Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description GVxprotate
IDs and information for GVxprotate
GVxprotate
Attributes
- ENGLISH NAME : XPOperator
- NAME : GVxprotate
- INCLUDE : GVbase
- PATH : res/description/gvxprotate.res
- PLUGIN : X-Particles
- MAXON online help (may not exist): GVXPROTATE
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||||||||||||
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GV_XPROTATE_NODE_EMITTER | Emitter | LINK |
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GV_XPROTATE_NODE_OPERATION | Operation | LONG |
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GV_XPROTATE_NODE_REFOBJECT | LinkNull | LINK |
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GV_XPROTATE_NODE_INPUT_EMITTER | Emitter | GVGENERALOBJECT |
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GV_XPROTATE_NODE_INPUT_INDEX | Index | LONG |
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GV_XPROTATE_NODE_INPUT_ID | ID | LONG |
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GV_XPROTATE_NODE_INPUT_ONOFF | On | BOOL |
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GV_XPROTATE_NODE_INPUT_GROUP | GroupAffected | GVGENERALOBJECT |
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GV_XPROTATE_NODE_INPUT_VALUE | RotateSpeed | REAL |
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GV_XPROTATE_NODE_INPUT_OBJECT | ObtainSpeedFrom | GVGENERALOBJECT | INPORT |
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GV_XPROTATE_NODE_INPUT_AXIS | RotationAxis | LONG |
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GV_XPROTATE_NODE_INPUT_SPEEDMULT | SpeedMultiplier | REAL |
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GV_XPROTATE_NODE_INPUT_ACCEL | AngularAccel | REAL |
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GV_XPROTATE_NODE_INPUT_SPEEDCLAMP | Clamp | LONG |
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GV_XPROTATE_NODE_INPUT_SPEEDCLAMP_MIN | Minimum | REAL |
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GV_XPROTATE_NODE_INPUT_SPEEDCLAMP_MAX | Maximum | REAL |
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GV_XPROTATE_NODE_INPUT_FORCELIMIT | EscapeVelocity | REAL |
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GV_XPROTATE_NODE_INPUT_REVERSE | Reverse | BOOL |
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