Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for DynForce

DynForce

Attributes

  • ENGLISH NAME : Force
  • NAME : name
  • INCLUDE : Obase
  • PATH : dynamics/description/dynforce.res
  • PLUGIN : dynamics
  • MAXON online help (may not exist): DYNFORCE

Elements

ID UI Name Type Parameters Cycle
FORCE_STRENGTH Strength REAL UNIT
FORCE_DAMPING Damping REAL MIN
FORCE_RESPECT_MASS RespectMass BOOL  
FORCE_FALLOFF Falloff LONG  
FORCE_FALLOFF_LINEAR Linear
FORCE_FALLOFF_INV Inverse
FORCE_FALLOFF_INV_SQR InverseSquare
FORCE_FALLOFF_INV_CUBIC InverseCubic
FORCE_FALLOFF_STEP Step
FORCE_INNER_DISTANCE InnerDistance REAL
MIN 0
UNIT METER
FORCE_OUTER_DISTANCE OuterDistance REAL
MIN 0
UNIT METER

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.DynForce)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.FORCE_STRENGTH] = 0.1
    obj[c4d.FORCE_DAMPING] = 0.1
    obj[c4d.FORCE_RESPECT_MASS] = True
    obj[c4d.FORCE_FALLOFF] = c4d.FORCE_FALLOFF_LINEAR
    obj[c4d.FORCE_INNER_DISTANCE] = 0.1
    obj[c4d.FORCE_OUTER_DISTANCE] = 0.1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.FORCE_STRENGTH,0.1)
    bc.SetFloat(c4d.FORCE_DAMPING,0.1)
    bc.SetBool(c4d.FORCE_RESPECT_MASS,True)
    bc.SetInt32(c4d.FORCE_FALLOFF,c4d.FORCE_FALLOFF_LINEAR)
    bc.SetFloat(c4d.FORCE_INNER_DISTANCE,0.1)
    bc.SetFloat(c4d.FORCE_OUTER_DISTANCE,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../dynamics/description/dynforce.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(DynForce);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(FORCE_STRENGTH),GeData(0.1),flags);
    pObject->SetParameter(DescID(FORCE_DAMPING),GeData(0.1),flags);
    pObject->SetParameter(DescID(FORCE_RESPECT_MASS),GeData(true),flags);
    pObject->SetParameter(DescID(FORCE_FALLOFF),GeData(FORCE_FALLOFF_LINEAR),flags);
    pObject->SetParameter(DescID(FORCE_INNER_DISTANCE),GeData(0.1),flags);
    pObject->SetParameter(DescID(FORCE_OUTER_DISTANCE),GeData(0.1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(FORCE_STRENGTH,0.1);
    bc->SetFloat(FORCE_DAMPING,0.1);
    bc->SetBool(FORCE_RESPECT_MASS,true);
    bc->SetInt32(FORCE_FALLOFF,FORCE_FALLOFF_LINEAR);
    bc->SetFloat(FORCE_INNER_DISTANCE,0.1);
    bc->SetFloat(FORCE_OUTER_DISTANCE,0.1);
    pObject->Message(MSG_UPDATE);                                                      
}