Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oxothernull

Oxothernull

Attributes

  • ENGLISH NAME : X-ParticlesOtherObjectsFolder
  • NAME : Oxothernull
  • INCLUDE : Obase
  • PATH : res/description/oxothernull.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OXOTHERNULL

Elements

ID UI Name Type Parameters Cycle
XOTHERNULL_MAKEFOLDER CreateSub-Folder BUTTON  
XOTHERNULL_NAME FolderName STRING  
XOTHERNULL_OBJECTS OtherObjects LONG
ANIM OFF
CUSTOMGUI CYCLE
XOTHERNULL_CHOOSE ChooseOtherObject...
1029577
XOTHERNULL_CACHE CacheObject
1028775
XOTHERNULL_FHELP FlockHelper
1032053
XOTHERNULL_PDEF ParticleDeformer
1028397
XOTHERNULL_TRAILDEF TrailDeformer
1034623
XOTHERNULL_VOLEMIT VolumeEmissionControl
1033826
XOTHERNULL_HELP_BUTTON BITMAPBUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oxothernull)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.XOTHERNULL_NAME] = "Hello World"
    obj[c4d.XOTHERNULL_OBJECTS] = c4d.XOTHERNULL_CHOOSE
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetString(c4d.XOTHERNULL_NAME,"Hello World")
    bc.SetInt32(c4d.XOTHERNULL_OBJECTS,c4d.XOTHERNULL_CHOOSE)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/oxothernull.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oxothernull);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(XOTHERNULL_NAME),GeData("Hello World"),flags);
    pObject->SetParameter(DescID(XOTHERNULL_OBJECTS),GeData(XOTHERNULL_CHOOSE),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetString(XOTHERNULL_NAME,"Hello World");
    bc->SetInt32(XOTHERNULL_OBJECTS,XOTHERNULL_CHOOSE);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.XOTHERNULL_MAKEFOLDER)
c4d.CallButton(obj,c4d.XOTHERNULL_HELP_BUTTON)

C++

DescriptionCommand dc;
dc.id = DescID(XOTHERNULL_MAKEFOLDER);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(XOTHERNULL_HELP_BUTTON); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);