Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description GVhair_collision
IDs and information for GVhair_collision
GVhair_collision
Attributes
- ENGLISH NAME : Hair-PolygonCollision
- NAME : GVhair_collision
- INCLUDE : GVbase
- PATH : hair/description/gvhair_collision.res
- PLUGIN : hair
- MAXON online help (may not exist): GVHAIR_COLLISION
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||
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GV_HAIR_COLLISION_OBJECT | Reference | LINK |
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GV_HAIR_COLLISION_INPUT_OBJECT | Object | GVGENERALOBJECT |
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GV_HAIR_COLLISION_INPUT_NUM | CollisionIndex | LONG |
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GV_HAIR_COLLISION_OUTPUT_COUNT | Count | LONG |
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GV_HAIR_COLLISION_OUTPUT_GID | Guide | LONG |
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GV_HAIR_COLLISION_OUTPUT_SID | Segment | LONG |
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GV_HAIR_COLLISION_OUTPUT_SEG_DELTA | SegmentDelta | REAL |
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GV_HAIR_COLLISION_OUTPUT_POLYINDEX | PolygonIndex | LONG |
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GV_HAIR_COLLISION_OUTPUT_HITPOINT | HitPoint | VECTOR | OUTPORT |
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GV_HAIR_COLLISION_OUTPUT_VELOCITY_IN | VelocityIn | VECTOR | OUTPORT |
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GV_HAIR_COLLISION_OUTPUT_VELOCITY_OUT | VelocityOut | VECTOR | OUTPORT |
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GV_HAIR_COLLISION_OUTPUT_FRAME_DELTA | FrameDelta | REAL | OUTPORT |
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GV_HAIR_COLLISION_OUTPUT_OBJECT | Object | GVGENERALOBJECT |
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