Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL
Element Information
Sample Code
Example code for the id PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL in prefssubstance
Note that this is not the actual code from the prefssubstance file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (prefssubstance.res)
LONG PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL { ANIM OFF; CYCLE { PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_NO; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_STANDARD; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_METALLIC; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_GLOSSY; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_AUTO; } }
Header File Code (prefssubstance.h)
#ifndef PREFSSUBSTANCE_H__ #define PREFSSUBSTANCE_H__ enum { PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL = 1000, //First ID should start at 1000 PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_NO = 1, PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_STANDARD = 2, PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_METALLIC = 3, PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_GLOSSY = 4, PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_AUTO = 5, }; #endif // PREFSSUBSTANCE_H__
String File Code (prefssubstance.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL "Creatematerialonimport"; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_NO "No"; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_STANDARD "Standard"; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_METALLIC "Metallic"; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_GLOSSY "Glossy"; PREFS_SUBSTANCE_ENGINE_CREATE_MATERIAL_AUTO "Auto"; }