Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OBJIMPORTOPTIONS_SPLITBY
Element Information
Sample Code
Example code for the id OBJIMPORTOPTIONS_SPLITBY in fobjimport2
Note that this is not the actual code from the fobjimport2 file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (fobjimport2.res)
LONG OBJIMPORTOPTIONS_SPLITBY { DEFAULT OBJIMPORTOPTIONS_SPLITBY_OBJECT; CYCLE { OBJIMPORTOPTIONS_SPLITBY_OBJECT; OBJIMPORTOPTIONS_SPLITBY_MATERIAL; OBJIMPORTOPTIONS_SPLITBY_GROUP_COMBINE_NAME_COLLISIONS; OBJIMPORTOPTIONS_SPLITBY_GROUP; OBJIMPORTOPTIONS_SPLITBY_ONEOBJECT; } }
Header File Code (fobjimport2.h)
#ifndef FOBJIMPORT2_H__ #define FOBJIMPORT2_H__ enum { OBJIMPORTOPTIONS_SPLITBY = 1000, //First ID should start at 1000 OBJIMPORTOPTIONS_SPLITBY_OBJECT = 1, OBJIMPORTOPTIONS_SPLITBY_MATERIAL = 2, OBJIMPORTOPTIONS_SPLITBY_GROUP_COMBINE_NAME_COLLISIONS = 3, OBJIMPORTOPTIONS_SPLITBY_GROUP = 4, OBJIMPORTOPTIONS_SPLITBY_ONEOBJECT = 5, }; #endif // FOBJIMPORT2_H__
String File Code (fobjimport2.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OBJIMPORTOPTIONS_SPLITBY "Splitting"; OBJIMPORTOPTIONS_SPLITBY_OBJECT "ByObject"; OBJIMPORTOPTIONS_SPLITBY_MATERIAL "ByMaterial"; OBJIMPORTOPTIONS_SPLITBY_GROUP_COMBINE_NAME_COLLISIONS "ByIdenticalName"; OBJIMPORTOPTIONS_SPLITBY_GROUP "SplitPolygonGroups"; OBJIMPORTOPTIONS_SPLITBY_ONEOBJECT "CombineAll"; }