Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description GVcollision
IDs and information for GVcollision
GVcollision
Attributes
- ENGLISH NAME : CollisionOperator
- NAME : GVcollision
- INCLUDE : GVbase
- PATH : expressiontag/description/gvcollision.res
- PLUGIN : expressiontag
- MAXON online help (may not exist): GVCOLLISION
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||||||
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GV_COLLISION_TYPE | CollisionType | LONG |
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GV_COLLISION_USE_DEFORMED | UseDeformedPoints | BOOL |
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GV_COLLISION_MODE | MatrixMode | LONG |
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GV_COLLISION_USE_HIERARCHY | IncludeChildren | BOOL |
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GV_COLLISION_SELECTION1 | SelectionTag1 | LINK |
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GV_COLLISION_SELECTION2 | SelectionTag2 | LINK |
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GV_COLLISION_INPUT_OBJECT1 | Object1 | GVGENERALOBJECT |
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GV_COLLISION_INPUT_OBJECT2 | Object2 | GVGENERALOBJECT |
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GV_COLLISION_INPUT_TOLERANCE | Tolerance | REAL |
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GV_COLLISION_OUTPUT | Collision | BOOL |
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GV_COLLISION_OUTPUT_DISTANCE | Distance | REAL | OUTPORT |
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GV_COLLISION_OUTPUT_INDEX1 | PolygonIndex1 | LONG | OUTPORT |
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GV_COLLISION_OUTPUT_INDEX2 | PolygonIndex2 | LONG | OUTPORT |
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GV_COLLISION_OUTPUT_POINT1 | Point1 | VECTOR | OUTPORT |
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GV_COLLISION_OUTPUT_POINT2 | Point2 | VECTOR | OUTPORT |
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