Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for GVxpspin

GVxpspin

Attributes

  • ENGLISH NAME : XPOperator
  • NAME : GVxpspin
  • INCLUDE : GVbase
  • PATH : res/description/gvxpspin.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): GVXPSPIN

Elements

ID UI Name Type Parameters Cycle
GV_XPSPIN_NODE_EMITTER Emitter LINK  
GV_XPSPIN_NODE_INPUT_EMITTER Emitter GVGENERALOBJECT
INPORT
STATICPORT
CREATEPORT
GV_XPSPIN_NODE_INPUT_INDEX Index LONG
INPORT
MIN 0
GV_XPSPIN_NODE_INPUT_ID ID LONG
INPORT
MIN 1
GV_XPSPIN_NODE_INPUT_ONOFF On BOOL
INPORT
STATICPORT
CREATEPORT
GV_XPSPIN_NODE_INPUT_GROUP GroupAffected GVGENERALOBJECT
INPORT
MULTIPLE
GV_XPSPIN_NODE_INPUT_VALUE SpinAmount VECTOR
INPORT
EDITPORT
UNIT DEGREE
STEP 1.0
MIN -45.0
MAX 45.0
GV_XPSPIN_NODE_INPUT_INCR IncrementSpin BOOL
INPORT
EDITPORT
GV_XPSPIN_NODE_INPUT_INCR_VALUE IncrementValue VECTOR
INPORT
EDITPORT
UNIT DEGREE
STEP 0.1
MIN -45.0
MAX 45.0
GV_XPSPIN_NODE_INPUT_INCR_CLAMP ClampSpin BOOL
INPORT
EDITPORT
GV_XPSPIN_NODE_INPUT_INCR_CLAMP_VALUE ClampTo VECTOR
INPORT
EDITPORT
UNIT DEGREE
STEP 1.0
MIN -45.0
MAX 45.0
GV_XPSPIN_NODE_INPUT_RANDOMISE RandomizeSpin BOOL
INPORT
EDITPORT
GV_XPSPIN_NODE_INPUT_RANDOM_UNIDIRECT Unidirectional BOOL
INPORT
EDITPORT
GV_XPSPIN_NODE_INPUT_RANDOM_VALUES RandomSpinValue VECTOR
INPORT
EDITPORT
UNIT DEGREE
STEP 1.0
MIN -45.0
MAX 45.0