Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id OBJEXPORTOPTIONS_EXPORT_UVS in fobjexport2

Note that this is not the actual code from the fobjexport2 file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (fobjexport2.res)


LONG  OBJEXPORTOPTIONS_EXPORT_UVS
{
DEFAULT  OBJEXPORTOPTIONS_UV_ORIGINAL;                          
    CYCLE 
    {         OBJEXPORTOPTIONS_UV_NONE; 
        OBJEXPORTOPTIONS_UV_ORIGINAL; 
        OBJEXPORTOPTIONS_FLIP_U; 
        OBJEXPORTOPTIONS_FLIP_V; 
        OBJEXPORTOPTIONS_FLIP_UV; 
    }
}
            

Header File Code (fobjexport2.h)

#ifndef FOBJEXPORT2_H__
#define FOBJEXPORT2_H__
enum
{
  OBJEXPORTOPTIONS_EXPORT_UVS = 1000,  //First ID should start at 1000
    OBJEXPORTOPTIONS_UV_NONE = 1,
    OBJEXPORTOPTIONS_UV_ORIGINAL = 2,
    OBJEXPORTOPTIONS_FLIP_U = 3,
    OBJEXPORTOPTIONS_FLIP_V = 4,
    OBJEXPORTOPTIONS_FLIP_UV = 5,
};
#endif	// FOBJEXPORT2_H__

String File Code (fobjexport2.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  OBJEXPORTOPTIONS_EXPORT_UVS    "UVs";
    OBJEXPORTOPTIONS_UV_NONE    "None";
    OBJEXPORTOPTIONS_UV_ORIGINAL    "Original";
    OBJEXPORTOPTIONS_FLIP_U    "FlipU";
    OBJEXPORTOPTIONS_FLIP_V    "FlipV";
    OBJEXPORTOPTIONS_FLIP_UV    "FlipUV";
}