Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OBJIMPORTOPTIONS_IMPORT_UVS
Element Information
Sample Code
Example code for the id OBJIMPORTOPTIONS_IMPORT_UVS in fobjimport2
Note that this is not the actual code from the fobjimport2 file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (fobjimport2.res)
LONG OBJIMPORTOPTIONS_IMPORT_UVS { DEFAULT OBJIMPORTOPTIONS_UV_ORIGINAL; CYCLE { OBJIMPORTOPTIONS_UV_NONE; OBJIMPORTOPTIONS_UV_ORIGINAL; OBJIMPORTOPTIONS_FLIP_U; OBJIMPORTOPTIONS_FLIP_V; OBJIMPORTOPTIONS_FLIP_UV; } }
Header File Code (fobjimport2.h)
#ifndef FOBJIMPORT2_H__ #define FOBJIMPORT2_H__ enum { OBJIMPORTOPTIONS_IMPORT_UVS = 1000, //First ID should start at 1000 OBJIMPORTOPTIONS_UV_NONE = 1, OBJIMPORTOPTIONS_UV_ORIGINAL = 2, OBJIMPORTOPTIONS_FLIP_U = 3, OBJIMPORTOPTIONS_FLIP_V = 4, OBJIMPORTOPTIONS_FLIP_UV = 5, }; #endif // FOBJIMPORT2_H__
String File Code (fobjimport2.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OBJIMPORTOPTIONS_IMPORT_UVS "UVs"; OBJIMPORTOPTIONS_UV_NONE "None"; OBJIMPORTOPTIONS_UV_ORIGINAL "Original"; OBJIMPORTOPTIONS_FLIP_U "FlipU"; OBJIMPORTOPTIONS_FLIP_V "FlipV"; OBJIMPORTOPTIONS_FLIP_UV "FlipUV"; }