Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT
Element Information
Sample Code
Example code for the id PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT in prefssubstance
Note that this is not the actual code from the prefssubstance file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (prefssubstance.res)
LONG PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT { ANIM OFF; CYCLE { PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_TIF; PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_PNG; PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_JPG; } }
Header File Code (prefssubstance.h)
#ifndef PREFSSUBSTANCE_H__ #define PREFSSUBSTANCE_H__ enum { PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT = 1000, //First ID should start at 1000 PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_TIF = 1, PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_PNG = 2, PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_JPG = 3, }; #endif // PREFSSUBSTANCE_H__
String File Code (prefssubstance.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT "DiskCacheFormat"; PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_TIF "TIF(Upto32Bit/Channel)"; PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_PNG "PNG(Upto16Bit/Channel)"; PREFS_SUBSTANCE_ENGINE_CACHE_FORMAT_JPG "JPG(Upto8Bit/Channel)"; }