Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BRICK_GAPTEX_BLENDMODE
Element Information
Sample Code
Example code for the id BRICK_GAPTEX_BLENDMODE in xbrick
Note that this is not the actual code from the xbrick file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (xbrick.res)
LONG BRICK_GAPTEX_BLENDMODE { CYCLE { BRICK_BLENDMODE_NORMAL; BRICK_BLENDMODE_MULTIPLY; BRICK_BLENDMODE_OVERLAY; BRICK_BLENDMODE_DODGE; BRICK_BLENDMODE_BURN; BRICK_BLENDMODE_LIGHTEN; BRICK_BLENDMODE_DARKEN; BRICK_BLENDMODE_COLOR; } }
Header File Code (xbrick.h)
#ifndef XBRICK_H__ #define XBRICK_H__ enum { BRICK_GAPTEX_BLENDMODE = 1000, //First ID should start at 1000 BRICK_BLENDMODE_NORMAL = 1, BRICK_BLENDMODE_MULTIPLY = 2, BRICK_BLENDMODE_OVERLAY = 3, BRICK_BLENDMODE_DODGE = 4, BRICK_BLENDMODE_BURN = 5, BRICK_BLENDMODE_LIGHTEN = 6, BRICK_BLENDMODE_DARKEN = 7, BRICK_BLENDMODE_COLOR = 8, }; #endif // XBRICK_H__
String File Code (xbrick.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BRICK_GAPTEX_BLENDMODE "BlendMode"; BRICK_BLENDMODE_NORMAL "Normal"; BRICK_BLENDMODE_MULTIPLY "Multiply"; BRICK_BLENDMODE_OVERLAY "Overlay"; BRICK_BLENDMODE_DODGE "Dodge"; BRICK_BLENDMODE_BURN "Burn"; BRICK_BLENDMODE_LIGHTEN "Lighten"; BRICK_BLENDMODE_DARKEN "Darken"; BRICK_BLENDMODE_COLOR "Color"; }