Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Owrap

Owrap

Attributes

  • ENGLISH NAME : WrapObject
  • NAME : Owrap
  • INCLUDE : Obase
  • PATH : objects/description/owrap.res
  • PLUGIN : objects
  • MAXON online help (may not exist): OWRAP

Elements

ID UI Name Type Parameters Cycle
WRAPOBJECT_WIDTH Width REAL
MIN 0.0
UNIT METER
WRAPOBJECT_HEIGHT Height REAL
MIN 0.0
UNIT METER
WRAPOBJECT_RADIUS Radius REAL
MIN 0.0
UNIT METER
WRAPOBJECT_TYPE Wrap LONG  
WRAPTYPE_SPHERICAL Spherical
WRAPTYPE_CYLINDRICAL Cylindrical
WRAPOBJECT_XSANGLE LongitudeStart REAL
PARENTID WRAPOBJECT_TYPE
UNIT DEGREE
CUSTOMGUI REALSLIDER
STEP 1
MINSLIDER 0
MAXSLIDER 360
DEFAULT 180
WRAPOBJECT_XEANGLE LongitudeEnd REAL
PARENTID WRAPOBJECT_TYPE
UNIT DEGREE
CUSTOMGUI REALSLIDER
STEP 1
MINSLIDER 0
MAXSLIDER 360
DEFAULT 360
WRAPOBJECT_YSANGLE LatitudeStart REAL
PARENTID WRAPOBJECT_TYPE
MIN -90
MAX 90
UNIT DEGREE
CUSTOMGUI REALSLIDER
STEP 1
MINSLIDER -90
MAXSLIDER 90
DEFAULT -45
WRAPOBJECT_YEANGLE LatitudeEnd REAL
PARENTID WRAPOBJECT_TYPE
MIN -90
MAX 90
UNIT DEGREE
CUSTOMGUI REALSLIDER
STEP 1
MINSLIDER -90
MAXSLIDER 90
DEFAULT 45
WRAPOBJECT_MOVE Movement REAL UNIT
WRAPOBJECT_ZSCALE ScaleZ REAL
MIN 0.0
MAX 10000
UNIT PERCENT
CUSTOMGUI REALSLIDER
STEP 1
MINSLIDER 0
MAXSLIDER 100
DEFAULT 100
WRAPOBJECT_TENSION Tension REAL
MIN 0.0
MAX 100.0
UNIT PERCENT
CUSTOMGUI REALSLIDER
STEP 1
MINSLIDER 0
MAXSLIDER 100
DEFAULT 100
WRAPOBJECT_FITTOPARENT FittoParent BUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Owrap)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.WRAPOBJECT_WIDTH] = 0.1
    obj[c4d.WRAPOBJECT_HEIGHT] = 0.1
    obj[c4d.WRAPOBJECT_RADIUS] = 0.1
    obj[c4d.WRAPOBJECT_TYPE] = c4d.WRAPTYPE_SPHERICAL
    obj[c4d.WRAPOBJECT_XSANGLE] = 0.1
    obj[c4d.WRAPOBJECT_XEANGLE] = 0.1
    obj[c4d.WRAPOBJECT_YSANGLE] = 0.1
    obj[c4d.WRAPOBJECT_YEANGLE] = 0.1
    obj[c4d.WRAPOBJECT_MOVE] = 0.1
    obj[c4d.WRAPOBJECT_ZSCALE] = 0.1
    obj[c4d.WRAPOBJECT_TENSION] = 0.1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetFloat(c4d.WRAPOBJECT_WIDTH,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_HEIGHT,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_RADIUS,0.1)
    bc.SetInt32(c4d.WRAPOBJECT_TYPE,c4d.WRAPTYPE_SPHERICAL)
    bc.SetFloat(c4d.WRAPOBJECT_XSANGLE,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_XEANGLE,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_YSANGLE,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_YEANGLE,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_MOVE,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_ZSCALE,0.1)
    bc.SetFloat(c4d.WRAPOBJECT_TENSION,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../objects/description/owrap.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Owrap);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(WRAPOBJECT_WIDTH),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_HEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_TYPE),GeData(WRAPTYPE_SPHERICAL),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_XSANGLE),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_XEANGLE),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_YSANGLE),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_YEANGLE),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_MOVE),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_ZSCALE),GeData(0.1),flags);
    pObject->SetParameter(DescID(WRAPOBJECT_TENSION),GeData(0.1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetFloat(WRAPOBJECT_WIDTH,0.1);
    bc->SetFloat(WRAPOBJECT_HEIGHT,0.1);
    bc->SetFloat(WRAPOBJECT_RADIUS,0.1);
    bc->SetInt32(WRAPOBJECT_TYPE,WRAPTYPE_SPHERICAL);
    bc->SetFloat(WRAPOBJECT_XSANGLE,0.1);
    bc->SetFloat(WRAPOBJECT_XEANGLE,0.1);
    bc->SetFloat(WRAPOBJECT_YSANGLE,0.1);
    bc->SetFloat(WRAPOBJECT_YEANGLE,0.1);
    bc->SetFloat(WRAPOBJECT_MOVE,0.1);
    bc->SetFloat(WRAPOBJECT_ZSCALE,0.1);
    bc->SetFloat(WRAPOBJECT_TENSION,0.1);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.WRAPOBJECT_FITTOPARENT)

C++

DescriptionCommand dc;
dc.id = DescID(WRAPOBJECT_FITTOPARENT);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);