Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Osplinedeformer

Osplinedeformer

Attributes

  • ENGLISH NAME : SplineDeformerObject
  • NAME : Osplinedeformer
  • INCLUDE : Obase
  • PATH : objects/description/osplinedeformer.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OSPLINEDEFORMER

Elements

ID UI Name Type Parameters Cycle
SPLINEDEFORMEROBJECT_ORIGINAL_SPLINE OriginalSpline LINK  
SPLINEDEFORMEROBJECT_MODIFY_SPLINE ModifyingSpline LINK  
SPLINEDEFORMEROBJECT_B_APPROX B-SplineApproximation LONG
MIN 1
MAX 100
SPLINEDEFORMEROBJECT_RADIUS Radius REAL
MIN 0
UNIT METER
SPLINEDEFORMEROBJECT_USE_LENGTH UseLength BOOL  
SPLINEDEFORMEROBJECT_USE_POLYS FullPolygons BOOL  
SPLINEDEFORMEROBJECT_SPLINECONTROL Shape SPLINE
SHOWGRID_H
SHOWGRID_V
MINSIZE_H 120
MINSIZE_V 90
EDIT_H
EDIT_V
X_MIN 0
X_MAX 100
Y_MIN 0
Y_MAX 1
X_STEPS 1
Y_STEPS 1

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osplinedeformer)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.SPLINEDEFORMEROBJECT_B_APPROX] = 1
    obj[c4d.SPLINEDEFORMEROBJECT_RADIUS] = 0.1
    obj[c4d.SPLINEDEFORMEROBJECT_USE_LENGTH] = True
    obj[c4d.SPLINEDEFORMEROBJECT_USE_POLYS] = True
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetInt32(c4d.SPLINEDEFORMEROBJECT_B_APPROX,1)
    bc.SetFloat(c4d.SPLINEDEFORMEROBJECT_RADIUS,0.1)
    bc.SetBool(c4d.SPLINEDEFORMEROBJECT_USE_LENGTH,True)
    bc.SetBool(c4d.SPLINEDEFORMEROBJECT_USE_POLYS,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/osplinedeformer.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osplinedeformer);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(SPLINEDEFORMEROBJECT_B_APPROX),GeData(1),flags);
    pObject->SetParameter(DescID(SPLINEDEFORMEROBJECT_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(SPLINEDEFORMEROBJECT_USE_LENGTH),GeData(true),flags);
    pObject->SetParameter(DescID(SPLINEDEFORMEROBJECT_USE_POLYS),GeData(true),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetInt32(SPLINEDEFORMEROBJECT_B_APPROX,1);
    bc->SetFloat(SPLINEDEFORMEROBJECT_RADIUS,0.1);
    bc->SetBool(SPLINEDEFORMEROBJECT_USE_LENGTH,true);
    bc->SetBool(SPLINEDEFORMEROBJECT_USE_POLYS,true);
    pObject->Message(MSG_UPDATE);                                                      
}