Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Obasemogen

Obasemogen

Attributes

  • ENGLISH NAME : BaseMotionGraphics
  • NAME : Obasemogen
  • INCLUDE : Obase
  • INCLUDE : otransform_panel
  • PATH : mograph/description/obasemogen.res
  • PLUGIN : mograph
  • MAXON online help (may not exist): OBASEMOGEN

Elements

ID UI Name Type Parameters Cycle
ID_MG_MOTIONGENERATOR_MODE Mode LONG FIT_H
ID_MG_MOTIONGENERATOR_MODE_OBJECT Object
440000016
ID_MG_MOTIONGENERATOR_MODE_LINEAR Linear
440000017
ID_MG_MOTIONGENERATOR_MODE_RADIAL Radial
440000018
ID_MG_MOTIONGENERATOR_MODE_GRIDARRAY GridArray
440000019
ID_MG_MOTIONGENERATOR_MODE_HEXARRAY HoneycombArray
440000235
ID_MG_MOTIONGENERATOR_EFFECTORLIST Effectors IN_EXCLUDE
NUM_FLAGS 1
INIT_STATE 1
IMAGE_01_ON 300000131
IMAGE_01_OFF 300000130

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Obasemogen)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.ID_MG_MOTIONGENERATOR_MODE] = c4d.ID_MG_MOTIONGENERATOR_MODE_OBJECT
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetInt32(c4d.ID_MG_MOTIONGENERATOR_MODE,c4d.ID_MG_MOTIONGENERATOR_MODE_OBJECT)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../mograph/description/obasemogen.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Obasemogen);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(ID_MG_MOTIONGENERATOR_MODE),GeData(ID_MG_MOTIONGENERATOR_MODE_OBJECT),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetInt32(ID_MG_MOTIONGENERATOR_MODE,ID_MG_MOTIONGENERATOR_MODE_OBJECT);
    pObject->Message(MSG_UPDATE);                                                      
}