Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE in toolsculptbrushfill

Note that this is not the actual code from the toolsculptbrushfill file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (toolsculptbrushfill.res)


LONG  MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE
{
                        
    CYCLE 
    {         MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_FREEHAND; 
        MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_LINE; 
    }
}
            

Header File Code (toolsculptbrushfill.h)

#ifndef TOOLSCULPTBRUSHFILL_H__
#define TOOLSCULPTBRUSHFILL_H__
enum
{
  MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE = 1000,  //First ID should start at 1000
    MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_FREEHAND = 1,
    MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_LINE = 2,
};
#endif	// TOOLSCULPTBRUSHFILL_H__

String File Code (toolsculptbrushfill.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE    "";
    MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_FREEHAND    "";
    MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_LINE    "";
}