Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for GVxpspline

GVxpspline

Attributes

  • ENGLISH NAME : XPOperator
  • NAME : GVxpspline
  • INCLUDE : GVbase
  • PATH : res/description/gvxpspline.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): GVXPSPLINE

Elements

ID UI Name Type Parameters Cycle
GV_XPSPLINE_NODE_EMITTER Emitter LINK  
GV_XPSPLINE_NODE_MULTISEG Multi-SegmentSplines LONG  
NODE_SPLINE_SEG_RANDOM UseAnySegment
NODE_SPLINE_SEG_SPECIFIC UseSpecificSegment
NODE_SPLINE_SEG_SEQUENCE UseSegmentsinSequence
GV_XPSPLINE_NODE_STARTMODE StartingMode LONG  
NODE_START_NEARPOINT NearestPoint
NODE_START_NEARVERTEX NearestVertex
NODE_START_SPECIFICVERTEX SpecificVertex
NODE_START_POS PositionAlongSpline
GV_XPSPLINE_NODE_INITIDIR MoveDirection LONG  
NODE_MINITDIR_FORWARDS Forwards
NODE_MINITDIR_BACKWARDS Backwards
GV_XPSPLINE_NODE_SPEED Speed LONG  
NODE_SPLINE_SPEED_PARTICLE UseParticleSpeed
NODE_SPLINE_SPEED_FRAMES CompleteLengthinFrames
GV_XPSPLINE_NODE_ATEND AtEndofSpline LONG  
NODE_ATEND_DONOTHING DoNothing
NODE_ATEND_LOOP Loop
NODE_ATEND_REPEAT Repeat
NODE_ATEND_REVERSE Reverse
GV_XPSPLINE_NODE_TURBULENCE_MODE Mode LONG  
NODE_TURBULENCE_MODE_NONE NoTurbulence
NODE_TURBULENCE_MODE_OFFSET AffectOffset
NODE_TURBULENCE_MODE_VELOCITY AffectVelocity
NODE_TURBULENCE_MODE_BOTH AffectBoth
GV_XPSPLINE_NODE_INPUT_EMITTER Emitter GVGENERALOBJECT
INPORT
STATICPORT
CREATEPORT
GV_XPSPLINE_NODE_INPUT_SPLINE SplineObject GVGENERALOBJECT
INPORT
STATICPORT
CREATEPORT
GV_XPSPLINE_NODE_INPUT_INDEX Index LONG
INPORT
MIN 0
GV_XPSPLINE_NODE_INPUT_ID ID LONG
INPORT
MIN 1
GV_XPSPLINE_NODE_INPUT_ONOFF On BOOL
INPORT
STATICPORT
CREATEPORT
GV_XPSPLINE_NODE_INPUT_GROUP GroupAffected GVGENERALOBJECT
INPORT
MULTIPLE
GV_XPSPLINE_NODE_INPUT_SEGMENT Segment LONG
INPORT
EDITPORT
MIN 1
GV_XPSPLINE_NODE_INPUT_SAMPLES Samples LONG
INPORT
EDITPORT
MIN 1
GV_XPSPLINE_NODE_INPUT_VERTEX Vertex LONG
INPORT
EDITPORT
MIN 0
GV_XPSPLINE_NODE_INPUT_POS Position REAL
INPORT
EDITPORT
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
GV_XPSPLINE_NODE_INPUT_POS_VAR Variation REAL
INPORT
EDITPORT
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
GV_XPSPLINE_NODE_INPUT_POS_POSITIVEONLY PositiveVariationOnly BOOL
INPORT
EDITPORT
GV_XPSPLINE_NODE_INPUT_SPLINEOFFSET OffsetfromSpline REAL
INPORT
EDITPORT
UNIT METER
MIN 0.0
GV_XPSPLINE_NODE_INPUT_STRENGTH AcutenessofTurn REAL
INPORT
EDITPORT
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
GV_XPSPLINE_NODE_INPUT_ACTIVATE_DIST ActivateRange REAL
INPORT
EDITPORT
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
GV_XPSPLINE_NODE_INPUT_SPEED_FRAMES Frames BASETIME
INPORT
EDITPORT
GV_XPSPLINE_NODE_INPUT_TURBULENCE_SCALE Scale REAL
INPORT
EDITPORT
UNIT PERCENT
MIN 0.0
MAX 10000.0
STEP 1.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
GV_XPSPLINE_NODE_INPUT_TURBULENCE_FREQUENCY Frequency REAL
INPORT
EDITPORT
MINSLIDER 0.0
STEP 0.01
MAXSLIDER 100.0
UNIT PERCENT
CUSTOMGUI REALSLIDER
GV_XPSPLINE_NODE_INPUT_TURBULENCE_STRENGTH Strength REAL
INPORT
EDITPORT
UNIT REAL
STEP 1.0
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER