Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for GVhierarchy

GVhierarchy

Attributes

  • ENGLISH NAME : HierarchyOperator
  • NAME : GVhierarchy
  • INCLUDE : GVbase
  • PATH : expressiontag/description/gvhierarchy.res
  • PLUGIN : expressiontag
  • MAXON online help (may not exist): GVHIERARCHY

Elements

ID UI Name Type Parameters Cycle
GV_HIERARCHY_OBJECT_ID Reference LINK  
GV_HIERARCHY_PATH_TYPE ReferenceMode LONG  
GV_HIERARCHY_PATH_TYPE_START UseStartPosition
GV_HIERARCHY_PATH_TYPE_ABSOLUTE AbsoluteReference
GV_HIERARCHY_PATH_TYPE_RELATIVE RelativeReference
GV_HIERARCHY_START_TYPE_ID StartPosition LONG  
GV_HIERARCHY_DISTANCE_ID StartDistance LONG MIN
GV_HIERARCHY_PATH_ID ReferencePath STRING  
GV_HIERARCHY_START_ID StartPath STRING  
GV_HIERARCHY_ITERATION_ID IterationPath STRING  
GV_HIERARCHY_EXCLUDE_ID Exclude IN_EXCLUDE
SCALE_V
NUM_FLAGS 0
INIT_STATE 0
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
GV_HIERARCHY_INPUT_OBJECT Object GVGENERALOBJECT INPORT
GV_HIERARCHY_INPUT_MAX MaximumIterations LONG
INPORT
EDITPORT
MIN 0
GV_HIERARCHY_OPERATOR_ON On BOOL INPORT
GV_HIERARCHY_OUTPUT_OBJECT Object GVGENERALOBJECT
OUTPORT
STATICPORT
CREATEPORT
ITERATOR
GV_HIERARCHY_OUTPUT_COUNT Count LONG OUTPORT