Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description GVxpsprdataout
IDs and information for GVxpsprdataout
GVxpsprdataout
Attributes
- ENGLISH NAME : XPGetSpriteDataOperator
- NAME : GVxpsprdataout
- INCLUDE : GVbase
- PATH : res/description/gvxpsprdataout.res
- PLUGIN : X-Particles
- MAXON online help (may not exist): GVXPSPRDATAOUT
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||||
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GV_XPSPRDATA_NODE_EMITTER | Emitter | LINK |
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GV_XPSPRDATA_NODE_IN_EMITTER | Emitter | GVGENERALOBJECT |
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GV_XPSPRDATA_NODE_IN_INDEX | Index | LONG |
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GV_XPSPRDATA_NODE_IN_ID | ID | LONG |
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GV_XPSPRDATA_NODE_OUT_TYPE | SpriteType | LONG | OUTPORT |
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GV_XPSPRDATA_NODE_OUT_MAT | MaterialIndex | LONG | OUTPORT |
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GV_XPSPRDATA_NODE_OUT_LBRIGHT | LightBrightness | REAL | OUTPORT |
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GV_XPSPRDATA_NODE_OUT_LVISBRIGHT | Vis.Brightness | REAL | OUTPORT |
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GV_XPSPRDATA_NODE_OUT_LVISINNDIST | Vis.InnerDistance | REAL | OUTPORT |
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GV_XPSPRDATA_NODE_OUT_TEXT | Text | STRING | OUTPORT |
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GV_XPSRDATA_NODE_OUT_RUBBLE_TYPE | RubbleType | LONG | OUTPORT |
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GV_XPSRDATA_NODE_OUT_RUBBLE_SCALE | RubbleScale | VECTOR | OUTPORT |
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