Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oconnector

Oconnector

Attributes

  • ENGLISH NAME : Connect
  • NAME : Oconnector
  • INCLUDE : Obase
  • PATH : model/description/Oconnector.res
  • PLUGIN : model
  • MAXON online help (may not exist): OCONNECTOR

Elements

ID UI Name Type Parameters Cycle
CONNECTOBJECT_LINK Objects LINK  
CONNECTOBJECT_WELD Weld BOOL  
CONNECTOBJECT_TOLERANCE Tolerance REAL
PARENTID CONNECTOBJECT_WELD
UNIT METER
MIN 0.0
CONNECTOBJECT_PHONG_MODE PhongMode LONG  
CONNECTOBJECT_PHONG_MODE_MANUAL Manual
CONNECTOBJECT_PHONG_MODE_AVERAGE Average
CONNECTOBJECT_PHONG_MODE_LOW Lowest
CONNECTOBJECT_PHONG_MODE_HIGH Highest
CONNECTOBJECT_PHONG_MODE_TOBREAKS AsBreaks
CONNECTOBJECT_TEXTURES Textures BOOL  
CONNECTOBJECT_CENTERAXIS CenterAxis BOOL  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oconnector)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.CONNECTOBJECT_WELD] = True
    obj[c4d.CONNECTOBJECT_TOLERANCE] = 0.1
    obj[c4d.CONNECTOBJECT_PHONG_MODE] = c4d.CONNECTOBJECT_PHONG_MODE_MANUAL
    obj[c4d.CONNECTOBJECT_TEXTURES] = True
    obj[c4d.CONNECTOBJECT_CENTERAXIS] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetBool(c4d.CONNECTOBJECT_WELD,True)
    bc.SetFloat(c4d.CONNECTOBJECT_TOLERANCE,0.1)
    bc.SetInt32(c4d.CONNECTOBJECT_PHONG_MODE,c4d.CONNECTOBJECT_PHONG_MODE_MANUAL)
    bc.SetBool(c4d.CONNECTOBJECT_TEXTURES,True)
    bc.SetBool(c4d.CONNECTOBJECT_CENTERAXIS,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../model/description/Oconnector.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oconnector);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(CONNECTOBJECT_WELD),GeData(true),flags);
    pObject->SetParameter(DescID(CONNECTOBJECT_TOLERANCE),GeData(0.1),flags);
    pObject->SetParameter(DescID(CONNECTOBJECT_PHONG_MODE),GeData(CONNECTOBJECT_PHONG_MODE_MANUAL),flags);
    pObject->SetParameter(DescID(CONNECTOBJECT_TEXTURES),GeData(true),flags);
    pObject->SetParameter(DescID(CONNECTOBJECT_CENTERAXIS),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetBool(CONNECTOBJECT_WELD,true);
    bc->SetFloat(CONNECTOBJECT_TOLERANCE,0.1);
    bc->SetInt32(CONNECTOBJECT_PHONG_MODE,CONNECTOBJECT_PHONG_MODE_MANUAL);
    bc->SetBool(CONNECTOBJECT_TEXTURES,true);
    bc->SetBool(CONNECTOBJECT_CENTERAXIS,true);
    pObject->Message(MSG_UPDATE);                                                      
}