Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Obasegroup

Obasegroup

Attributes

  • ENGLISH NAME : IGESGroup
  • NAME : Obasegroup
  • INCLUDE : Obase
  • PATH : dwgobjects/description/Obasegroup.res
  • PLUGIN : dwgobjects
  • MAXON online help (may not exist): OBASEGROUP

Elements

ID UI Name Type Parameters Cycle
BASEGROUP_SUBFACTOR_CURVE_SLIDER Curve REAL
CUSTOMGUI REALSLIDERONLY
MINSLIDER -7.0
MAXSLIDER 7.0
SCALE_H
BASEGROUP_SUBFACTOR_CURVE REAL
HIDDEN
DEFAULT 1.0
MIN 0.125
MAX 8.0
BASEGROUP_SUBFACTOR_CURVE_REAL REAL
DEFAULT 1.0
MIN 0.125
MAX 8.0
BASEGROUP_SUBFACTOR_SURFACE_U_SLIDER SurfaceU REAL
CUSTOMGUI REALSLIDERONLY
MINSLIDER -7.0
MAXSLIDER 7.0
SCALE_H
BASEGROUP_SUBFACTOR_SURFACE_U REAL
HIDDEN
DEFAULT 1.0
MIN 0.125
MAX 8.0
BASEGROUP_SUBFACTOR_SURFACE_U_REAL REAL
DEFAULT 1.0
MIN 0.125
MAX 8.0
BASEGROUP_SUBFACTOR_SURFACE_V_SLIDER SurfaceV REAL
CUSTOMGUI REALSLIDERONLY
MINSLIDER -7.0
MAXSLIDER 7.0
SCALE_H
BASEGROUP_SUBFACTOR_SURFACE_V REAL
HIDDEN
DEFAULT 1.0
MIN 0.125
MAX 8.0
BASEGROUP_SUBFACTOR_SURFACE_V_REAL REAL
DEFAULT 1.0
MIN 0.125
MAX 8.0
BASEGROUP_SUBFACTOR_BUTTON Apply BUTTON FIT_H
BASEGROUP_SELECT_TYPE Type LONG SCALE_H
BASEGROUP_SELECT_SUBTYPE Subtype LONG SCALE_H
BASEGROUP_DESELECT_BUTTON Deselect BUTTON  
BASEGROUP_SELECT_BUTTON SelectAdditionally BUTTON  
BASEGROUP_SELECTONLY_BUTTON SelectOnly BUTTON  
BASEGROUP_CONVERT_TOPOLYS ConverttoPolygons BUTTON  
BASEGROUP_CONVERT_TOGROUPS ConverttoArrangedPolygons BUTTON  
BASEGROUP_CONVERT_TOONE ConverttooneObject BUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Obasegroup)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.BASEGROUP_SUBFACTOR_CURVE_SLIDER] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_CURVE] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_CURVE_REAL] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_SURFACE_U_SLIDER] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_SURFACE_U] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_SURFACE_U_REAL] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_SURFACE_V_SLIDER] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_SURFACE_V] = 0.1
    obj[c4d.BASEGROUP_SUBFACTOR_SURFACE_V_REAL] = 0.1
    obj[c4d.BASEGROUP_SELECT_TYPE] = 1
    obj[c4d.BASEGROUP_SELECT_SUBTYPE] = 1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_CURVE_SLIDER,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_CURVE,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_CURVE_REAL,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_SURFACE_U_SLIDER,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_SURFACE_U,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_SURFACE_U_REAL,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_SURFACE_V_SLIDER,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_SURFACE_V,0.1)
    bc.SetFloat(c4d.BASEGROUP_SUBFACTOR_SURFACE_V_REAL,0.1)
    bc.SetInt32(c4d.BASEGROUP_SELECT_TYPE,1)
    bc.SetInt32(c4d.BASEGROUP_SELECT_SUBTYPE,1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../dwgobjects/description/Obasegroup.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Obasegroup);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_CURVE_SLIDER),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_CURVE),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_CURVE_REAL),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_SURFACE_U_SLIDER),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_SURFACE_U),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_SURFACE_U_REAL),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_SURFACE_V_SLIDER),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_SURFACE_V),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SUBFACTOR_SURFACE_V_REAL),GeData(0.1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SELECT_TYPE),GeData(1),flags);
    pObject->SetParameter(DescID(BASEGROUP_SELECT_SUBTYPE),GeData(1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(BASEGROUP_SUBFACTOR_CURVE_SLIDER,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_CURVE,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_CURVE_REAL,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_SURFACE_U_SLIDER,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_SURFACE_U,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_SURFACE_U_REAL,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_SURFACE_V_SLIDER,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_SURFACE_V,0.1);
    bc->SetFloat(BASEGROUP_SUBFACTOR_SURFACE_V_REAL,0.1);
    bc->SetInt32(BASEGROUP_SELECT_TYPE,1);
    bc->SetInt32(BASEGROUP_SELECT_SUBTYPE,1);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.BASEGROUP_SUBFACTOR_BUTTON)
c4d.CallButton(obj,c4d.BASEGROUP_DESELECT_BUTTON)
c4d.CallButton(obj,c4d.BASEGROUP_SELECT_BUTTON)
c4d.CallButton(obj,c4d.BASEGROUP_SELECTONLY_BUTTON)
c4d.CallButton(obj,c4d.BASEGROUP_CONVERT_TOPOLYS)
c4d.CallButton(obj,c4d.BASEGROUP_CONVERT_TOGROUPS)
c4d.CallButton(obj,c4d.BASEGROUP_CONVERT_TOONE)

C++

DescriptionCommand dc;
dc.id = DescID(BASEGROUP_SUBFACTOR_BUTTON);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(BASEGROUP_DESELECT_BUTTON); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(BASEGROUP_SELECT_BUTTON); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(BASEGROUP_SELECTONLY_BUTTON); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(BASEGROUP_CONVERT_TOPOLYS); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(BASEGROUP_CONVERT_TOGROUPS); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(BASEGROUP_CONVERT_TOONE); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);