Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OBJIMPORTOPTIONS_MATERIAL
Element Information
Sample Code
Example code for the id OBJIMPORTOPTIONS_MATERIAL in fobjimport2
Note that this is not the actual code from the fobjimport2 file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (fobjimport2.res)
LONG OBJIMPORTOPTIONS_MATERIAL { DEFAULT OBJIMPORTOPTIONS_MATERIAL_MTLFILE; CYCLE { OBJIMPORTOPTIONS_MATERIAL_NONE; OBJIMPORTOPTIONS_MATERIAL_DEFAULTPEROBJECT; OBJIMPORTOPTIONS_MATERIAL_MTLFILE; OBJIMPORTOPTIONS_MATERIAL_DEFAULTPERMTLFILE; } }
Header File Code (fobjimport2.h)
#ifndef FOBJIMPORT2_H__ #define FOBJIMPORT2_H__ enum { OBJIMPORTOPTIONS_MATERIAL = 1000, //First ID should start at 1000 OBJIMPORTOPTIONS_MATERIAL_NONE = 1, OBJIMPORTOPTIONS_MATERIAL_DEFAULTPEROBJECT = 2, OBJIMPORTOPTIONS_MATERIAL_MTLFILE = 3, OBJIMPORTOPTIONS_MATERIAL_DEFAULTPERMTLFILE = 4, }; #endif // FOBJIMPORT2_H__
String File Code (fobjimport2.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OBJIMPORTOPTIONS_MATERIAL "Material"; OBJIMPORTOPTIONS_MATERIAL_NONE "NoMaterial"; OBJIMPORTOPTIONS_MATERIAL_DEFAULTPEROBJECT "OneDefaultPerObject"; OBJIMPORTOPTIONS_MATERIAL_MTLFILE "Import.MTLFile"; OBJIMPORTOPTIONS_MATERIAL_DEFAULTPERMTLFILE "ImportNamesOnly"; }