Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OBJEXPORTOPTIONS_DEFAULTMATERIAL
Element Information
Sample Code
Example code for the id OBJEXPORTOPTIONS_DEFAULTMATERIAL in fobjexport2
Note that this is not the actual code from the fobjexport2 file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (fobjexport2.res)
LONG OBJEXPORTOPTIONS_DEFAULTMATERIAL { DEFAULT OBJEXPORTOPTIONS_DEFAULTMATERIAL_WHITE; CYCLE { OBJEXPORTOPTIONS_DEFAULTMATERIAL_WHITE; OBJEXPORTOPTIONS_DEFAULTMATERIAL_RANDOMCOLORS; } }
Header File Code (fobjexport2.h)
#ifndef FOBJEXPORT2_H__ #define FOBJEXPORT2_H__ enum { OBJEXPORTOPTIONS_DEFAULTMATERIAL = 1000, //First ID should start at 1000 OBJEXPORTOPTIONS_DEFAULTMATERIAL_WHITE = 1, OBJEXPORTOPTIONS_DEFAULTMATERIAL_RANDOMCOLORS = 2, }; #endif // FOBJEXPORT2_H__
String File Code (fobjexport2.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OBJEXPORTOPTIONS_DEFAULTMATERIAL "DefaultMaterial"; OBJEXPORTOPTIONS_DEFAULTMATERIAL_WHITE "White"; OBJEXPORTOPTIONS_DEFAULTMATERIAL_RANDOMCOLORS "RandomColors"; }