Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description GVray
IDs and information for GVray
GVray
Attributes
- ENGLISH NAME : RayOperator
- NAME : GVray
- INCLUDE : GVbase
- PATH : expressiontag/description/gvray.res
- PLUGIN : expressiontag
- MAXON online help (may not exist): GVRAY
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||
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GV_RAY_TEST_ONLY | TestOnly | BOOL |
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GV_RAY_GLOBAL | GlobalCoordinates | BOOL |
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GV_RAY_INPUT_OBJECT | Object | GVGENERALOBJECT |
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GV_RAY_INPUT_POINT1 | RayPoint1 | VECTOR |
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GV_RAY_INPUT_POINT2 | RayPoint2 | VECTOR |
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GV_RAY_OUTPUT | Collision | BOOL |
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GV_RAY_OUTPUT_HITPOS | HitPosition | VECTOR | OUTPORT |
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GV_RAY_OUTPUT_FACE_INDEX | FaceIndex | LONG | OUTPORT |
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GV_RAY_OUTPUT_FACE_NORMAL | FaceNormal | NORMAL | OUTPORT |
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GV_RAY_OUTPUT_PHONG_NORMAL | PhongNormal | NORMAL | OUTPORT |
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GV_RAY_OUTPUT_DISTANCE | Distance | REAL | OUTPORT |
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GV_RAY_OUTPUT_BACKFACE | IsBackface | BOOL | OUTPORT |
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