Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for GVxpcover

GVxpcover

Attributes

  • ENGLISH NAME : XPOperator
  • NAME : GVxpcover
  • INCLUDE : GVbase
  • PATH : res/description/gvxpcover.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): GVXPCOVER

Elements

ID UI Name Type Parameters Cycle
GV_XPCOVER_NODE_EMITTER Emitter LINK  
GV_XPCOVER_NODE_TYPE ModifierType LONG ANIM
NODE_COVERTYPE_COVER Cover/Fill
NODE_COVERTYPE_TARGET Target
GV_XPCOVER_NODE_OPERATION Operation LONG ANIM
NODE_COVEROP_MODE_ALL AllPolygons
NODE_COVEROP_MODE_SNORM VisiblePolygons(UsingNormals)
NODE_COVEROP_MODE_SRAY VisiblePolygons(UsingRays)
NODE_COVEROP_MODE_POINTS ObjectVertices(Random)
NODE_COVEROP_MODE_SEQ ObjectVertices(Ordered)
NODE_COVEROP_MODE_SEQRAN ObjectVertices(Ordered,Random)
NODE_COVEROP_MODE_FILL ObjectVolume
NODE_COVEROP_MODE_TEXTURE Texture
GV_XPCOVER_NODE_SELTAG Selection LINK ANIM
GV_XPCOVER_NODE_TEXTAG TextureTag LINK  
GV_XPCOVER_NODE_TEXTURE_CHANNEL Channel LONG  
NODE_XMCO_SOURCE_CHANNEL_COLOR Color
NODE_XMCO_SOURCE_CHANNEL_LUMINANCE Luminance
NODE_XMCO_SOURCE_CHANNEL_TRANSPARENCY Transparency
NODE_XMCO_SOURCE_CHANNEL_REFLECTION Reflection
NODE_XMCO_SOURCE_CHANNEL_BUMP Bump
NODE_XMCO_SOURCE_CHANNEL_ALPHA Alpha
NODE_XMCO_SOURCE_CHANNEL_DISP Displacement
NODE_XMCO_SOURCE_CHANNEL_DIFFUSION Diffusion
GV_XPCOVER_NODE_TEXTURE Shader SHADERLINK  
GV_XPCOVER_NODE_TEXTURE_THRESHOLD Threshold COLOR  
GV_XPCOVER_NODE_TEXTURE_MODE Mode LONG  
NODE_XMCO_TEXTURE_MODE_HIGHER TextureColor>=Threshold
NODE_XMCO_TEXTURE_MODE_LOWER TextureColor<=Threshold
GV_XPCOVER_NODE_TEXTURE_SPECIFICCOL UseSpecificColors BOOL  
GV_XPCOVER_NODE_TEXTURE_BLENDCOL BlendColor BOOL  
GV_XPCOVER_NODE_TARGETOP TargetEffect LONG  
NODE_TARGETOP_ATTRACT Attract
NODE_TARGETOP_REPEL Repel
GV_XPCOVER_NODE_SPEED_MODE SpeedMode LONG  
NODE_SPEEDMODE_PARTICLE UseParticleSpeed
NODE_SPEEDMODE_SET SetFramestoReachTarget
NODE_SPEEDMODE_GRAVITY Gravity
GV_XPCOVER_NODE_SPEED_FRAMES Frames BASETIME  
GV_XPCOVER_NODE_TRIES MaximumHitAttempts LONG
MIN 1
STEP 1
GV_XPCOVER_NODE_KILL_NOTARGET KillParticlesWithoutTarget BOOL  
GV_XPCOVER_NODE_FILLOFFSET FillOffset REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
GV_XPCOVER_NODE_TOLERANCE Tolerance REAL
UNIT METER
STEP 0.1
MIN 0.0
GV_XPCOVER_NODE_OFFSET StickPointOffset REAL
UNIT METER
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
GV_XPCOVER_NODE_OFFSET_VAR Variation REAL
UNIT METER
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
GV_XPCOVER_NODE_INPUT_EMITTER Emitter GVGENERALOBJECT
INPORT
STATICPORT
CREATEPORT
GV_XPCOVER_NODE_INPUT_TARGET TargetObject GVGENERALOBJECT
INPORT
STATICPORT
CREATEPORT
GV_XPCOVER_NODE_INPUT_INDEX Index LONG
INPORT
MIN 0
GV_XPCOVER_NODE_INPUT_ID ID LONG
INPORT
MIN 1
GV_XPCOVER_NODE_INPUT_ONOFF On BOOL
INPORT
STATICPORT
CREATEPORT
GV_XPCOVER_NODE_INPUT_GROUP GroupAffected GVGENERALOBJECT
INPORT
MULTIPLE
GV_XPCOVER_NODE_INPUT_STRENGTH AcutenessofTurn REAL
INPORT
EDITPORT
UNIT PERCENT
MIN 0.0
MAX 10000.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
GV_XPCOVER_NODE_INPUT_GRAVITY GravityStrength REAL
INPORT
EDITPORT
UNIT METER
MIN 0.0