Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE
Element Information
Sample Code
Example code for the id MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE in toolsculptbrushfill
Note that this is not the actual code from the toolsculptbrushfill file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (toolsculptbrushfill.res)
LONG MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE { CYCLE { MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_FREEHAND; MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_LINE; } }
Header File Code (toolsculptbrushfill.h)
#ifndef TOOLSCULPTBRUSHFILL_H__ #define TOOLSCULPTBRUSHFILL_H__ enum { MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE = 1000, //First ID should start at 1000 MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_FREEHAND = 1, MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_LINE = 2, }; #endif // TOOLSCULPTBRUSHFILL_H__
String File Code (toolsculptbrushfill.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE ""; MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_FREEHAND ""; MDATA_SCULPTBRUSH_SETTINGS_DRAWMODE_LINE ""; }