Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Ompy

Ompy

Attributes

  • ENGLISH NAME : X-ParticlesPythonModifier
  • NAME : Ompy
  • INCLUDE : Obase
  • PATH : res/description/ompy.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OMPY

Elements

ID UI Name Type Parameters Cycle
XMPY_ENABLED Enabled BOOL  
XMPY_MODE Mode LONG  
XMPY_MODE_INDEP Independent
XMPY_MODE_ACTION Action-Controlled
XMPY_DRAW VisibleinEditor BOOL  
XMPY_SCRIPT Script STRING
CUSTOMGUI MULTISTRING
ANIM OFF
PYTHON
SCALE_V
XMPY_OPENEDITOR OpenEditor... BUTTON  
XMPY_SCRIPT_BUTTON_1 Output BUTTON HIDDEN
XMPY_SCRIPT_OUT Output STRING HIDDEN
XMPY_GROUP Groups IN_EXCLUDE
NUM_FLAGS 2
INIT_STATE 3
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
IMAGE_02_ON 300000231
IMAGE_02_OFF 300000230

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Ompy)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.XMPY_ENABLED] = True
    obj[c4d.XMPY_MODE] = c4d.XMPY_MODE_INDEP
    obj[c4d.XMPY_DRAW] = True
    obj[c4d.XMPY_SCRIPT] = "Hello World"
    obj[c4d.XMPY_SCRIPT_OUT] = "Hello World"
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetBool(c4d.XMPY_ENABLED,True)
    bc.SetInt32(c4d.XMPY_MODE,c4d.XMPY_MODE_INDEP)
    bc.SetBool(c4d.XMPY_DRAW,True)
    bc.SetString(c4d.XMPY_SCRIPT,"Hello World")
    bc.SetString(c4d.XMPY_SCRIPT_OUT,"Hello World")

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/ompy.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Ompy);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(XMPY_ENABLED),GeData(true),flags);
    pObject->SetParameter(DescID(XMPY_MODE),GeData(XMPY_MODE_INDEP),flags);
    pObject->SetParameter(DescID(XMPY_DRAW),GeData(true),flags);
    pObject->SetParameter(DescID(XMPY_SCRIPT),GeData("Hello World"),flags);
    pObject->SetParameter(DescID(XMPY_SCRIPT_OUT),GeData("Hello World"),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetBool(XMPY_ENABLED,true);
    bc->SetInt32(XMPY_MODE,XMPY_MODE_INDEP);
    bc->SetBool(XMPY_DRAW,true);
    bc->SetString(XMPY_SCRIPT,"Hello World");
    bc->SetString(XMPY_SCRIPT_OUT,"Hello World");
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.XMPY_OPENEDITOR)
c4d.CallButton(obj,c4d.XMPY_SCRIPT_BUTTON_1)

C++

DescriptionCommand dc;
dc.id = DescID(XMPY_OPENEDITOR);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(XMPY_SCRIPT_BUTTON_1); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);