Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description GVxpdirect
IDs and information for GVxpdirect
GVxpdirect
Attributes
- ENGLISH NAME : XPOperator
- NAME : Gvxpdirect
- INCLUDE : GVbase
- PATH : res/description/gvxpdirect.res
- PLUGIN : X-Particles
- MAXON online help (may not exist): GVXPDIRECT
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||||||||||||||
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GV_XPDIRECT_NODE_EMITTER | Emitter | LINK |
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GV_XPDIRECT_NODE_ACTION | Operation | LONG |
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GV_XPDIRECT_NODE_INPUT_EMITTER | Emitter | GVGENERALOBJECT |
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GV_XPDIRECT_NODE_INPUT_INDEX | Index | LONG |
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GV_XPDIRECT_NODE_INPUT_ID | ID | LONG |
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GV_XPDIRECT_NODE_INPUT_ONOFF | On | BOOL |
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GV_XPDIRECT_NODE_INPUT_GROUP | GroupAffected | GVGENERALOBJECT |
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GV_XPDIRECT_NODE_INPUT_X | Heading | REAL |
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GV_XPDIRECT_NODE_INPUT_XVAR | HeadingVar.+/- | REAL |
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GV_XPDIRECT_NODE_INPUT_Y | Pitch | REAL |
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GV_XPDIRECT_NODE_INPUT_YVAR | PitchVar.+/- | REAL |
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GV_XPDIRECT_NODE_INPUT_YKICK | Y-AxisKick | REAL |
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GV_XPDIRECT_NODE_INPUT_YKICK_VAR | Variation+/- | REAL |
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GV_XPDIRECT_NODE_INPUT_USEAOT | UseAcutenessofTurn | BOOL |
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GV_XPDIRECT_NODE_INPUT_STRENGTH | AcutenessofTurn | REAL |
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GV_XPDIRECT_NODE_INPUT_RANSEED | RandomSeed | LONG |
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GV_XPDIRECT_NODE_INPUT_SPRAY_MAX | SprayStrength | REAL |
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GV_XPDIRECT_NODE_INPUT_DISCANGLE | StepPerFrame | REAL |
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GV_XPDIRECT_NODE_INPUT_DISCLIMIT | AngleLimit | REAL |
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