Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Omsurface

Omsurface

Attributes

  • ENGLISH NAME : X-ParticlesFollowSurfaceModifier
  • NAME : Omsurface
  • INCLUDE : Obase
  • PATH : res/description/omsurface.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OMSURFACE

Elements

ID UI Name Type Parameters Cycle
XMMOS_ENABLED Enabled BOOL SCALE_H
XMMOS_MODE Mode LONG SCALE_H
MMOS_MODE_INDEP Independent
MMOS_MODE_ACTION Action-Controlled
XMMOS_OBJECTS Objects IN_EXCLUDE
NUM_FLAGS 2
INIT_STATE 3
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
IMAGE_02_ON 300000231
IMAGE_02_OFF 300000230
XMMOS_PULL Pull REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
XMMOS_PULL_VAR Variation REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
XMMOS_OFFSET Offset REAL
UNIT METER
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XMMOS_OFFSET_VAR Variation REAL
UNIT METER
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XMMOS_DISTANCE Distance REAL
UNIT METER
MIN 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
XMMOS_FRICTION Friction REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
XMMOS_SUBSTEP Accurate BOOL  
XMMOS_ACTIONLIST ActionsonCapture IN_EXCLUDE NUM_FLAGS
XMMOS_ADDACTION AddAction BUTTON  
XMMOS_GROUP Groups IN_EXCLUDE
NUM_FLAGS 2
INIT_STATE 3
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
IMAGE_02_ON 300000231
IMAGE_02_OFF 300000230

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Omsurface)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.XMMOS_ENABLED] = True
    obj[c4d.XMMOS_MODE] = c4d.MMOS_MODE_INDEP
    obj[c4d.XMMOS_PULL] = 0.1
    obj[c4d.XMMOS_PULL_VAR] = 0.1
    obj[c4d.XMMOS_OFFSET] = 0.1
    obj[c4d.XMMOS_OFFSET_VAR] = 0.1
    obj[c4d.XMMOS_DISTANCE] = 0.1
    obj[c4d.XMMOS_FRICTION] = 0.1
    obj[c4d.XMMOS_SUBSTEP] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetBool(c4d.XMMOS_ENABLED,True)
    bc.SetInt32(c4d.XMMOS_MODE,c4d.MMOS_MODE_INDEP)
    bc.SetFloat(c4d.XMMOS_PULL,0.1)
    bc.SetFloat(c4d.XMMOS_PULL_VAR,0.1)
    bc.SetFloat(c4d.XMMOS_OFFSET,0.1)
    bc.SetFloat(c4d.XMMOS_OFFSET_VAR,0.1)
    bc.SetFloat(c4d.XMMOS_DISTANCE,0.1)
    bc.SetFloat(c4d.XMMOS_FRICTION,0.1)
    bc.SetBool(c4d.XMMOS_SUBSTEP,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/omsurface.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Omsurface);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(XMMOS_ENABLED),GeData(true),flags);
    pObject->SetParameter(DescID(XMMOS_MODE),GeData(MMOS_MODE_INDEP),flags);
    pObject->SetParameter(DescID(XMMOS_PULL),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMOS_PULL_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMOS_OFFSET),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMOS_OFFSET_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMOS_DISTANCE),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMOS_FRICTION),GeData(0.1),flags);
    pObject->SetParameter(DescID(XMMOS_SUBSTEP),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetBool(XMMOS_ENABLED,true);
    bc->SetInt32(XMMOS_MODE,MMOS_MODE_INDEP);
    bc->SetFloat(XMMOS_PULL,0.1);
    bc->SetFloat(XMMOS_PULL_VAR,0.1);
    bc->SetFloat(XMMOS_OFFSET,0.1);
    bc->SetFloat(XMMOS_OFFSET_VAR,0.1);
    bc->SetFloat(XMMOS_DISTANCE,0.1);
    bc->SetFloat(XMMOS_FRICTION,0.1);
    bc->SetBool(XMMOS_SUBSTEP,true);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.XMMOS_ADDACTION)

C++

DescriptionCommand dc;
dc.id = DescID(XMMOS_ADDACTION);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);