Example code for the id OBJEXPORTOPTIONS_ANIMATION_TYPE in fobjexport2
Note that this is not the actual code from the fobjexport2 file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (fobjexport2.res)
LONG OBJEXPORTOPTIONS_ANIMATION_TYPE { DEFAULT OBJEXPORTOPTIONS_NO_ANIMATION; CYCLE { OBJEXPORTOPTIONS_NO_ANIMATION; OBJEXPORTOPTIONS_MANUAL_RANGE; OBJEXPORTOPTIONS_LOOP_FRAMES; OBJEXPORTOPTIONS_PREVIEW_FRAMES; OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES; } }
Header File Code (fobjexport2.h)
#ifndef FOBJEXPORT2_H__ #define FOBJEXPORT2_H__ enum { OBJEXPORTOPTIONS_ANIMATION_TYPE = 1000, //First ID should start at 1000 OBJEXPORTOPTIONS_NO_ANIMATION = 1, OBJEXPORTOPTIONS_MANUAL_RANGE = 2, OBJEXPORTOPTIONS_LOOP_FRAMES = 3, OBJEXPORTOPTIONS_PREVIEW_FRAMES = 4, OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES = 5, }; #endif // FOBJEXPORT2_H__
String File Code (fobjexport2.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OBJEXPORTOPTIONS_ANIMATION_TYPE "FrameRange"; OBJEXPORTOPTIONS_NO_ANIMATION "NoAnimation"; OBJEXPORTOPTIONS_MANUAL_RANGE "Manual"; OBJEXPORTOPTIONS_LOOP_FRAMES "Preview"; OBJEXPORTOPTIONS_PREVIEW_FRAMES "AllFrames"; OBJEXPORTOPTIONS_ALL_ANIMATED_FRAMES "AllAnimatedFrames"; }