Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Osphere

Osphere

Attributes

  • ENGLISH NAME : SphereObject
  • NAME : Osphere
  • INCLUDE : Obase
  • PATH : objects/description/osphere.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OSPHERE

Elements

ID UI Name Type Parameters Cycle
PRIM_SPHERE_RAD Radius REAL
UNIT METER
MIN 0.0
PRIM_SPHERE_SUB Segments LONG
MIN 3
MAX 1000
PRIM_SPHERE_TYPE Type LONG  
PRIM_SPHERE_TYPE_STANDARD Standard
PRIM_SPHERE_TYPE_TETRA Tetrahedron
PRIM_SPHERE_TYPE_HEXA Hexahedron
PRIM_SPHERE_TYPE_OCTA Octahedron
PRIM_SPHERE_TYPE_ICOSA Icosahedron
PRIM_SPHERE_TYPE_HEMISPHERE Hemisphere
PRIM_SPHERE_PERFECT RenderPerfect BOOL  
PRIM_SPHERE_SWITCH_TO_UPDATED SwitchtoUpdatedSphere BUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.PRIM_SPHERE_RAD] = 0.1
    obj[c4d.PRIM_SPHERE_SUB] = 1
    obj[c4d.PRIM_SPHERE_TYPE] = c4d.PRIM_SPHERE_TYPE_STANDARD
    obj[c4d.PRIM_SPHERE_PERFECT] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.PRIM_SPHERE_RAD,0.1)
    bc.SetInt32(c4d.PRIM_SPHERE_SUB,1)
    bc.SetInt32(c4d.PRIM_SPHERE_TYPE,c4d.PRIM_SPHERE_TYPE_STANDARD)
    bc.SetBool(c4d.PRIM_SPHERE_PERFECT,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/osphere.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(PRIM_SPHERE_RAD),GeData(0.1),flags);
    pObject->SetParameter(DescID(PRIM_SPHERE_SUB),GeData(1),flags);
    pObject->SetParameter(DescID(PRIM_SPHERE_TYPE),GeData(PRIM_SPHERE_TYPE_STANDARD),flags);
    pObject->SetParameter(DescID(PRIM_SPHERE_PERFECT),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(PRIM_SPHERE_RAD,0.1);
    bc->SetInt32(PRIM_SPHERE_SUB,1);
    bc->SetInt32(PRIM_SPHERE_TYPE,PRIM_SPHERE_TYPE_STANDARD);
    bc->SetBool(PRIM_SPHERE_PERFECT,true);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.PRIM_SPHERE_SWITCH_TO_UPDATED)

C++

DescriptionCommand dc;
dc.id = DescID(PRIM_SPHERE_SWITCH_TO_UPDATED);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);