Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XTMASK_SLOPE_DIRECTION
Element Information
Sample Code
Example code for the id XTMASK_SLOPE_DIRECTION in xTerrainmask
Note that this is not the actual code from the xTerrainmask file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (xTerrainmask.res)
LONG XTMASK_SLOPE_DIRECTION { CYCLE { XTMASK_DIRECTION_X2; XTMASK_DIRECTION_X; XTMASK_DIRECTION_Y2; XTMASK_DIRECTION_Y; XTMASK_DIRECTION_Z2; XTMASK_DIRECTION_Z; XTMASK_DIRECTION_CUSTOM; } }
Header File Code (xTerrainmask.h)
#ifndef XTERRAINMASK_H__ #define XTERRAINMASK_H__ enum { XTMASK_SLOPE_DIRECTION = 1000, //First ID should start at 1000 XTMASK_DIRECTION_X2 = 1, XTMASK_DIRECTION_X = 2, XTMASK_DIRECTION_Y2 = 3, XTMASK_DIRECTION_Y = 4, XTMASK_DIRECTION_Z2 = 5, XTMASK_DIRECTION_Z = 6, XTMASK_DIRECTION_CUSTOM = 7, }; #endif // XTERRAINMASK_H__
String File Code (xTerrainmask.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XTMASK_SLOPE_DIRECTION "Direction"; XTMASK_DIRECTION_X2 "-X"; XTMASK_DIRECTION_X "+X"; XTMASK_DIRECTION_Y2 "-Y"; XTMASK_DIRECTION_Y "+Y"; XTMASK_DIRECTION_Z2 "-Z"; XTMASK_DIRECTION_Z "+Z"; XTMASK_DIRECTION_CUSTOM "Custom"; }