Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description OP_Blurp
IDs and information for OP_Blurp
OP_Blurp
Attributes
- ENGLISH NAME : PBlurp
- NAME : OP_Blurp
- INCLUDE : GVbase
- PATH : tpoperators/description/op_blurp.res
- PLUGIN : tpoperators
- MAXON online help (may not exist): OP_BLURP
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||||||||
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OP_BLURP_OBJECTS | Objects | IN_EXCLUDE |
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OP_BLURP_PHASE | AnimationPhase | REAL |
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OP_BLURP_STAY | Stay | REAL |
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OP_BLURP_FRAG | Frag | REAL |
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OP_BLURP_NEXT | Next | REAL |
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OP_BLURP_INTANGENT | InTangent | REAL |
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OP_BLURP_OUTTANGENT | OutTangent | REAL |
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OP_BLURP_FROMTO | Fromto | LONG |
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OP_BLURP_TYPE | Type | LONG |
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OP_BLURP_SANGLE | Angle | REAL |
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OP_BLURP_SRAD | Radius | REAL |
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OP_BLURP_COUNT | Count | LONG | MIN |
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OP_BLURP_THICK | Thickness | REAL |
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OP_BLURP_NOFRAG | NoFragments | BOOL |
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OP_BLURP_RTYPE | RemainingType | LONG |
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OP_BLURP_RTHICK | Thickness | REAL |
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OP_BLURP_IN_ON | On | BOOL |
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OP_BLURP_IN_ATIME | AnimationTime | BASETIME |
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OP_BLURP_OUT_REMAINING | RemainingParticle | TP_PARTICLE |
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OP_BLURP_OUT_REMAININGCOUNT | RemainingCount | LONG |
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OP_BLURP_OUT_REMAININGNUM | RemainingNumber | LONG |
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OP_BLURP_OUT_FRAGMENT | FragmentParticle | TP_PARTICLE |
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OP_BLURP_OUT_FRAGMENTCOUNT | FragmentCount | LONG |
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OP_BLURP_OUT_FRAGMENTNUM | FragmentNumber | LONG |
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