Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id XTMASK_SLOPE_DIRECTION in xTerrainmask

Note that this is not the actual code from the xTerrainmask file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (xTerrainmask.res)


LONG  XTMASK_SLOPE_DIRECTION
{
                        
    CYCLE 
    {         XTMASK_DIRECTION_X2; 
        XTMASK_DIRECTION_X; 
        XTMASK_DIRECTION_Y2; 
        XTMASK_DIRECTION_Y; 
        XTMASK_DIRECTION_Z2; 
        XTMASK_DIRECTION_Z; 
        XTMASK_DIRECTION_CUSTOM; 
    }
}
            

Header File Code (xTerrainmask.h)

#ifndef XTERRAINMASK_H__
#define XTERRAINMASK_H__
enum
{
  XTMASK_SLOPE_DIRECTION = 1000,  //First ID should start at 1000
    XTMASK_DIRECTION_X2 = 1,
    XTMASK_DIRECTION_X = 2,
    XTMASK_DIRECTION_Y2 = 3,
    XTMASK_DIRECTION_Y = 4,
    XTMASK_DIRECTION_Z2 = 5,
    XTMASK_DIRECTION_Z = 6,
    XTMASK_DIRECTION_CUSTOM = 7,
};
#endif	// XTERRAINMASK_H__

String File Code (xTerrainmask.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  XTMASK_SLOPE_DIRECTION    "Direction";
    XTMASK_DIRECTION_X2    "-X";
    XTMASK_DIRECTION_X    "+X";
    XTMASK_DIRECTION_Y2    "-Y";
    XTMASK_DIRECTION_Y    "+Y";
    XTMASK_DIRECTION_Z2    "-Z";
    XTMASK_DIRECTION_Z    "+Z";
    XTMASK_DIRECTION_CUSTOM    "Custom";
}