Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description GVxpsprdatain
IDs and information for GVxpsprdatain
GVxpsprdatain
Attributes
- ENGLISH NAME : XPSetSpriteDataOperator
- NAME : GVxpsprdatain
- INCLUDE : GVbase
- PATH : res/description/gvxpsprdatain.res
- PLUGIN : X-Particles
- MAXON online help (may not exist): GVXPSPRDATAIN
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||||
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GV_XPSPRDATA_NODE_EMITTER | Emitter | LINK |
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GV_XPSPRDATA_NODE_IN_EMITTER | Emitter | GVGENERALOBJECT |
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GV_XPSPRDATA_NODE_IN_INDEX | Index | LONG |
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GV_XPSPRDATA_NODE_IN_ID | ID | LONG |
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GV_XPSPRDATA_NODE_IN_ONOFF | On | BOOL |
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GV_XPSPRDATA_NODE_IN_TYPE | SpriteType | LONG |
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GV_XPSPRDATA_NODE_IN_MAT | MaterialIndex | LONG |
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GV_XPSPRDATA_NODE_IN_LBRIGHT | Brightness | REAL |
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GV_XPSPRDATA_NODE_IN_LVISBRIGHT | Vis.Brightness | REAL |
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GV_XPSPRDATA_NODE_IN_LVISINNDIST | Vis.InnerDistance | REAL |
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GV_XPSPRDATA_NODE_IN_TEXT | Text | STRING | INPORT |
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GV_XPSPRDATA_NODE_IN_RUBBLE_TYPE | RubbleType | LONG |
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GV_XPSPRDATA_NODE_IN_RUBBLE_SCALE | RubbleScale | VECTOR |
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