Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Oxparticle

Oxparticle

Attributes

  • ENGLISH NAME : X-ParticlesEmitterObject
  • NAME : Oxparticle
  • INCLUDE : Obase
  • PATH : res/description/oxparticle.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): OXPARTICLE

Elements

ID UI Name Type Parameters Cycle
PARTICLES_EMITTER_SHAPE EmitterShape LONG SCALE_H
PARTICLES_EMITTER_SHAPE_RECT Rectangle
PARTICLES_EMITTER_SHAPE_DISC Circle
PARTICLES_EMITTER_SHAPE_ELLIPSE Ellipse
PARTICLES_EMITTER_SHAPE_SPHERE Sphere
PARTICLES_EMITTER_SHAPE_BOX Box
PARTICLES_EMITTER_SHAPE_CYLINDER Cylinder
-1
PARTICLES_EMITTER_SHAPE_OBJECT Object
-1
PARTICLES_EMITTER_SHAPE_DEFINED DefinedEmission
PARTICLES_EMITTER_SHAPE_ROTATION EmitterPlane LONG SCALE_H
EMORIENT_XPOS X+
EMORIENT_XNEG X-
EMORIENT_YPOS Y+
EMORIENT_YNEG Y-
EMORIENT_ZPOS Z+
EMORIENT_ZNEG Z-
PARTICLES_EMITTER_SHAPE_RECT_W Width REAL
MIN 0.0
MAX 10000.0
STEP 1.0
UNIT METER
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_RECT_H Height REAL
MIN 0.0
MAX 10000.0
STEP 1.0
UNIT METER
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_RECT_ANGLEH HAngle REAL
MIN 0.0
MAX 90.0
STEP 1.0
UNIT DEGREE
MINSLIDER 0.0
MAXSLIDER 90.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_RECT_ANGLEV VAngle REAL
MIN 0.0
MAX 90.0
STEP 1.0
UNIT DEGREE
MINSLIDER 0.0
MAXSLIDER 90.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_DISC_RAD DiscRadius REAL
MIN 0.00001
MAX 10000.0
STEP 1.0
UNIT METER
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_DISC_ANGLE ConeAngle REAL
MIN -90.0
MAX 90.0
STEP 1.0
UNIT DEGREE
MINSLIDER -90.0
MAXSLIDER 90.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_H H-Radius REAL
MIN 0.00001
MAX 10000.0
STEP 1.0
UNIT METER
MINSLIDER 0.0
MAXSLIDER 180.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_V V-Radius REAL
MIN 0.00001
MAX 10000.0
STEP 1.0
UNIT METER
MINSLIDER 0.0
MAXSLIDER 180.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_ELLIPSE_ANGLE EllipseConeAngle REAL
MIN -90.0
MAX 90.0
STEP 1.0
UNIT DEGREE
MINSLIDER -90.0
MAXSLIDER 90.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_DISC_RINGONLY RingOnly BOOL  
PARTICLES_EMITTER_SHAPE_DISC_ANGLEVAR Variation REAL
MIN 0.0
MAX 90.0
STEP 1.0
UNIT DEGREE
MINSLIDER 0.0
MAXSLIDER 90.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_3D 3D BOOL SCALE_H
PARTICLES_EMITTER_SHAPE_LENGTH EmitterLength REAL
MIN 0.0
STEP 1.0
UNIT METER
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_OFFSET_RANDOM OffsetX&Y BOOL SCALE_H
PARTICLES_EMITTER_SOURCE_OFFSET OffsetOrigin REAL
UNIT METER
STEP 1.0
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_SPHERE_RAD Radius REAL
MIN 0.0
MAX 10000.0
STEP 1.0
UNIT METER
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_SPHERE_SURFACEONLY SurfaceOnly BOOL SCALE_H
PARTICLES_EMITTER_SHAPE_BOX_SIZE Size VECTOR
MIN 0.0
UNIT METER
SCALE_H
PARTICLES_EMITTER_SHAPE_BOX_SURFACEONLY FacesOnly BOOL SCALE_H
PARTICLES_EMITTER_SHAPE_BOX_EMITMODE EmitMode LONG SCALE_H
BSOURCE_EMITMODE_RANDOM Random
BSOURCE_EMITMODE_GRID Grid
PARTICLES_EMITTER_SHAPE_BOX_GRIDSIZE GridSize REAL
UNIT METER
MIN 0.01
MINSLIDER 0.01
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_BOX_DIR Direction LONG SCALE_H
BSOURCE_DIR_FACES Faces
BSOURCE_DIR_X X+Axis
BSOURCE_DIR_XNEG X-Axis
BSOURCE_DIR_Y Y+Axis
BSOURCE_DIR_YNEG Y-Axis
BSOURCE_DIR_Z Z+Axis
BSOURCE_DIR_ZNEG Z-Axis
PARTICLES_EMITTER_SHAPE_CYLINDER_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SHAPE_CYLINDER_HEIGHT Height REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_CYLINDER_DIR Direction LONG  
CSOURCE_DIR_RADIAL Radial
CSOURCE_DIR_ASCIRCLE Standard
CSOURCE_DIR_BIDIRECT Bi-Directional
PARTICLES_EMITTER_SHAPE_CYLINDER_SURFACEONLY RingOnly BOOL  
PARTICLES_EMITTER_SPHERE_DIR Direction LONG SCALE_H
SOURCE_DIR_NORMAL Normal
SOURCE_DIR_SPHERICAL Random
SOURCE_DIR_X X+Axis
SOURCE_DIR_XNEG X-Axis
SOURCE_DIR_Y Y+Axis
SOURCE_DIR_YNEG Y-Axis
SOURCE_DIR_Z Z+Axis
SOURCE_DIR_ZNEG Z-Axis
PARTICLES_EMITTER_TIMESCALE Retiming REAL
UNIT PERCENT
MIN 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_SHAPE_OBJECT_LINK Object LINK  
PARTICLES_EMITTER_SHAPE_OBJECT_SELTAG Selection LINK  
PARTICLES_EMITTER_SHAPE_OBJECT_NURBS C4DGenerators LONG PARENTCOLLAPSE
OBJECT_NURBS_BOTH UseBodyandCaps
OBJECT_NURBS_BODY UseBodyOnly
OBJECT_NURBS_CAPS UseCapsOnly
PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C1 UseC1 BOOL PARENTCOLLAPSE
PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R1 UseR1 BOOL PARENTCOLLAPSE
PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C2 UseC2 BOOL PARENTCOLLAPSE
PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R2 UseR2 BOOL PARENTCOLLAPSE
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION EmitFrom LONG  
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE PolygonCentre
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYAREA PolygonArea
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POINT Points
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_EDGE Edges
-1
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_TEXTURE Texture
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_ILLUM Illumination
-1
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POS ObjectPosition
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_FILL ObjectVolume
-1
PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_GRID VoxelGrid
PARTICLES_EMITTER_SHAPE_OBJECT_RETRIES Max.Retries LONG
MIN 1
MINSLIDER 1
MAXSLIDER 500
CUSTOMGUI LONGSLIDER
PARTICLES_EMITTER_SHAPE_OBJECT_GRIDSIZE VoxelGridSize REAL
UNIT METER
MIN 0.0
STEP 1.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_SHAPE_OBJECT_GRIDMODE VoxelFillMode LONG  
EMITTER_GRIDMODE_RANDOM Random
EMITTER_GRIDMODE_ORDERED Ordered
PARTICLES_EMITTER_SHAPE_OBJECT_GRIDAXIS VoxelFillAxis LONG  
EMITTER_GRIDAXIS_X X
EMITTER_GRIDAXIS_Y Y
EMITTER_GRIDAXIS_Z Z
PARTICLES_EMITTER_SHAPE_OBJECT_GRIDFULLSTOP StoponGridFull BOOL  
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_MODE EmissionPoint LONG  
EDGES_SPLINE_POSITION_MODE_RANDOM Random
EDGES_SPLINE_POSITION_MODE_SET Set
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION Position REAL
UNIT PERCENT
MINSLIDER -500.0
MAXSLIDER 500.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_SPREAD Spread REAL
UNIT PERCENT
MIN -100.0
MAX 100.0
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_POSSPREAD UnidirectionalSpreadOnly BOOL  
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_NOWRAP DoNotWrapEmission BOOL  
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_MODE UseSegments LONG  
EDGES_SPLINE_SEGMENT_MODE_ALL All
EDGES_SPLINE_SEGMENT_MODE_SET Select
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_NUM Segment LONG
MIN 0
STEP 1
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_EVEN EvenDistribution BOOL  
PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_DISTRIB Spacing REAL
UNIT REAL
MIN 1.0
MINSLIDER 1.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_SOURCE_DIR ParticleDirection LONG  
SOURCE_DIR_PHONG_NORMAL PhongNormal
SOURCE_DIR_NORMAL Normal
SOURCE_DIR_SPHERICAL Random
SOURCE_DIR_X X+Axis
SOURCE_DIR_XNEG X-Axis
SOURCE_DIR_Y Y+Axis
SOURCE_DIR_YNEG Y-Axis
SOURCE_DIR_Z Z+Axis
SOURCE_DIR_ZNEG Z-Axis
PARTICLES_EMITTER_SOURCE_DIR_INVERT Invert BOOL  
PARTICLES_EMITTER_SHAPE_OBJECT_STICK StickParticletoSourceObject BOOL  
PARTICLES_EMITTER_SHAPE_OBJECT_PERPOINT OneParticlePerSourceElement BOOL  
PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN ObjectChain LONG  
OBJECT_INPUTGEN_FIRST UseFirstObject
OBJECT_INPUTGEN_LAST UseLastObject
OBJECT_INPUTGEN_SPECIFIC UseaSpecificObject
OBJECT_INPUTGEN_RANDOM AnyObject
OBJECT_INPUTGEN_ALL ConnectObjects
PARTICLES_EMITTER_SHAPE_OBJECT_SPECIFIC ObjectNumber LONG MIN
PARTICLES_EMITTER_SOURCE_TEXTURE_TAG TextureTag LINK  
PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT EmitChannel LONG  
SOURCE_CHANNEL_NONE None
SOURCE_CHANNEL_COLOR Color
SOURCE_CHANNEL_DIFFUSION Diffusion
SOURCE_CHANNEL_LUMINANCE Luminance
SOURCE_CHANNEL_TRANSPARENCY Transparency
SOURCE_CHANNEL_REFLECTION Reflection
SOURCE_CHANNEL_BUMP Bump
SOURCE_CHANNEL_ALPHA Alpha
SOURCE_CHANNEL_DISP Displacement
PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_COLOR ColorChannel LONG  
SOURCE_CHANNEL_NONE None
SOURCE_CHANNEL_COLOR Color
SOURCE_CHANNEL_DIFFUSION Diffusion
SOURCE_CHANNEL_LUMINANCE Luminance
SOURCE_CHANNEL_TRANSPARENCY Transparency
SOURCE_CHANNEL_REFLECTION Reflection
SOURCE_CHANNEL_BUMP Bump
SOURCE_CHANNEL_ALPHA Alpha
SOURCE_CHANNEL_DISP Displacement
PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED SpeedChannel LONG  
SOURCE_CHANNEL_NONE None
SOURCE_CHANNEL_COLOR Color
SOURCE_CHANNEL_DIFFUSION Diffusion
SOURCE_CHANNEL_LUMINANCE Luminance
SOURCE_CHANNEL_TRANSPARENCY Transparency
SOURCE_CHANNEL_REFLECTION Reflection
SOURCE_CHANNEL_BUMP Bump
SOURCE_CHANNEL_ALPHA Alpha
SOURCE_CHANNEL_DISP Displacement
PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE ScaleChannel LONG  
SOURCE_CHANNEL_NONE None
SOURCE_CHANNEL_COLOR Color
SOURCE_CHANNEL_DIFFUSION Diffusion
SOURCE_CHANNEL_LUMINANCE Luminance
SOURCE_CHANNEL_TRANSPARENCY Transparency
SOURCE_CHANNEL_REFLECTION Reflection
SOURCE_CHANNEL_BUMP Bump
SOURCE_CHANNEL_ALPHA Alpha
SOURCE_CHANNEL_DISP Displacement
PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MULTI ScaleMultiplier VECTOR
UNIT REAL
STEP 0.1
PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK ScaleAffects LONG  
SCALE_MASK_XYZ XYZ
SCALE_MASK_X XOnly
SCALE_MASK_Y YOnly
SCALE_MASK_Z ZOnly
SCALE_MASK_XY XandY
SCALE_MASK_XZ XandZ
SCALE_MASK_YZ YandZ
PARTICLES_EMITTER_SOURCE_TEXTURE_SCALE_ZOFFSET UseZ-Offset BOOL  
PARTICLES_EMITTER_SOURCE_TEXTURE Shader SHADERLINK  
PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE ShaderAffects LONG  
TEXTURE_SHADERMODE_COLOR Color
TEXTURE_SHADERMODE_SPEED Speed
TEXTURE_SHADERMODE_BOTH ColorandSpeed
TEXTURE_SHADERMODE_NEITHER Neither
PARTICLES_EMITTER_SOURCE_TEXTURE_TEST Mode LONG  
TEXTURE_TEST_BRIGHT ColorBrightness
TEXTURE_TEST_RED Red
TEXTURE_TEST_GREEN Green
TEXTURE_TEST_BLUE Blue
PARTICLES_EMITTER_SOURCE_TEXTURE_CONTRAST Contrast REAL
UNIT REAL
STEP 0.01
MIN -1.0
MAX 1.0
MINSLIDER -1.0
MAXSLIDER 1.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_SOURCE_TEXTURE_INVERT Invert BOOL  
PARTICLES_EMITTER_SOURCE_TEXTURE_SAMPLES Max.Samples LONG
STEP 1
MIN 1
MAX 1000
MINSLIDER 1
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
PARTICLES_EMITTER_SOURCE_TEXTURE_CENTREONLY SamplePolygonCentreOnly BOOL  
PARTICLES_EMITTER_SOURCE_LIGHTS Lights IN_EXCLUDE
NUM_FLAGS 1
INIT_STATE 1
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 300000231
IMAGE_01_OFF 300000230
PARTICLES_EMITTER_SOURCE_LIGHTS_SAMPLES Max.Samples LONG
STEP 1
MIN 1
MAX 5000
MINSLIDER 1
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
PARTICLES_EMITTER_SOURCE_LIGHTS_COLOUR InheritLightColor BOOL  
PARTICLES_EMITTER_DEFINED_MODE Mode LONG  
DEFINED_MODE_LINE Inline
DEFINED_MODE_CIRCLE Circular
DEFINED_MODE_GRID 3DGrid
DEFINED_MODE_OBJLIST FragmenterList
PARTICLES_EMITTER_DEFINED_LINE_COUNT Count LONG
MIN 1
STEP 1
PARTICLES_EMITTER_DEFINED_LINE_SPACING Spacing VECTOR
UNIT METER
MIN 0.0
PARTICLES_EMITTER_DEFINED_GRID_COUNT Count VECTOR
MIN 1
STEP 1
PARTICLES_EMITTER_DEFINED_GRID_SPACING Spacing VECTOR
UNIT METER
MIN 0.0
PARTICLES_EMITTER_DEFINED_CIRCLE_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 500.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_DEFINED_CIRCLE_SEGMENTS Repeat LONG MIN
PARTICLES_EMITTER_DEFINED_CIRCLE_SPACING RepeatSpacing REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 500.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_START SliceStart REAL
UNIT DEGREE
MIN 0.0
MAX 360.0
MINSLIDER 0.0
MAXSLIDER 360.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_END SliceEnd REAL
UNIT DEGREE
MIN 0.0
MAX 360.0
MINSLIDER 0.0
MAXSLIDER 360.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_DEFINED_DIR InitialDirection LONG  
SOURCE_DIR_SPHERICAL Random
SOURCE_DIR_X X+Axis
SOURCE_DIR_XNEG X-Axis
SOURCE_DIR_Y Y+Axis
SOURCE_DIR_YNEG Y-Axis
SOURCE_DIR_Z Z+Axis
SOURCE_DIR_ZNEG Z-Axis
PARTICLES_EMITTER_DEFINED_DIR_TANGENT Radial BOOL  
PARTICLES_EMITTER_DEFINED_BOXSIZE BoxSize REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 20.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_DEFINED_STATIC_ON StaticMode BOOL  
PARTICLES_EMITTER_DEFINED_STATIC_FRAME OnFrame LONG  
PARTICLES_USE_INITIAL_STATE UseInitialState BOOL PARENTCOLLAPSE
PARTICLES_USE_INITIAL_STATE_COMPRESSED Compressed BOOL  
PARTICLES_USE_INITIAL_STATE_SCALE Scale REAL
ANIM OFF
MIN 0.0
PARENTCOLLAPSE PARTICLES_USE_INITIAL_STATE
PARTICLES_SET_INITIAL_STATE SetState BUTTON SCALE_H
PARTICLES_RESET_INTIIAL_STATE ClearState BUTTON SCALE_H
PARTICLES_LOAD_INITIAL_STATE LoadState... BUTTON SCALE_H
PARTICLES_SAVE_INITIAL_STATE SaveState... BUTTON SCALE_H
PARTICLES_CACHEINFO_CACHEDELEMENTS LONG
HIDDEN
MIN 0
EMITTER_HELP_BUTTON BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON BITMAPBUTTON  
PARTICLES_EMITTER_RESET ResettoDefault BUTTON  
PARTICLES_EMITTER_SAVE_PRESET SavePreset... BUTTON  
PARTICLES_EMITTER_LOAD_PRESET LoadPreset... BUTTON  
PARTICLES_EMITTER_SOURCE_SUBSAMP SubframeEmit BOOL SCALE_H
PARTICLES_EMITTER_NOCONTROL NoControlSystem BOOL  
PARTICLES_EMITTER_MAXCOUNT Max.Particles LONG
ANIM OFF
MIN 0
MAX 1000000000
STEP 100
MINSLIDER 0
MAXSLIDER 1000000000
CUSTOMGUI LONGSLIDER
PARTICLES_EMITTER_OBJCOUNT_MODE CountfromObject LONG  
EMITTER_OBJCOUNT_MODE_POINTS Points
EMITTER_OBJCOUNT_MODE_POLYS Polygons
EMITTER_OBJCOUNT_MODE_EDGES Edges
PARTICLES_EMITTER_OBJCOUNT_LINK Object LINK ANIM
PARTICLES_EMITTER_EMITTYPE EmissionMode LONG  
EMITTYPE_RATE Rate
EMITTYPE_PULSE Pulse
EMITTYPE_SHOT Shot
EMITTYPE_TRIGGER Trigger
EMITTYPE_SPAWNONLY ControlledOnly
PARTICLES_EMITTER_TRIGNUMTYPE TriggerCount LONG  
TRIGNUMTYPE_BIRTHRATE UseBirthrate
TRIGNUMTYPE_SPECIFY Specify
TRIGNUMTYPE_ACTION SetbyAction
PARTICLES_EMITTER_TRIGNUM Count LONG
MIN 0
MINSLIDER 0
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
PARTICLES_EMITTER_PULLTRIGGER PullTrigger BOOL  
PARTICLES_EMITTER_PULSE_DURATION Length BASETIME  
PARTICLES_EMITTER_PULSE_GAP Interval BASETIME  
PARTICLES_EMITTER_PULSE_EXACT OverrideSubframes BOOL  
PARTICLES_EMITTER_PULSE_SPLINE PulseSpline SPLINE
Y_MIN 0.0
Y_MAX 1.0
X_MIN 0.0
X_MAX 1.0
X_STEPS 0.01
Y_STEPS 0.01
PARTICLES_EMITTER_SHOT_TIME ShotTime BASETIME  
PARTICLES_EMITTER_SHOT_LENGTH Duration BASETIME  
PARTICLES_EMITTER_SHOT_COUNT ShotCount LONG
MIN 0
MINSLIDER 0
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
PARTICLES_EMITTER_SHOT_SPACE Per-Frame BOOL  
PARTICLES_EMITTER_CONSTANT EmitallFrames BOOL  
PARTICLES_EMITTER_START StartEmit BASETIME  
PARTICLES_EMITTER_END EndEmit BASETIME  
PARTICLES_EMITTER_LIFESPAN_DOCUMENT FullLifespan BOOL  
PARTICLES_EMITTER_LIFESPAN Lifespan BASETIME  
PARTICLES_EMITTER_LIFESPAN_VAR Variation BASETIME  
PARTICLES_EMITTER_BIRTHRATE Birthrate LONG
MIN 0
SCALE_H
MINSLIDER 0
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
PARENTCOLLAPSE
PARTICLES_EMITTER_BIRTHRATE_VAR Variation LONG
MIN 0
MINSLIDER 0
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
SCALE_H
PARTICLES_EMITTER_RATETIME BirthrateTiming LONG  
PARTICLES_RATETIME_SECOND PerSecond
PARTICLES_RATETIME_FRAME PerFrame
PARTICLES_EMITTER_BRATE_SPLINE BirthrateSpline SPLINE
Y_MIN 0.0
Y_MAX 1.0
X_MIN 0.0
X_MAX 1.0
X_STEPS 0.01
Y_STEPS 0.01
PARENTCOLLAPSE PARTICLES_EMITTER_BIRTHRATE
PARTICLES_EMITTER_SOURCE_OVERLAP NoIntersection BOOL SCALE_H
PARTICLES_EMITTER_SOURCE_OVERLAP_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SPEED Speed REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SPEED_VAR Variation REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 20.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_RADIUS_VAR Variation REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 20.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_SCALE Scale VECTOR
UNIT REAL
MIN 0.0
STEP 0.1
PARTICLES_EMITTER_SCALE_UNIFORM UniformScale BOOL  
PARTICLES_EMITTER_SCALE_VAR ScaleVar. VECTOR
UNIT REAL
MIN 0.0
STEP 0.1
PARTICLES_EMITTER_SCALE_VAR_UNIFORM UniformVariation BOOL  
PARTICLES_EMITTER_MINHERIT_USE UseMotionInheritance BOOL  
PARTICLES_EMITTER_MINHERIT_LINDIR LinearDirection BOOL  
PARTICLES_EMITTER_MINHERIT_ROTDIR RotationalDirection BOOL  
PARTICLES_EMITTER_MINHERIT_SPEEDMIX SpeedBlend REAL
UNIT PERCENT
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
PARTICLES_TP_GENERATE GenerateThinkingParticles BOOL  
PARTICLES_TP_EXACT EnsureMatchingCoordinates BOOL  
PARTICLES_TP_IGNORESPEED IgnoreParticleSpeedifCached BOOL  
PARTICLES_TP_PGROUP AddtoTPGroup LINK  
PARTICLES_TP_DISCONNECT DisconnectTPfromX-Particles BOOL  
PARTICLES_TP_SIZE Size REAL
UNIT REAL
MIN 0.0
MAX 10000000
MINSLIDER 0.0
MAXSLIDER 10000000
CUSTOMGUI REALSLIDER
PARTICLES_DEATH_ACTIONS_LIST Actions IN_EXCLUDE
SCALE_V
NUM_FLAGS 0
PARTICLES_DEATH_ADDACTION AddAction BUTTON  
EMITTER_HELP_BUTTON4 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON4 BITMAPBUTTON  
PARTICLES_EMITTER_ROTATE_USE UseRotation BOOL  
PARTICLES_EMITTER_ROTATE_MODE RotationMode LONG  
EMITTER_ROTATE_NONE None
EMITTER_ROTATE_TANGENT Tangential
EMITTER_ROTATE_SET Set
EMITTER_ROTATE_RANDOM Random
EMITTER_ROTATE_FACECAMERA FaceCamera
EMITTER_ROTATE_FACEOBJECT FaceObject
PARTICLES_EMITTER_ROTATE_INVERT Invert BOOL  
PARTICLES_EMITTER_ROTATE_PERSIST PersistOrientation BOOL  
PARTICLES_EMITTER_ROTATE_FACEOBJECT_LINK Object LINK  
PARTICLES_EMITTER_ROTATE_SETROT Rotation VECTOR UNIT
PARTICLES_EMITTER_ROTATE_RANDOM RandomRotationAxis LONG  
EMITTER_ROTATE_RANDOM_HPB HPB
EMITTER_ROTATE_RANDOM_HP HP
EMITTER_ROTATE_RANDOM_HB HB
EMITTER_ROTATE_RANDOM_PB PB
EMITTER_ROTATE_RANDOM_H H
EMITTER_ROTATE_RANDOM_P P
EMITTER_ROTATE_RANDOM_B B
PARTICLES_EMITTER_ROTATE_SIMPLESPIN SimpleSpin BOOL  
PARTICLES_EMITTER_ROTATE_SPIN SpinAmount VECTOR UNIT
PARTICLES_EMITTER_ROTATE_SPIN_VAR Variation VECTOR
UNIT DEGREE
MIN 0.0
MAX 360.0
PARTICLES_EMITTER_MASS Mass REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_MASS_VAR Variation REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_TEMP Temperature REAL
MINSLIDER -100.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_TEMP_VAR Variation REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_DENSITY Smoke REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_DENSITY_VAR Variation REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_FUEL Fuel REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_FUEL_VAR Variation REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_BURN Fire REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EMITTER_BURN_VAR Variation REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_XDATA_REWIND RewindData BOOL ANIM
EMITTER_HELP_BUTTON9 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON9 BITMAPBUTTON  
PARTICLES_EDITOR_GROUPS_MODE Mode LONG  
PARTICLES_EDITOR_GROUPS_GRADIENT GroupDistribution GRADIENT
COLOR
ICC_BASEDOCUMENT
PARTICLES_EDITOR_GROUPS_USEDISPLAY UseCurrentParticleSettings BOOL  
PARTICLES_EDITOR_GROUPS GroupstoUse IN_EXCLUDE
NUM_FLAGS 0
SCALE_V
PARTICLES_EDITOR_GROUPS_ADDNEW CreateandAddGroup BUTTON  
EMITTER_HELP_BUTTON7 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON7 BITMAPBUTTON  
PARTICLES_EMITTER_ICON EmitterIcon LONG SCALE_H
EMITTER_ICON_GREEN Green(Default)
EMITTER_ICON_BLUE LightBlue
EMITTER_ICON_PINK Pink
EMITTER_ICON_GREY DarkGrey
EMITTER_ICON_DKBLUE DarkBlue
EMITTER_ICON_LILAC Lilac
EMITTER_ICON_ORANGE Orange
EMITTER_ICON_YELLOW Yellow
EMITTER_ICON_RED Red
PARTICLES_EMITTER_ONOFF ShowParticles BOOL SCALE_H
ID_XPART_CONSTRAINTS_SHOW DisplayConstraints BOOL SCALE_H
PARTICLES_EDITOR_FASTMODE FastMode BOOL SCALE_H
PARTICLES_EDITOR_FORCE ForceDisplay BOOL SCALE_H
PARTICLES_EMITTER_SHAPE_DRAW DrawEmitter BOOL SCALE_H
PARTICLES_EMITTER_SHAPE_DRAW_ORIGIN DrawEmitterOrigin BOOL SCALE_H
PARTICLES_EDITOR_LOD LOD REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EDITOR_MULTI DisplaySizeFactor REAL
UNIT PERCENT
MIN 0.0
MAX 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EDITOR_FILLCIRC_SEGMENTS FilledCircleSegments LONG
MIN 3
MAX 36
MINSLIDER 3
MAXSLIDER 36
CUSTOMGUI LONGSLIDER
SCALE_H
PARTICLES_EDITOR_FILLCIRC_OUTLINE DrawOutline BOOL SCALE_H
PARTICLES_SPHERE_TRANSP Transparency REAL
MIN 0.0
MAX 100.0
UNIT PERCENT
STEP 1.0
SCALE_H
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_EDITOR_AXISCOLORS UseUIAxisColors BOOL SCALE_H
PARTICLES_EDITOR EditorDisplay LONG SCALE_H
PARTICLES_EDITOR_DOT Dots
PARTICLES_EDITOR_TICK Ticks
PARTICLES_EDITOR_AXIS Axes
PARTICLES_EDITOR_BOX Squares
PARTICLES_EDITOR_BOX3D Box
PARTICLES_EDITOR_BOX3D_FILLED Box(Filled)
PARTICLES_EDITOR_SPHERE Spheres
PARTICLES_EDITOR_LINE Lines
PARTICLES_EDITOR_CIRCLE Circle
PARTICLES_EDITOR_CIRCLE_FILLED Circle(Filled)
PARTICLES_EDITOR_PYRAMID Pyramid
PARTICLES_EDITOR_ARROW Arrow
PARTICLES_EDITOR_ARROW_FILLED Arrow(Filled)
PARTICLES_EDITOR_PLANE Plane
PARTICLES_EDITOR_PLANE_FILLED Plane(Filled)
PARTICLES_EDITOR_NONE None
PARTICLES_COLOR_MODE ColorMode LONG ANIM
PARTICLES_COLOR_MODE_SINGLE SingleColor
PARTICLES_COLOR_MODE_RANDOM RandomColor
PARTICLES_COLOR_MODE_GRADIENT_RANDOM Gradient(Random)
PARTICLES_COLOR_MODE_GRADIENT_PARAM Gradient(Parameter)
PARTICLES_COLOR_MODE_SHADER UseShader
PARTICLES_COLOR Color COLOR OPEN
PARTICLES_COLOR_SHADER Shader SHADERLINK  
PARTICLES_GRADIENT GradientColor GRADIENT
COLOR
ICC_BASEDOCUMENT
PARTICLES_GRADIENT_MODE GradientParameter LONG  
PARTICLES_GRADIENT_MODE_AGE Age
PARTICLES_GRADIENT_MODE_SPEED Speed
PARTICLES_GRADIENT_MODE_RADIUS Radius
PARTICLES_GRADIENT_MODE_MASS Mass
PARTICLES_GRADIENT_MODE_DENSITY Density
PARTICLES_GRADIENT_MODE_TEMP Temperature
PARTICLES_GRADIENT_MODE_SMOKE Smoke
PARTICLES_GRADIENT_MODE_BURN Fire
PARTICLES_GRADIENT_MODE_FUEL Fuel
PARTICLES_GRADIENT_AUTO Auto BOOL  
PARTICLES_GRADIENT_MIN Min REAL MIN
PARTICLES_GRADIENT_MAX Max REAL MIN
PARTICLES_EMITTER_HUD_SHOW ShowHUD BOOL  
PARTICLES_EMITTER_HUD_IFSELECTED OnlyShowifSelected BOOL  
PARTICLES_EMITTER_HUD_SHOWINDICES ShowParticleIndex BOOL  
PARTICLES_EMITTER_HUD_PARAM ShowParticleData LONG  
HUD_PARAM_NONE None
HUD_PARAM_AGEF Age(Frames)
HUD_PARAM_AGES Age(Seconds)
HUD_PARAM_RAD Radius
HUD_PARAM_SPD Speed
HUD_PARAM_MASS Mass
HUD_PARAM_TEMP Temperature
PARTICLES_EMITTER_HUD_TEXTCOL TextColor COLOR  
PARTICLES_EMITTER_HUD_BACKCOL BackgroundColor COLOR  
PARTICLES_EMITTER_HUD_OPACITY Opacity REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_HUD_XPOS XPosition REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
PARTICLES_EMITTER_HUD_YPOS YPosition REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
EMITTER_HELP_BUTTON2 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON2 BITMAPBUTTON  
PARTICLES_COLLIDER_ENABLE EnableCollisions BOOL  
PARTICLES_COLLIDER_TYPE Mode LONG HIDDEN
COLLIDE_TYPE_PARTICLES_SPHERE Particles-Spherical
COLLIDE_TYPE_PARTICLES_RAY Particles-Ray/Plane
PARTICLES_COLLIDER_NOSPAWN DisableSpawningonCollision BOOL  
PARTICLES_COLLIDER_EMITTER_OVERRIDE OverrideEmitter LINK  
PARTICLES_COLLIDER_MAX_ITER MaxIterations LONG
MIN 1
MINSLIDER 1
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
PARTICLES_COLLIDER_KILL_LEAKS KillLeaks BOOL  
PARTICLES_COLLIDER_SELF_ENABLE EnableParticleCollisions BOOL  
PARTICLES_COLLIDER_SELF EnableSelfCollisions BOOL  
PARTICLES_COLLIDER_EMITTERS With IN_EXCLUDE
SCALE_V
NUM_FLAGS 0
PARTICLES_COLLIDER_ELASTICITY Bounce REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_COLLIDER_ELASTICITY_VAR Variation REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_COLLIDER_FRICTION Friction REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_COLLIDER_FRICTION_VAR Variation REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_COLLIDER_SCATTER Scatter REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_COLLIDER_SELF_RADIUS DefaultRadius REAL
UNIT METER
MIN 0.0
HIDDEN
PARTICLES_COLLIDER_SELF_SPAWN SpawnonCollision BOOL  
PARTICLES_COLLIDER_SELF_EMITTER SpawningEmitter LINK  
PARTICLES_COLLIDER_SELF_SPAWNCOUNT NumbertoSpawn LONG
MIN 0
STEP 1
MINSLIDER 0
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
PARTICLES_COLLIDER_SELF_SPAWN_SETGROUPNUM Group LINK  
PARTICLES_COLLIDER_SELF_SPAWNONCEONLY SpawnOnceOnly BOOL  
PARTICLES_COLLIDER_SELF_KILL KillParticlesonCollision BOOL  
PARTICLES_PP_STIFFNESS Stiffness REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
PARTICLES_PP_ITER Iterations LONG
MIN 1
MINSLIDER 1
MAXSLIDER 100
CUSTOMGUI LONGSLIDER
EMITTER_HELP_BUTTON3 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON3 BITMAPBUTTON  
PARTICLES_FLUID EnableFluids BOOL SCALE_H
PARTICLES_FLUID_COLLIDERS ColliderReactions BOOL  
PARTICLES_FLUID_DENSITY_TYPE Density LONG SCALE_H
PARTICLES_FLUID_DENSITY_TYPE_CUSTOM Custom
PARTICLES_FLUID_DENSITY_TYPE_PARTICLE FromParticle
PARTICLES_FLUID_DENSITY Density REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_VISCOSITY Viscosity REAL
UNIT PERCENT
MIN 0.0
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_VORTICITY Vorticity REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_TENSION Tension REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_REPULSION Repulsion REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_GRAVITY Gravity LINK  
PARTICLES_FLUID_DIFFUSE DiffuseParticles BOOL  
PARTICLES_FLUID_SPAWN Spawn LINK  
PARTICLES_FLUID_DIFFUSE_CREST_RATE CrestRate REAL MIN
PARTICLES_FLUID_DIFFUSE_AIR_RATE AirRate REAL MIN
PARTICLES_FLUID_DIFFUSE_AFTERAGE AfterAge BASETIME  
PARTICLES_FLUID_DIFFUSE_LIFE Life BASETIME  
PARTICLES_FLUID_DIFFUSE_BUOYANCY Buoyancy REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_DRAG Drag REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_SPRAY Spray REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_ROT Rotation REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_FOAM_DENSITY FoamDensity REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_SPRAY_DENSITY SprayDensity REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_KE_MIN MinSpeed REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_KE_MAX MaxSpeed REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_WC_MIN MinCrest REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_WC_MAX MaxCrest REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_TA_MIN MinImpact REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_DIFFUSE_TA_MAX MaxImpact REAL
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_EMITTERS Sources IN_EXCLUDE
SCALE_V
NUM_FLAGS 0
PARTICLES_FLUID_RADIUS SmoothRadius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_STIFFNESS Stiffness REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_ITER Iterations LONG
MIN 1
MINSLIDER 1
MAXSLIDER 100
CUSTOMGUI LONGSLIDER
SCALE_H
PARTICLES_FLUID_DAMPING Damping REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_SCALE Scale REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
PARTICLES_FLUID_STEPS_MODE StepsMode LONG HIDDEN
PARTICLES_FLUID_STEPS_MODE_1 Full
PARTICLES_FLUID_STEPS_MODE_2 Reduced
PARTICLES_FLUID_STEPS_MODE_3 Progression
ID_XPART_COLLIDER_CONSTRAINTS EnableConstraints BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINT_POLY_FORCES ColliderForces BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH ConnectatBirth BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_ONLY OnlyBorn BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_GROUP_ONLY OnlySameGroup BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_LIMIT ConnectionLimit LONG
MIN 1
MINSLIDER 1
MAXSLIDER 100
CUSTOMGUI LONGSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 1000.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_STIFFNESS Stiffness REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_BREAK Break REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 200.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION ConnectonCollision BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_GROUP_ONLY OnlySameGroup BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_LIMIT ConnectionLimit LONG
MIN 1
MINSLIDER 1
MAXSLIDER 100
CUSTOMGUI LONGSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_STIFFNESS Stiffness REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_BREAK Break REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 200.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST ConnectWithinDistance BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_GROUP_ONLY OnlySameGroup BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_LIMIT ConnectionLimit LONG
MIN 1
MINSLIDER 1
MAXSLIDER 100
CUSTOMGUI LONGSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_STIFFNESS Stiffness REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_BREAK Break REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 200.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINT_PP_FORCES ParticleForces BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_FORCES_GROUP_ONLY OnlySameGroup BOOL SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION Attraction REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION Repulsion REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION_RADIUS Radius REAL
UNIT METER
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
ID_XPART_COLLIDER_CONSTRAINTS_ITER Iterations LONG
MIN 1
MINSLIDER 1
MAXSLIDER 100
CUSTOMGUI LONGSLIDER
SCALE_H
EMITTER_HELP_BUTTON5 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON5 BITMAPBUTTON  
PARTICLES_EMITTER_ADDQUESTION AddQuestion BUTTON  
PARTICLES_QUESTIONS_MODE Mode LONG ANIM
PARTICLES_QUESTIONS_MODE_BYPASS BypassUnansweredQuestions
PARTICLES_QUESTIONS_MODE_SEQ StrictSequentialOrder
PARTICLES_QUESTIONS_INCLUDE_ONCE Questions IN_EXCLUDE
SCALE_V
NUM_FLAGS 0
PARTICLES_QUESTIONS_INCLUDE_REPEAT Questions IN_EXCLUDE
SCALE_V
NUM_FLAGS 0
PARTICLES_MODIFIERS_SAMESYSTEM OnlyModifiersinSameSystem BOOL  
PARTICLES_MODIFIERS_INEX Mode LONG  
MODIFIERS_INEX_INCLUDE Include
MODIFIERS_INEX_EXCLUDE Exclude
PARTICLES_MODIFIERS_INCLUDE ParticleModifiers IN_EXCLUDE
SCALE_V
NUM_FLAGS 0
SEND_SELCHNGMSG 1
SCALE_V
PARTICLES_DEFORMERS_SAMESYSTEM OnlyDeformersinSameSystem BOOL  
PARTICLES_DEFORMERS_INEX Mode LONG  
MODIFIERS_INEX_INCLUDE Include
MODIFIERS_INEX_EXCLUDE Exclude
PARTICLES_DEFORMERS_INCLUDE Deformers/Effectors IN_EXCLUDE
NUM_FLAGS 2
INIT_STATE 3
SEND_SELCHNGMSG 1
SCALE_V
IMAGE_01_ON 1009316
IMAGE_01_OFF 1009320
IMAGE_02_ON 300000231
IMAGE_02_OFF 300000230
PARTICLES_EDIT_EDITABLE Editable BOOL  
PARTICLES_EDIT_MODE EditMode LONG  
PARTICLES_EDIT_MODE_POINTS Points
PARTICLES_EDIT_MODE_PATHS Paths
PARTICLES_EDIT_BLEND_MODE BlendMode LONG  
PARTICLES_EDIT_BLEND_MODE_CLIPPED Clipped
PARTICLES_EDIT_BLEND_MODE_MIXED Mixed
PARTICLES_EDIT_BLEND_FRAMES Range BASETIME  
PARTICLES_EDIT_BLEND_SPLINE Blend SPLINE
Y_MIN 0.0
Y_MAX 1.0
X_MIN 0.0
X_MAX 1.0
X_STEPS 0.01
Y_STEPS 0.01
PARTICLES_EDIT_TRACKDATA ParticleEditData REAL HIDDEN
PARTICLES_EDIT_RESET_FRAME ClearFrame BUTTON SCALE_H
PARTICLES_EDIT_RESET_ALL ClearAll BUTTON SCALE_H
PARTICLES_PAINT_RESET_FRAME ClearFrame BUTTON SCALE_H
PARTICLES_PAINT_RESET_ALL ClearAll BUTTON SCALE_H
PARTICLES_EDIT_SHOW_DELETED ShowDeleted BOOL  
PARTICLES_EDIT_RESET_DELETED ClearDeleted BUTTON SCALE_H
EMITTER_HELP_BUTTON6 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON6 BITMAPBUTTON  
ID_XPARTICLES_DEBUG_THREADING Threading BOOL  
PARTICLES_EMITTER_RANDOMSEED RandomSeed LONG
MIN 0
MINSLIDER 0
MAXSLIDER 100000
CUSTOMGUI LONGSLIDER
EMITTER_HELP_BUTTON8 BITMAPBUTTON  
EMITTER_VIDMAN_BUTTON8 BITMAPBUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Oxparticle)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    obj[c4d.PARTICLES_EMITTER_SHAPE] = c4d.PARTICLES_EMITTER_SHAPE_RECT
    obj[c4d.PARTICLES_EMITTER_SHAPE_ROTATION] = c4d.EMORIENT_XPOS
    obj[c4d.PARTICLES_EMITTER_SHAPE_RECT_W] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_RECT_H] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_RECT_ANGLEH] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_RECT_ANGLEV] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_DISC_RAD] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_DISC_ANGLE] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_H] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_V] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_ELLIPSE_ANGLE] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_DISC_RINGONLY] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_DISC_ANGLEVAR] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_3D] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_LENGTH] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_OFFSET_RANDOM] = True
    obj[c4d.PARTICLES_EMITTER_SOURCE_OFFSET] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_SPHERE_RAD] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_SPHERE_SURFACEONLY] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_BOX_SIZE] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_SHAPE_BOX_SURFACEONLY] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_BOX_EMITMODE] = c4d.BSOURCE_EMITMODE_RANDOM
    obj[c4d.PARTICLES_EMITTER_SHAPE_BOX_GRIDSIZE] = 0.1
    obj[c4d.PARTICLES_EMITTER_BOX_DIR] = c4d.BSOURCE_DIR_FACES
    obj[c4d.PARTICLES_EMITTER_SHAPE_CYLINDER_RADIUS] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_CYLINDER_HEIGHT] = 0.1
    obj[c4d.PARTICLES_EMITTER_CYLINDER_DIR] = c4d.CSOURCE_DIR_RADIAL
    obj[c4d.PARTICLES_EMITTER_SHAPE_CYLINDER_SURFACEONLY] = True
    obj[c4d.PARTICLES_EMITTER_SPHERE_DIR] = c4d.SOURCE_DIR_NORMAL
    obj[c4d.PARTICLES_EMITTER_TIMESCALE] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS] = c4d.OBJECT_NURBS_BOTH
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C1] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R1] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C2] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R2] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION] = c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_RETRIES] = 1
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDSIZE] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDMODE] = c4d.EMITTER_GRIDMODE_RANDOM
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDAXIS] = c4d.EMITTER_GRIDAXIS_X
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDFULLSTOP] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_MODE] = c4d.EDGES_SPLINE_POSITION_MODE_RANDOM
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_SPREAD] = 0.1
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_POSSPREAD] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_NOWRAP] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_MODE] = c4d.EDGES_SPLINE_SEGMENT_MODE_ALL
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_NUM] = 1
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_EVEN] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_DISTRIB] = 0.1
    obj[c4d.PARTICLES_EMITTER_SOURCE_DIR] = c4d.SOURCE_DIR_PHONG_NORMAL
    obj[c4d.PARTICLES_EMITTER_SOURCE_DIR_INVERT] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_STICK] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_PERPOINT] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN] = c4d.OBJECT_INPUTGEN_FIRST
    obj[c4d.PARTICLES_EMITTER_SHAPE_OBJECT_SPECIFIC] = 1
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT] = c4d.SOURCE_CHANNEL_NONE
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_COLOR] = c4d.SOURCE_CHANNEL_NONE
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED] = c4d.SOURCE_CHANNEL_NONE
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE] = c4d.SOURCE_CHANNEL_NONE
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MULTI] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK] = c4d.SCALE_MASK_XYZ
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_SCALE_ZOFFSET] = True
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE] = c4d.TEXTURE_SHADERMODE_COLOR
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_TEST] = c4d.TEXTURE_TEST_BRIGHT
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CONTRAST] = 0.1
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_INVERT] = True
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_SAMPLES] = 1
    obj[c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CENTREONLY] = True
    obj[c4d.PARTICLES_EMITTER_SOURCE_LIGHTS_SAMPLES] = 1
    obj[c4d.PARTICLES_EMITTER_SOURCE_LIGHTS_COLOUR] = True
    obj[c4d.PARTICLES_EMITTER_DEFINED_MODE] = c4d.DEFINED_MODE_LINE
    obj[c4d.PARTICLES_EMITTER_DEFINED_LINE_COUNT] = 1
    obj[c4d.PARTICLES_EMITTER_DEFINED_LINE_SPACING] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_DEFINED_GRID_COUNT] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_DEFINED_GRID_SPACING] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_RADIUS] = 0.1
    obj[c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SEGMENTS] = 1
    obj[c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SPACING] = 0.1
    obj[c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_START] = 0.1
    obj[c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_END] = 0.1
    obj[c4d.PARTICLES_EMITTER_DEFINED_DIR] = c4d.SOURCE_DIR_SPHERICAL
    obj[c4d.PARTICLES_EMITTER_DEFINED_DIR_TANGENT] = True
    obj[c4d.PARTICLES_EMITTER_DEFINED_BOXSIZE] = 0.1
    obj[c4d.PARTICLES_EMITTER_DEFINED_STATIC_ON] = True
    obj[c4d.PARTICLES_EMITTER_DEFINED_STATIC_FRAME] = 1
    obj[c4d.PARTICLES_USE_INITIAL_STATE] = True
    obj[c4d.PARTICLES_USE_INITIAL_STATE_COMPRESSED] = True
    obj[c4d.PARTICLES_USE_INITIAL_STATE_SCALE] = 0.1
    obj[c4d.PARTICLES_CACHEINFO_CACHEDELEMENTS] = 1
    obj[c4d.PARTICLES_EMITTER_SOURCE_SUBSAMP] = True
    obj[c4d.PARTICLES_EMITTER_NOCONTROL] = True
    obj[c4d.PARTICLES_EMITTER_MAXCOUNT] = 1
    obj[c4d.PARTICLES_EMITTER_OBJCOUNT_MODE] = c4d.EMITTER_OBJCOUNT_MODE_POINTS
    obj[c4d.PARTICLES_EMITTER_EMITTYPE] = c4d.EMITTYPE_RATE
    obj[c4d.PARTICLES_EMITTER_TRIGNUMTYPE] = c4d.TRIGNUMTYPE_BIRTHRATE
    obj[c4d.PARTICLES_EMITTER_TRIGNUM] = 1
    obj[c4d.PARTICLES_EMITTER_PULLTRIGGER] = True
    obj[c4d.PARTICLES_EMITTER_PULSE_EXACT] = True
    obj[c4d.PARTICLES_EMITTER_SHOT_COUNT] = 1
    obj[c4d.PARTICLES_EMITTER_SHOT_SPACE] = True
    obj[c4d.PARTICLES_EMITTER_CONSTANT] = True
    obj[c4d.PARTICLES_EMITTER_LIFESPAN_DOCUMENT] = True
    obj[c4d.PARTICLES_EMITTER_BIRTHRATE] = 1
    obj[c4d.PARTICLES_EMITTER_BIRTHRATE_VAR] = 1
    obj[c4d.PARTICLES_EMITTER_RATETIME] = c4d.PARTICLES_RATETIME_SECOND
    obj[c4d.PARTICLES_EMITTER_SOURCE_OVERLAP] = True
    obj[c4d.PARTICLES_EMITTER_SOURCE_OVERLAP_RADIUS] = 0.1
    obj[c4d.PARTICLES_EMITTER_SPEED] = 0.1
    obj[c4d.PARTICLES_EMITTER_SPEED_VAR] = 0.1
    obj[c4d.PARTICLES_EMITTER_RADIUS] = 0.1
    obj[c4d.PARTICLES_EMITTER_RADIUS_VAR] = 0.1
    obj[c4d.PARTICLES_EMITTER_SCALE] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_SCALE_UNIFORM] = True
    obj[c4d.PARTICLES_EMITTER_SCALE_VAR] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_SCALE_VAR_UNIFORM] = True
    obj[c4d.PARTICLES_EMITTER_MINHERIT_USE] = True
    obj[c4d.PARTICLES_EMITTER_MINHERIT_LINDIR] = True
    obj[c4d.PARTICLES_EMITTER_MINHERIT_ROTDIR] = True
    obj[c4d.PARTICLES_EMITTER_MINHERIT_SPEEDMIX] = 0.1
    obj[c4d.PARTICLES_TP_GENERATE] = True
    obj[c4d.PARTICLES_TP_EXACT] = True
    obj[c4d.PARTICLES_TP_IGNORESPEED] = True
    obj[c4d.PARTICLES_TP_DISCONNECT] = True
    obj[c4d.PARTICLES_TP_SIZE] = 0.1
    obj[c4d.PARTICLES_EMITTER_ROTATE_USE] = True
    obj[c4d.PARTICLES_EMITTER_ROTATE_MODE] = c4d.EMITTER_ROTATE_NONE
    obj[c4d.PARTICLES_EMITTER_ROTATE_INVERT] = True
    obj[c4d.PARTICLES_EMITTER_ROTATE_PERSIST] = True
    obj[c4d.PARTICLES_EMITTER_ROTATE_SETROT] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_ROTATE_RANDOM] = c4d.EMITTER_ROTATE_RANDOM_HPB
    obj[c4d.PARTICLES_EMITTER_ROTATE_SIMPLESPIN] = True
    obj[c4d.PARTICLES_EMITTER_ROTATE_SPIN] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_ROTATE_SPIN_VAR] = c4d.Vector(1.0,1.0,1.0)
    obj[c4d.PARTICLES_EMITTER_MASS] = 0.1
    obj[c4d.PARTICLES_EMITTER_MASS_VAR] = 0.1
    obj[c4d.PARTICLES_EMITTER_TEMP] = 0.1
    obj[c4d.PARTICLES_EMITTER_TEMP_VAR] = 0.1
    obj[c4d.PARTICLES_EMITTER_DENSITY] = 0.1
    obj[c4d.PARTICLES_EMITTER_DENSITY_VAR] = 0.1
    obj[c4d.PARTICLES_EMITTER_FUEL] = 0.1
    obj[c4d.PARTICLES_EMITTER_FUEL_VAR] = 0.1
    obj[c4d.PARTICLES_EMITTER_BURN] = 0.1
    obj[c4d.PARTICLES_EMITTER_BURN_VAR] = 0.1
    obj[c4d.ID_XPART_XDATA_REWIND] = True
    obj[c4d.PARTICLES_EDITOR_GROUPS_MODE] = 1
    obj[c4d.PARTICLES_EDITOR_GROUPS_USEDISPLAY] = True
    obj[c4d.PARTICLES_EMITTER_ICON] = c4d.EMITTER_ICON_GREEN
    obj[c4d.PARTICLES_EMITTER_ONOFF] = True
    obj[c4d.ID_XPART_CONSTRAINTS_SHOW] = True
    obj[c4d.PARTICLES_EDITOR_FASTMODE] = True
    obj[c4d.PARTICLES_EDITOR_FORCE] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_DRAW] = True
    obj[c4d.PARTICLES_EMITTER_SHAPE_DRAW_ORIGIN] = True
    obj[c4d.PARTICLES_EDITOR_LOD] = 0.1
    obj[c4d.PARTICLES_EDITOR_MULTI] = 0.1
    obj[c4d.PARTICLES_EDITOR_FILLCIRC_SEGMENTS] = 1
    obj[c4d.PARTICLES_EDITOR_FILLCIRC_OUTLINE] = True
    obj[c4d.PARTICLES_SPHERE_TRANSP] = 0.1
    obj[c4d.PARTICLES_EDITOR_AXISCOLORS] = True
    obj[c4d.PARTICLES_EDITOR] = c4d.PARTICLES_EDITOR_DOT
    obj[c4d.PARTICLES_COLOR_MODE] = c4d.PARTICLES_COLOR_MODE_SINGLE
    obj[c4d.PARTICLES_GRADIENT_MODE] = c4d.PARTICLES_GRADIENT_MODE_AGE
    obj[c4d.PARTICLES_GRADIENT_AUTO] = True
    obj[c4d.PARTICLES_GRADIENT_MIN] = 0.1
    obj[c4d.PARTICLES_GRADIENT_MAX] = 0.1
    obj[c4d.PARTICLES_EMITTER_HUD_SHOW] = True
    obj[c4d.PARTICLES_EMITTER_HUD_IFSELECTED] = True
    obj[c4d.PARTICLES_EMITTER_HUD_SHOWINDICES] = True
    obj[c4d.PARTICLES_EMITTER_HUD_PARAM] = c4d.HUD_PARAM_NONE
    obj[c4d.PARTICLES_EMITTER_HUD_OPACITY] = 0.1
    obj[c4d.PARTICLES_EMITTER_HUD_XPOS] = 0.1
    obj[c4d.PARTICLES_EMITTER_HUD_YPOS] = 0.1
    obj[c4d.PARTICLES_COLLIDER_ENABLE] = True
    obj[c4d.PARTICLES_COLLIDER_TYPE] = c4d.COLLIDE_TYPE_PARTICLES_SPHERE
    obj[c4d.PARTICLES_COLLIDER_NOSPAWN] = True
    obj[c4d.PARTICLES_COLLIDER_MAX_ITER] = 1
    obj[c4d.PARTICLES_COLLIDER_KILL_LEAKS] = True
    obj[c4d.PARTICLES_COLLIDER_SELF_ENABLE] = True
    obj[c4d.PARTICLES_COLLIDER_SELF] = True
    obj[c4d.PARTICLES_COLLIDER_ELASTICITY] = 0.1
    obj[c4d.PARTICLES_COLLIDER_ELASTICITY_VAR] = 0.1
    obj[c4d.PARTICLES_COLLIDER_FRICTION] = 0.1
    obj[c4d.PARTICLES_COLLIDER_FRICTION_VAR] = 0.1
    obj[c4d.PARTICLES_COLLIDER_SCATTER] = 0.1
    obj[c4d.PARTICLES_COLLIDER_SELF_RADIUS] = 0.1
    obj[c4d.PARTICLES_COLLIDER_SELF_SPAWN] = True
    obj[c4d.PARTICLES_COLLIDER_SELF_SPAWNCOUNT] = 1
    obj[c4d.PARTICLES_COLLIDER_SELF_SPAWNONCEONLY] = True
    obj[c4d.PARTICLES_COLLIDER_SELF_KILL] = True
    obj[c4d.PARTICLES_PP_STIFFNESS] = 0.1
    obj[c4d.PARTICLES_PP_ITER] = 1
    obj[c4d.PARTICLES_FLUID] = True
    obj[c4d.PARTICLES_FLUID_COLLIDERS] = True
    obj[c4d.PARTICLES_FLUID_DENSITY_TYPE] = c4d.PARTICLES_FLUID_DENSITY_TYPE_CUSTOM
    obj[c4d.PARTICLES_FLUID_DENSITY] = 0.1
    obj[c4d.PARTICLES_FLUID_VISCOSITY] = 0.1
    obj[c4d.PARTICLES_FLUID_VORTICITY] = 0.1
    obj[c4d.PARTICLES_FLUID_TENSION] = 0.1
    obj[c4d.PARTICLES_FLUID_REPULSION] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE] = True
    obj[c4d.PARTICLES_FLUID_DIFFUSE_CREST_RATE] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_AIR_RATE] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_BUOYANCY] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_DRAG] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_SPRAY] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_ROT] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_FOAM_DENSITY] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_SPRAY_DENSITY] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_KE_MIN] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_KE_MAX] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_WC_MIN] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_WC_MAX] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_TA_MIN] = 0.1
    obj[c4d.PARTICLES_FLUID_DIFFUSE_TA_MAX] = 0.1
    obj[c4d.PARTICLES_FLUID_RADIUS] = 0.1
    obj[c4d.PARTICLES_FLUID_STIFFNESS] = 0.1
    obj[c4d.PARTICLES_FLUID_ITER] = 1
    obj[c4d.PARTICLES_FLUID_DAMPING] = 0.1
    obj[c4d.PARTICLES_FLUID_SCALE] = 0.1
    obj[c4d.PARTICLES_FLUID_STEPS_MODE] = c4d.PARTICLES_FLUID_STEPS_MODE_1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINT_POLY_FORCES] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_ONLY] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_GROUP_ONLY] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_LIMIT] = 1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_RADIUS] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_STIFFNESS] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_BREAK] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_GROUP_ONLY] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_LIMIT] = 1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_STIFFNESS] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_BREAK] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_GROUP_ONLY] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_LIMIT] = 1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_RADIUS] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_STIFFNESS] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_BREAK] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINT_PP_FORCES] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_FORCES_GROUP_ONLY] = True
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION_RADIUS] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION_RADIUS] = 0.1
    obj[c4d.ID_XPART_COLLIDER_CONSTRAINTS_ITER] = 1
    obj[c4d.PARTICLES_QUESTIONS_MODE] = c4d.PARTICLES_QUESTIONS_MODE_BYPASS
    obj[c4d.PARTICLES_MODIFIERS_SAMESYSTEM] = True
    obj[c4d.PARTICLES_MODIFIERS_INEX] = c4d.MODIFIERS_INEX_INCLUDE
    obj[c4d.PARTICLES_DEFORMERS_SAMESYSTEM] = True
    obj[c4d.PARTICLES_DEFORMERS_INEX] = c4d.MODIFIERS_INEX_INCLUDE
    obj[c4d.PARTICLES_EDIT_EDITABLE] = True
    obj[c4d.PARTICLES_EDIT_MODE] = c4d.PARTICLES_EDIT_MODE_POINTS
    obj[c4d.PARTICLES_EDIT_BLEND_MODE] = c4d.PARTICLES_EDIT_BLEND_MODE_CLIPPED
    obj[c4d.PARTICLES_EDIT_TRACKDATA] = 0.1
    obj[c4d.PARTICLES_EDIT_SHOW_DELETED] = True
    obj[c4d.ID_XPARTICLES_DEBUG_THREADING] = True
    obj[c4d.PARTICLES_EMITTER_RANDOMSEED] = 1
    
    #Second way, using the base container.
    bc = obj.GetDataInstance()
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE,c4d.PARTICLES_EMITTER_SHAPE_RECT)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_ROTATION,c4d.EMORIENT_XPOS)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_RECT_W,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_RECT_H,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_RECT_ANGLEH,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_RECT_ANGLEV,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_DISC_RAD,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_DISC_ANGLE,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_H,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_V,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_ELLIPSE_ANGLE,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_DISC_RINGONLY,True)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_DISC_ANGLEVAR,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_3D,True)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_LENGTH,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OFFSET_RANDOM,True)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SOURCE_OFFSET,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_SPHERE_RAD,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_SPHERE_SURFACEONLY,True)
    bc.SetVector(c4d.PARTICLES_EMITTER_SHAPE_BOX_SIZE, c4d.Vector(1.0,1.0,1.0)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_BOX_SURFACEONLY,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_BOX_EMITMODE,c4d.BSOURCE_EMITMODE_RANDOM)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_BOX_GRIDSIZE,0.1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_BOX_DIR,c4d.BSOURCE_DIR_FACES)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_CYLINDER_RADIUS,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_CYLINDER_HEIGHT,0.1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_CYLINDER_DIR,c4d.CSOURCE_DIR_RADIAL)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_CYLINDER_SURFACEONLY,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SPHERE_DIR,c4d.SOURCE_DIR_NORMAL)
    bc.SetFloat(c4d.PARTICLES_EMITTER_TIMESCALE,0.1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS,c4d.OBJECT_NURBS_BOTH)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C1,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R1,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C2,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R2,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION,c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_RETRIES,1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDSIZE,0.1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDMODE,c4d.EMITTER_GRIDMODE_RANDOM)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDAXIS,c4d.EMITTER_GRIDAXIS_X)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_GRIDFULLSTOP,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_MODE,c4d.EDGES_SPLINE_POSITION_MODE_RANDOM)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_SPREAD,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_POSSPREAD,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_NOWRAP,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_MODE,c4d.EDGES_SPLINE_SEGMENT_MODE_ALL)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_NUM,1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_EVEN,True)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_DISTRIB,0.1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_DIR,c4d.SOURCE_DIR_PHONG_NORMAL)
    bc.SetBool(c4d.PARTICLES_EMITTER_SOURCE_DIR_INVERT,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_STICK,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_PERPOINT,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN,c4d.OBJECT_INPUTGEN_FIRST)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHAPE_OBJECT_SPECIFIC,1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT,c4d.SOURCE_CHANNEL_NONE)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_COLOR,c4d.SOURCE_CHANNEL_NONE)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED,c4d.SOURCE_CHANNEL_NONE)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE,c4d.SOURCE_CHANNEL_NONE)
    bc.SetVector(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MULTI, c4d.Vector(1.0,1.0,1.0)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK,c4d.SCALE_MASK_XYZ)
    bc.SetBool(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_SCALE_ZOFFSET,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE,c4d.TEXTURE_SHADERMODE_COLOR)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_TEST,c4d.TEXTURE_TEST_BRIGHT)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CONTRAST,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_INVERT,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_SAMPLES,1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SOURCE_TEXTURE_CENTREONLY,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SOURCE_LIGHTS_SAMPLES,1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SOURCE_LIGHTS_COLOUR,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_DEFINED_MODE,c4d.DEFINED_MODE_LINE)
    bc.SetInt32(c4d.PARTICLES_EMITTER_DEFINED_LINE_COUNT,1)
    bc.SetVector(c4d.PARTICLES_EMITTER_DEFINED_LINE_SPACING, c4d.Vector(1.0,1.0,1.0)
    bc.SetVector(c4d.PARTICLES_EMITTER_DEFINED_GRID_COUNT, c4d.Vector(1.0,1.0,1.0)
    bc.SetVector(c4d.PARTICLES_EMITTER_DEFINED_GRID_SPACING, c4d.Vector(1.0,1.0,1.0)
    bc.SetFloat(c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_RADIUS,0.1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SEGMENTS,1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SPACING,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_START,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_END,0.1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_DEFINED_DIR,c4d.SOURCE_DIR_SPHERICAL)
    bc.SetBool(c4d.PARTICLES_EMITTER_DEFINED_DIR_TANGENT,True)
    bc.SetFloat(c4d.PARTICLES_EMITTER_DEFINED_BOXSIZE,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_DEFINED_STATIC_ON,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_DEFINED_STATIC_FRAME,1)
    bc.SetBool(c4d.PARTICLES_USE_INITIAL_STATE,True)
    bc.SetBool(c4d.PARTICLES_USE_INITIAL_STATE_COMPRESSED,True)
    bc.SetFloat(c4d.PARTICLES_USE_INITIAL_STATE_SCALE,0.1)
    bc.SetInt32(c4d.PARTICLES_CACHEINFO_CACHEDELEMENTS,1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SOURCE_SUBSAMP,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_NOCONTROL,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_MAXCOUNT,1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_OBJCOUNT_MODE,c4d.EMITTER_OBJCOUNT_MODE_POINTS)
    bc.SetInt32(c4d.PARTICLES_EMITTER_EMITTYPE,c4d.EMITTYPE_RATE)
    bc.SetInt32(c4d.PARTICLES_EMITTER_TRIGNUMTYPE,c4d.TRIGNUMTYPE_BIRTHRATE)
    bc.SetInt32(c4d.PARTICLES_EMITTER_TRIGNUM,1)
    bc.SetBool(c4d.PARTICLES_EMITTER_PULLTRIGGER,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_PULSE_EXACT,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_SHOT_COUNT,1)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHOT_SPACE,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_CONSTANT,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_LIFESPAN_DOCUMENT,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_BIRTHRATE,1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_BIRTHRATE_VAR,1)
    bc.SetInt32(c4d.PARTICLES_EMITTER_RATETIME,c4d.PARTICLES_RATETIME_SECOND)
    bc.SetBool(c4d.PARTICLES_EMITTER_SOURCE_OVERLAP,True)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SOURCE_OVERLAP_RADIUS,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SPEED,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_SPEED_VAR,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_RADIUS,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_RADIUS_VAR,0.1)
    bc.SetVector(c4d.PARTICLES_EMITTER_SCALE, c4d.Vector(1.0,1.0,1.0)
    bc.SetBool(c4d.PARTICLES_EMITTER_SCALE_UNIFORM,True)
    bc.SetVector(c4d.PARTICLES_EMITTER_SCALE_VAR, c4d.Vector(1.0,1.0,1.0)
    bc.SetBool(c4d.PARTICLES_EMITTER_SCALE_VAR_UNIFORM,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_MINHERIT_USE,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_MINHERIT_LINDIR,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_MINHERIT_ROTDIR,True)
    bc.SetFloat(c4d.PARTICLES_EMITTER_MINHERIT_SPEEDMIX,0.1)
    bc.SetBool(c4d.PARTICLES_TP_GENERATE,True)
    bc.SetBool(c4d.PARTICLES_TP_EXACT,True)
    bc.SetBool(c4d.PARTICLES_TP_IGNORESPEED,True)
    bc.SetBool(c4d.PARTICLES_TP_DISCONNECT,True)
    bc.SetFloat(c4d.PARTICLES_TP_SIZE,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_ROTATE_USE,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_ROTATE_MODE,c4d.EMITTER_ROTATE_NONE)
    bc.SetBool(c4d.PARTICLES_EMITTER_ROTATE_INVERT,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_ROTATE_PERSIST,True)
    bc.SetVector(c4d.PARTICLES_EMITTER_ROTATE_SETROT, c4d.Vector(1.0,1.0,1.0)
    bc.SetInt32(c4d.PARTICLES_EMITTER_ROTATE_RANDOM,c4d.EMITTER_ROTATE_RANDOM_HPB)
    bc.SetBool(c4d.PARTICLES_EMITTER_ROTATE_SIMPLESPIN,True)
    bc.SetVector(c4d.PARTICLES_EMITTER_ROTATE_SPIN, c4d.Vector(1.0,1.0,1.0)
    bc.SetVector(c4d.PARTICLES_EMITTER_ROTATE_SPIN_VAR, c4d.Vector(1.0,1.0,1.0)
    bc.SetFloat(c4d.PARTICLES_EMITTER_MASS,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_MASS_VAR,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_TEMP,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_TEMP_VAR,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_DENSITY,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_DENSITY_VAR,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_FUEL,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_FUEL_VAR,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_BURN,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_BURN_VAR,0.1)
    bc.SetBool(c4d.ID_XPART_XDATA_REWIND,True)
    bc.SetInt32(c4d.PARTICLES_EDITOR_GROUPS_MODE,1)
    bc.SetBool(c4d.PARTICLES_EDITOR_GROUPS_USEDISPLAY,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_ICON,c4d.EMITTER_ICON_GREEN)
    bc.SetBool(c4d.PARTICLES_EMITTER_ONOFF,True)
    bc.SetBool(c4d.ID_XPART_CONSTRAINTS_SHOW,True)
    bc.SetBool(c4d.PARTICLES_EDITOR_FASTMODE,True)
    bc.SetBool(c4d.PARTICLES_EDITOR_FORCE,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_DRAW,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_SHAPE_DRAW_ORIGIN,True)
    bc.SetFloat(c4d.PARTICLES_EDITOR_LOD,0.1)
    bc.SetFloat(c4d.PARTICLES_EDITOR_MULTI,0.1)
    bc.SetInt32(c4d.PARTICLES_EDITOR_FILLCIRC_SEGMENTS,1)
    bc.SetBool(c4d.PARTICLES_EDITOR_FILLCIRC_OUTLINE,True)
    bc.SetFloat(c4d.PARTICLES_SPHERE_TRANSP,0.1)
    bc.SetBool(c4d.PARTICLES_EDITOR_AXISCOLORS,True)
    bc.SetInt32(c4d.PARTICLES_EDITOR,c4d.PARTICLES_EDITOR_DOT)
    bc.SetInt32(c4d.PARTICLES_COLOR_MODE,c4d.PARTICLES_COLOR_MODE_SINGLE)
    bc.SetInt32(c4d.PARTICLES_GRADIENT_MODE,c4d.PARTICLES_GRADIENT_MODE_AGE)
    bc.SetBool(c4d.PARTICLES_GRADIENT_AUTO,True)
    bc.SetFloat(c4d.PARTICLES_GRADIENT_MIN,0.1)
    bc.SetFloat(c4d.PARTICLES_GRADIENT_MAX,0.1)
    bc.SetBool(c4d.PARTICLES_EMITTER_HUD_SHOW,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_HUD_IFSELECTED,True)
    bc.SetBool(c4d.PARTICLES_EMITTER_HUD_SHOWINDICES,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_HUD_PARAM,c4d.HUD_PARAM_NONE)
    bc.SetFloat(c4d.PARTICLES_EMITTER_HUD_OPACITY,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_HUD_XPOS,0.1)
    bc.SetFloat(c4d.PARTICLES_EMITTER_HUD_YPOS,0.1)
    bc.SetBool(c4d.PARTICLES_COLLIDER_ENABLE,True)
    bc.SetInt32(c4d.PARTICLES_COLLIDER_TYPE,c4d.COLLIDE_TYPE_PARTICLES_SPHERE)
    bc.SetBool(c4d.PARTICLES_COLLIDER_NOSPAWN,True)
    bc.SetInt32(c4d.PARTICLES_COLLIDER_MAX_ITER,1)
    bc.SetBool(c4d.PARTICLES_COLLIDER_KILL_LEAKS,True)
    bc.SetBool(c4d.PARTICLES_COLLIDER_SELF_ENABLE,True)
    bc.SetBool(c4d.PARTICLES_COLLIDER_SELF,True)
    bc.SetFloat(c4d.PARTICLES_COLLIDER_ELASTICITY,0.1)
    bc.SetFloat(c4d.PARTICLES_COLLIDER_ELASTICITY_VAR,0.1)
    bc.SetFloat(c4d.PARTICLES_COLLIDER_FRICTION,0.1)
    bc.SetFloat(c4d.PARTICLES_COLLIDER_FRICTION_VAR,0.1)
    bc.SetFloat(c4d.PARTICLES_COLLIDER_SCATTER,0.1)
    bc.SetFloat(c4d.PARTICLES_COLLIDER_SELF_RADIUS,0.1)
    bc.SetBool(c4d.PARTICLES_COLLIDER_SELF_SPAWN,True)
    bc.SetInt32(c4d.PARTICLES_COLLIDER_SELF_SPAWNCOUNT,1)
    bc.SetBool(c4d.PARTICLES_COLLIDER_SELF_SPAWNONCEONLY,True)
    bc.SetBool(c4d.PARTICLES_COLLIDER_SELF_KILL,True)
    bc.SetFloat(c4d.PARTICLES_PP_STIFFNESS,0.1)
    bc.SetInt32(c4d.PARTICLES_PP_ITER,1)
    bc.SetBool(c4d.PARTICLES_FLUID,True)
    bc.SetBool(c4d.PARTICLES_FLUID_COLLIDERS,True)
    bc.SetInt32(c4d.PARTICLES_FLUID_DENSITY_TYPE,c4d.PARTICLES_FLUID_DENSITY_TYPE_CUSTOM)
    bc.SetFloat(c4d.PARTICLES_FLUID_DENSITY,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_VISCOSITY,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_VORTICITY,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_TENSION,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_REPULSION,0.1)
    bc.SetBool(c4d.PARTICLES_FLUID_DIFFUSE,True)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_CREST_RATE,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_AIR_RATE,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_BUOYANCY,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_DRAG,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_SPRAY,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_ROT,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_FOAM_DENSITY,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_SPRAY_DENSITY,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_KE_MIN,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_KE_MAX,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_WC_MIN,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_WC_MAX,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_TA_MIN,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DIFFUSE_TA_MAX,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_RADIUS,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_STIFFNESS,0.1)
    bc.SetInt32(c4d.PARTICLES_FLUID_ITER,1)
    bc.SetFloat(c4d.PARTICLES_FLUID_DAMPING,0.1)
    bc.SetFloat(c4d.PARTICLES_FLUID_SCALE,0.1)
    bc.SetInt32(c4d.PARTICLES_FLUID_STEPS_MODE,c4d.PARTICLES_FLUID_STEPS_MODE_1)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS,True)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINT_POLY_FORCES,True)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH,True)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_ONLY,True)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_GROUP_ONLY,True)
    bc.SetInt32(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_LIMIT,1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_RADIUS,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_STIFFNESS,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_BREAK,0.1)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION,True)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_GROUP_ONLY,True)
    bc.SetInt32(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_LIMIT,1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_STIFFNESS,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_BREAK,0.1)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST,True)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_GROUP_ONLY,True)
    bc.SetInt32(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_LIMIT,1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_RADIUS,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_STIFFNESS,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_BREAK,0.1)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINT_PP_FORCES,True)
    bc.SetBool(c4d.ID_XPART_COLLIDER_CONSTRAINTS_FORCES_GROUP_ONLY,True)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION_RADIUS,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION,0.1)
    bc.SetFloat(c4d.ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION_RADIUS,0.1)
    bc.SetInt32(c4d.ID_XPART_COLLIDER_CONSTRAINTS_ITER,1)
    bc.SetInt32(c4d.PARTICLES_QUESTIONS_MODE,c4d.PARTICLES_QUESTIONS_MODE_BYPASS)
    bc.SetBool(c4d.PARTICLES_MODIFIERS_SAMESYSTEM,True)
    bc.SetInt32(c4d.PARTICLES_MODIFIERS_INEX,c4d.MODIFIERS_INEX_INCLUDE)
    bc.SetBool(c4d.PARTICLES_DEFORMERS_SAMESYSTEM,True)
    bc.SetInt32(c4d.PARTICLES_DEFORMERS_INEX,c4d.MODIFIERS_INEX_INCLUDE)
    bc.SetBool(c4d.PARTICLES_EDIT_EDITABLE,True)
    bc.SetInt32(c4d.PARTICLES_EDIT_MODE,c4d.PARTICLES_EDIT_MODE_POINTS)
    bc.SetInt32(c4d.PARTICLES_EDIT_BLEND_MODE,c4d.PARTICLES_EDIT_BLEND_MODE_CLIPPED)
    bc.SetFloat(c4d.PARTICLES_EDIT_TRACKDATA,0.1)
    bc.SetBool(c4d.PARTICLES_EDIT_SHOW_DELETED,True)
    bc.SetBool(c4d.ID_XPARTICLES_DEBUG_THREADING,True)
    bc.SetInt32(c4d.PARTICLES_EMITTER_RANDOMSEED,1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/oxparticle.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Oxparticle);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDO_NEW,pObject);
    pDoc->EndUndo();
    EventAdd(EVENT_FORCEREDRAW);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE),GeData(PARTICLES_EMITTER_SHAPE_RECT),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_ROTATION),GeData(EMORIENT_XPOS),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_RECT_W),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_RECT_H),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_RECT_ANGLEH),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_RECT_ANGLEV),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_DISC_RAD),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_DISC_ANGLE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_H),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_V),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_ELLIPSE_ANGLE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_DISC_RINGONLY),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_DISC_ANGLEVAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_3D),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_LENGTH),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OFFSET_RANDOM),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_OFFSET),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_SPHERE_RAD),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_SPHERE_SURFACEONLY),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_BOX_SIZE),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_BOX_SURFACEONLY),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_BOX_EMITMODE),GeData(BSOURCE_EMITMODE_RANDOM),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_BOX_GRIDSIZE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_BOX_DIR),GeData(BSOURCE_DIR_FACES),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_CYLINDER_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_CYLINDER_HEIGHT),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_CYLINDER_DIR),GeData(CSOURCE_DIR_RADIAL),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_CYLINDER_SURFACEONLY),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SPHERE_DIR),GeData(SOURCE_DIR_NORMAL),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_TIMESCALE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS),GeData(OBJECT_NURBS_BOTH),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C1),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R1),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C2),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R2),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION),GeData(PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_RETRIES),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDSIZE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDMODE),GeData(EMITTER_GRIDMODE_RANDOM),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDAXIS),GeData(EMITTER_GRIDAXIS_X),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDFULLSTOP),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_MODE),GeData(EDGES_SPLINE_POSITION_MODE_RANDOM),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_SPREAD),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_POSSPREAD),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_NOWRAP),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_MODE),GeData(EDGES_SPLINE_SEGMENT_MODE_ALL),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_NUM),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_EVEN),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_DISTRIB),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_DIR),GeData(SOURCE_DIR_PHONG_NORMAL),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_DIR_INVERT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_STICK),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_PERPOINT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN),GeData(OBJECT_INPUTGEN_FIRST),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_OBJECT_SPECIFIC),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT),GeData(SOURCE_CHANNEL_NONE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_COLOR),GeData(SOURCE_CHANNEL_NONE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED),GeData(SOURCE_CHANNEL_NONE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE),GeData(SOURCE_CHANNEL_NONE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MULTI),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK),GeData(SCALE_MASK_XYZ),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_SCALE_ZOFFSET),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE),GeData(TEXTURE_SHADERMODE_COLOR),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_TEST),GeData(TEXTURE_TEST_BRIGHT),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CONTRAST),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_INVERT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_SAMPLES),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_TEXTURE_CENTREONLY),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_LIGHTS_SAMPLES),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_LIGHTS_COLOUR),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_MODE),GeData(DEFINED_MODE_LINE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_LINE_COUNT),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_LINE_SPACING),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_GRID_COUNT),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_GRID_SPACING),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_CIRCLE_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_CIRCLE_SEGMENTS),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_CIRCLE_SPACING),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_START),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_END),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_DIR),GeData(SOURCE_DIR_SPHERICAL),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_DIR_TANGENT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_BOXSIZE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_STATIC_ON),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DEFINED_STATIC_FRAME),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_USE_INITIAL_STATE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_USE_INITIAL_STATE_COMPRESSED),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_USE_INITIAL_STATE_SCALE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_CACHEINFO_CACHEDELEMENTS),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_SUBSAMP),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_NOCONTROL),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_MAXCOUNT),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_OBJCOUNT_MODE),GeData(EMITTER_OBJCOUNT_MODE_POINTS),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_EMITTYPE),GeData(EMITTYPE_RATE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_TRIGNUMTYPE),GeData(TRIGNUMTYPE_BIRTHRATE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_TRIGNUM),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_PULLTRIGGER),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_PULSE_EXACT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHOT_COUNT),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHOT_SPACE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_CONSTANT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_LIFESPAN_DOCUMENT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_BIRTHRATE),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_BIRTHRATE_VAR),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_RATETIME),GeData(PARTICLES_RATETIME_SECOND),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_OVERLAP),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SOURCE_OVERLAP_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SPEED),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SPEED_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_RADIUS_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SCALE),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SCALE_UNIFORM),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SCALE_VAR),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SCALE_VAR_UNIFORM),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_MINHERIT_USE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_MINHERIT_LINDIR),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_MINHERIT_ROTDIR),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_MINHERIT_SPEEDMIX),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_TP_GENERATE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_TP_EXACT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_TP_IGNORESPEED),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_TP_DISCONNECT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_TP_SIZE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_USE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_MODE),GeData(EMITTER_ROTATE_NONE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_INVERT),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_PERSIST),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_SETROT),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_RANDOM),GeData(EMITTER_ROTATE_RANDOM_HPB),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_SIMPLESPIN),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_SPIN),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ROTATE_SPIN_VAR),GeData(Vector(1.0,1.0,1.0)),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_MASS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_MASS_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_TEMP),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_TEMP_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DENSITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_DENSITY_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_FUEL),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_FUEL_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_BURN),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_BURN_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_XDATA_REWIND),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_GROUPS_MODE),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_GROUPS_USEDISPLAY),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ICON),GeData(EMITTER_ICON_GREEN),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_ONOFF),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_CONSTRAINTS_SHOW),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_FASTMODE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_FORCE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_DRAW),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_SHAPE_DRAW_ORIGIN),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_LOD),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_MULTI),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_FILLCIRC_SEGMENTS),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_FILLCIRC_OUTLINE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_SPHERE_TRANSP),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR_AXISCOLORS),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EDITOR),GeData(PARTICLES_EDITOR_DOT),flags);
    pObject->SetParameter(DescID(PARTICLES_COLOR_MODE),GeData(PARTICLES_COLOR_MODE_SINGLE),flags);
    pObject->SetParameter(DescID(PARTICLES_GRADIENT_MODE),GeData(PARTICLES_GRADIENT_MODE_AGE),flags);
    pObject->SetParameter(DescID(PARTICLES_GRADIENT_AUTO),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_GRADIENT_MIN),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_GRADIENT_MAX),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_HUD_SHOW),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_HUD_IFSELECTED),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_HUD_SHOWINDICES),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_HUD_PARAM),GeData(HUD_PARAM_NONE),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_HUD_OPACITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_HUD_XPOS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_HUD_YPOS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_ENABLE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_TYPE),GeData(COLLIDE_TYPE_PARTICLES_SPHERE),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_NOSPAWN),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_MAX_ITER),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_KILL_LEAKS),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SELF_ENABLE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SELF),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_ELASTICITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_ELASTICITY_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_FRICTION),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_FRICTION_VAR),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SCATTER),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SELF_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SELF_SPAWN),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SELF_SPAWNCOUNT),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SELF_SPAWNONCEONLY),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_COLLIDER_SELF_KILL),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_PP_STIFFNESS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_PP_ITER),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_COLLIDERS),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DENSITY_TYPE),GeData(PARTICLES_FLUID_DENSITY_TYPE_CUSTOM),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DENSITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_VISCOSITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_VORTICITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_TENSION),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_REPULSION),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_CREST_RATE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_AIR_RATE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_BUOYANCY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_DRAG),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_SPRAY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_ROT),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_FOAM_DENSITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_SPRAY_DENSITY),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_KE_MIN),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_KE_MAX),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_WC_MIN),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_WC_MAX),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_TA_MIN),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DIFFUSE_TA_MAX),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_STIFFNESS),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_ITER),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_DAMPING),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_SCALE),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_FLUID_STEPS_MODE),GeData(PARTICLES_FLUID_STEPS_MODE_1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINT_POLY_FORCES),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_ONLY),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_GROUP_ONLY),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_LIMIT),GeData(1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_STIFFNESS),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_BREAK),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_GROUP_ONLY),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_LIMIT),GeData(1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_STIFFNESS),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_BREAK),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_GROUP_ONLY),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_LIMIT),GeData(1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_STIFFNESS),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_BREAK),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINT_PP_FORCES),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_FORCES_GROUP_ONLY),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION_RADIUS),GeData(0.1),flags);
    pObject->SetParameter(DescID(ID_XPART_COLLIDER_CONSTRAINTS_ITER),GeData(1),flags);
    pObject->SetParameter(DescID(PARTICLES_QUESTIONS_MODE),GeData(PARTICLES_QUESTIONS_MODE_BYPASS),flags);
    pObject->SetParameter(DescID(PARTICLES_MODIFIERS_SAMESYSTEM),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_MODIFIERS_INEX),GeData(MODIFIERS_INEX_INCLUDE),flags);
    pObject->SetParameter(DescID(PARTICLES_DEFORMERS_SAMESYSTEM),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_DEFORMERS_INEX),GeData(MODIFIERS_INEX_INCLUDE),flags);
    pObject->SetParameter(DescID(PARTICLES_EDIT_EDITABLE),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EDIT_MODE),GeData(PARTICLES_EDIT_MODE_POINTS),flags);
    pObject->SetParameter(DescID(PARTICLES_EDIT_BLEND_MODE),GeData(PARTICLES_EDIT_BLEND_MODE_CLIPPED),flags);
    pObject->SetParameter(DescID(PARTICLES_EDIT_TRACKDATA),GeData(0.1),flags);
    pObject->SetParameter(DescID(PARTICLES_EDIT_SHOW_DELETED),GeData(true),flags);
    pObject->SetParameter(DescID(ID_XPARTICLES_DEBUG_THREADING),GeData(true),flags);
    pObject->SetParameter(DescID(PARTICLES_EMITTER_RANDOMSEED),GeData(1),flags);
    pObject->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pObject->GetDataInstance();
    bc->SetInt32(PARTICLES_EMITTER_SHAPE,PARTICLES_EMITTER_SHAPE_RECT);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_ROTATION,EMORIENT_XPOS);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_RECT_W,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_RECT_H,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_RECT_ANGLEH,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_RECT_ANGLEV,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_DISC_RAD,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_DISC_ANGLE,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_H,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_ELLIPSE_RAD_V,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_ELLIPSE_ANGLE,0.1);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_DISC_RINGONLY,true);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_DISC_ANGLEVAR,0.1);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_3D,true);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_LENGTH,0.1);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OFFSET_RANDOM,true);
    bc->SetFloat(PARTICLES_EMITTER_SOURCE_OFFSET,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_SPHERE_RAD,0.1);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_SPHERE_SURFACEONLY,true);
    bc->SetVector(PARTICLES_EMITTER_SHAPE_BOX_SIZE, c4d.Vector(1.0,1.0,1.0);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_BOX_SURFACEONLY,true);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_BOX_EMITMODE,BSOURCE_EMITMODE_RANDOM);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_BOX_GRIDSIZE,0.1);
    bc->SetInt32(PARTICLES_EMITTER_BOX_DIR,BSOURCE_DIR_FACES);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_CYLINDER_RADIUS,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_CYLINDER_HEIGHT,0.1);
    bc->SetInt32(PARTICLES_EMITTER_CYLINDER_DIR,CSOURCE_DIR_RADIAL);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_CYLINDER_SURFACEONLY,true);
    bc->SetInt32(PARTICLES_EMITTER_SPHERE_DIR,SOURCE_DIR_NORMAL);
    bc->SetFloat(PARTICLES_EMITTER_TIMESCALE,0.1);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS,OBJECT_NURBS_BOTH);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C1,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R1,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_C2,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_NURBS_R2,true);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION,PARTICLES_EMITTER_SHAPE_OBJECT_EMISSION_POLYCENTRE);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_RETRIES,1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDSIZE,0.1);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDMODE,EMITTER_GRIDMODE_RANDOM);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDAXIS,EMITTER_GRIDAXIS_X);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_GRIDFULLSTOP,true);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_MODE,EDGES_SPLINE_POSITION_MODE_RANDOM);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_SPREAD,0.1);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_POSSPREAD,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_POSITION_NOWRAP,true);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_MODE,EDGES_SPLINE_SEGMENT_MODE_ALL);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_SPLINE_SEGMENT_NUM,1);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_EVEN,true);
    bc->SetFloat(PARTICLES_EMITTER_SHAPE_OBJECT_EDGES_DISTRIB,0.1);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_DIR,SOURCE_DIR_PHONG_NORMAL);
    bc->SetBool(PARTICLES_EMITTER_SOURCE_DIR_INVERT,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_STICK,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_OBJECT_PERPOINT,true);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_INPUTGEN,OBJECT_INPUTGEN_FIRST);
    bc->SetInt32(PARTICLES_EMITTER_SHAPE_OBJECT_SPECIFIC,1);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_EMIT,SOURCE_CHANNEL_NONE);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_COLOR,SOURCE_CHANNEL_NONE);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SPEED,SOURCE_CHANNEL_NONE);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE,SOURCE_CHANNEL_NONE);
    bc->SetVector(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MULTI, c4d.Vector(1.0,1.0,1.0);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_CHANNEL_SCALE_MASK,SCALE_MASK_XYZ);
    bc->SetBool(PARTICLES_EMITTER_SOURCE_TEXTURE_SCALE_ZOFFSET,true);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_SHADERMODE,TEXTURE_SHADERMODE_COLOR);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_TEST,TEXTURE_TEST_BRIGHT);
    bc->SetFloat(PARTICLES_EMITTER_SOURCE_TEXTURE_CONTRAST,0.1);
    bc->SetBool(PARTICLES_EMITTER_SOURCE_TEXTURE_INVERT,true);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_TEXTURE_SAMPLES,1);
    bc->SetBool(PARTICLES_EMITTER_SOURCE_TEXTURE_CENTREONLY,true);
    bc->SetInt32(PARTICLES_EMITTER_SOURCE_LIGHTS_SAMPLES,1);
    bc->SetBool(PARTICLES_EMITTER_SOURCE_LIGHTS_COLOUR,true);
    bc->SetInt32(PARTICLES_EMITTER_DEFINED_MODE,DEFINED_MODE_LINE);
    bc->SetInt32(PARTICLES_EMITTER_DEFINED_LINE_COUNT,1);
    bc->SetVector(PARTICLES_EMITTER_DEFINED_LINE_SPACING, c4d.Vector(1.0,1.0,1.0);
    bc->SetVector(PARTICLES_EMITTER_DEFINED_GRID_COUNT, c4d.Vector(1.0,1.0,1.0);
    bc->SetVector(PARTICLES_EMITTER_DEFINED_GRID_SPACING, c4d.Vector(1.0,1.0,1.0);
    bc->SetFloat(PARTICLES_EMITTER_DEFINED_CIRCLE_RADIUS,0.1);
    bc->SetInt32(PARTICLES_EMITTER_DEFINED_CIRCLE_SEGMENTS,1);
    bc->SetFloat(PARTICLES_EMITTER_DEFINED_CIRCLE_SPACING,0.1);
    bc->SetFloat(PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_START,0.1);
    bc->SetFloat(PARTICLES_EMITTER_DEFINED_CIRCLE_SLICE_END,0.1);
    bc->SetInt32(PARTICLES_EMITTER_DEFINED_DIR,SOURCE_DIR_SPHERICAL);
    bc->SetBool(PARTICLES_EMITTER_DEFINED_DIR_TANGENT,true);
    bc->SetFloat(PARTICLES_EMITTER_DEFINED_BOXSIZE,0.1);
    bc->SetBool(PARTICLES_EMITTER_DEFINED_STATIC_ON,true);
    bc->SetInt32(PARTICLES_EMITTER_DEFINED_STATIC_FRAME,1);
    bc->SetBool(PARTICLES_USE_INITIAL_STATE,true);
    bc->SetBool(PARTICLES_USE_INITIAL_STATE_COMPRESSED,true);
    bc->SetFloat(PARTICLES_USE_INITIAL_STATE_SCALE,0.1);
    bc->SetInt32(PARTICLES_CACHEINFO_CACHEDELEMENTS,1);
    bc->SetBool(PARTICLES_EMITTER_SOURCE_SUBSAMP,true);
    bc->SetBool(PARTICLES_EMITTER_NOCONTROL,true);
    bc->SetInt32(PARTICLES_EMITTER_MAXCOUNT,1);
    bc->SetInt32(PARTICLES_EMITTER_OBJCOUNT_MODE,EMITTER_OBJCOUNT_MODE_POINTS);
    bc->SetInt32(PARTICLES_EMITTER_EMITTYPE,EMITTYPE_RATE);
    bc->SetInt32(PARTICLES_EMITTER_TRIGNUMTYPE,TRIGNUMTYPE_BIRTHRATE);
    bc->SetInt32(PARTICLES_EMITTER_TRIGNUM,1);
    bc->SetBool(PARTICLES_EMITTER_PULLTRIGGER,true);
    bc->SetBool(PARTICLES_EMITTER_PULSE_EXACT,true);
    bc->SetInt32(PARTICLES_EMITTER_SHOT_COUNT,1);
    bc->SetBool(PARTICLES_EMITTER_SHOT_SPACE,true);
    bc->SetBool(PARTICLES_EMITTER_CONSTANT,true);
    bc->SetBool(PARTICLES_EMITTER_LIFESPAN_DOCUMENT,true);
    bc->SetInt32(PARTICLES_EMITTER_BIRTHRATE,1);
    bc->SetInt32(PARTICLES_EMITTER_BIRTHRATE_VAR,1);
    bc->SetInt32(PARTICLES_EMITTER_RATETIME,PARTICLES_RATETIME_SECOND);
    bc->SetBool(PARTICLES_EMITTER_SOURCE_OVERLAP,true);
    bc->SetFloat(PARTICLES_EMITTER_SOURCE_OVERLAP_RADIUS,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SPEED,0.1);
    bc->SetFloat(PARTICLES_EMITTER_SPEED_VAR,0.1);
    bc->SetFloat(PARTICLES_EMITTER_RADIUS,0.1);
    bc->SetFloat(PARTICLES_EMITTER_RADIUS_VAR,0.1);
    bc->SetVector(PARTICLES_EMITTER_SCALE, c4d.Vector(1.0,1.0,1.0);
    bc->SetBool(PARTICLES_EMITTER_SCALE_UNIFORM,true);
    bc->SetVector(PARTICLES_EMITTER_SCALE_VAR, c4d.Vector(1.0,1.0,1.0);
    bc->SetBool(PARTICLES_EMITTER_SCALE_VAR_UNIFORM,true);
    bc->SetBool(PARTICLES_EMITTER_MINHERIT_USE,true);
    bc->SetBool(PARTICLES_EMITTER_MINHERIT_LINDIR,true);
    bc->SetBool(PARTICLES_EMITTER_MINHERIT_ROTDIR,true);
    bc->SetFloat(PARTICLES_EMITTER_MINHERIT_SPEEDMIX,0.1);
    bc->SetBool(PARTICLES_TP_GENERATE,true);
    bc->SetBool(PARTICLES_TP_EXACT,true);
    bc->SetBool(PARTICLES_TP_IGNORESPEED,true);
    bc->SetBool(PARTICLES_TP_DISCONNECT,true);
    bc->SetFloat(PARTICLES_TP_SIZE,0.1);
    bc->SetBool(PARTICLES_EMITTER_ROTATE_USE,true);
    bc->SetInt32(PARTICLES_EMITTER_ROTATE_MODE,EMITTER_ROTATE_NONE);
    bc->SetBool(PARTICLES_EMITTER_ROTATE_INVERT,true);
    bc->SetBool(PARTICLES_EMITTER_ROTATE_PERSIST,true);
    bc->SetVector(PARTICLES_EMITTER_ROTATE_SETROT, c4d.Vector(1.0,1.0,1.0);
    bc->SetInt32(PARTICLES_EMITTER_ROTATE_RANDOM,EMITTER_ROTATE_RANDOM_HPB);
    bc->SetBool(PARTICLES_EMITTER_ROTATE_SIMPLESPIN,true);
    bc->SetVector(PARTICLES_EMITTER_ROTATE_SPIN, c4d.Vector(1.0,1.0,1.0);
    bc->SetVector(PARTICLES_EMITTER_ROTATE_SPIN_VAR, c4d.Vector(1.0,1.0,1.0);
    bc->SetFloat(PARTICLES_EMITTER_MASS,0.1);
    bc->SetFloat(PARTICLES_EMITTER_MASS_VAR,0.1);
    bc->SetFloat(PARTICLES_EMITTER_TEMP,0.1);
    bc->SetFloat(PARTICLES_EMITTER_TEMP_VAR,0.1);
    bc->SetFloat(PARTICLES_EMITTER_DENSITY,0.1);
    bc->SetFloat(PARTICLES_EMITTER_DENSITY_VAR,0.1);
    bc->SetFloat(PARTICLES_EMITTER_FUEL,0.1);
    bc->SetFloat(PARTICLES_EMITTER_FUEL_VAR,0.1);
    bc->SetFloat(PARTICLES_EMITTER_BURN,0.1);
    bc->SetFloat(PARTICLES_EMITTER_BURN_VAR,0.1);
    bc->SetBool(ID_XPART_XDATA_REWIND,true);
    bc->SetInt32(PARTICLES_EDITOR_GROUPS_MODE,1);
    bc->SetBool(PARTICLES_EDITOR_GROUPS_USEDISPLAY,true);
    bc->SetInt32(PARTICLES_EMITTER_ICON,EMITTER_ICON_GREEN);
    bc->SetBool(PARTICLES_EMITTER_ONOFF,true);
    bc->SetBool(ID_XPART_CONSTRAINTS_SHOW,true);
    bc->SetBool(PARTICLES_EDITOR_FASTMODE,true);
    bc->SetBool(PARTICLES_EDITOR_FORCE,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_DRAW,true);
    bc->SetBool(PARTICLES_EMITTER_SHAPE_DRAW_ORIGIN,true);
    bc->SetFloat(PARTICLES_EDITOR_LOD,0.1);
    bc->SetFloat(PARTICLES_EDITOR_MULTI,0.1);
    bc->SetInt32(PARTICLES_EDITOR_FILLCIRC_SEGMENTS,1);
    bc->SetBool(PARTICLES_EDITOR_FILLCIRC_OUTLINE,true);
    bc->SetFloat(PARTICLES_SPHERE_TRANSP,0.1);
    bc->SetBool(PARTICLES_EDITOR_AXISCOLORS,true);
    bc->SetInt32(PARTICLES_EDITOR,PARTICLES_EDITOR_DOT);
    bc->SetInt32(PARTICLES_COLOR_MODE,PARTICLES_COLOR_MODE_SINGLE);
    bc->SetInt32(PARTICLES_GRADIENT_MODE,PARTICLES_GRADIENT_MODE_AGE);
    bc->SetBool(PARTICLES_GRADIENT_AUTO,true);
    bc->SetFloat(PARTICLES_GRADIENT_MIN,0.1);
    bc->SetFloat(PARTICLES_GRADIENT_MAX,0.1);
    bc->SetBool(PARTICLES_EMITTER_HUD_SHOW,true);
    bc->SetBool(PARTICLES_EMITTER_HUD_IFSELECTED,true);
    bc->SetBool(PARTICLES_EMITTER_HUD_SHOWINDICES,true);
    bc->SetInt32(PARTICLES_EMITTER_HUD_PARAM,HUD_PARAM_NONE);
    bc->SetFloat(PARTICLES_EMITTER_HUD_OPACITY,0.1);
    bc->SetFloat(PARTICLES_EMITTER_HUD_XPOS,0.1);
    bc->SetFloat(PARTICLES_EMITTER_HUD_YPOS,0.1);
    bc->SetBool(PARTICLES_COLLIDER_ENABLE,true);
    bc->SetInt32(PARTICLES_COLLIDER_TYPE,COLLIDE_TYPE_PARTICLES_SPHERE);
    bc->SetBool(PARTICLES_COLLIDER_NOSPAWN,true);
    bc->SetInt32(PARTICLES_COLLIDER_MAX_ITER,1);
    bc->SetBool(PARTICLES_COLLIDER_KILL_LEAKS,true);
    bc->SetBool(PARTICLES_COLLIDER_SELF_ENABLE,true);
    bc->SetBool(PARTICLES_COLLIDER_SELF,true);
    bc->SetFloat(PARTICLES_COLLIDER_ELASTICITY,0.1);
    bc->SetFloat(PARTICLES_COLLIDER_ELASTICITY_VAR,0.1);
    bc->SetFloat(PARTICLES_COLLIDER_FRICTION,0.1);
    bc->SetFloat(PARTICLES_COLLIDER_FRICTION_VAR,0.1);
    bc->SetFloat(PARTICLES_COLLIDER_SCATTER,0.1);
    bc->SetFloat(PARTICLES_COLLIDER_SELF_RADIUS,0.1);
    bc->SetBool(PARTICLES_COLLIDER_SELF_SPAWN,true);
    bc->SetInt32(PARTICLES_COLLIDER_SELF_SPAWNCOUNT,1);
    bc->SetBool(PARTICLES_COLLIDER_SELF_SPAWNONCEONLY,true);
    bc->SetBool(PARTICLES_COLLIDER_SELF_KILL,true);
    bc->SetFloat(PARTICLES_PP_STIFFNESS,0.1);
    bc->SetInt32(PARTICLES_PP_ITER,1);
    bc->SetBool(PARTICLES_FLUID,true);
    bc->SetBool(PARTICLES_FLUID_COLLIDERS,true);
    bc->SetInt32(PARTICLES_FLUID_DENSITY_TYPE,PARTICLES_FLUID_DENSITY_TYPE_CUSTOM);
    bc->SetFloat(PARTICLES_FLUID_DENSITY,0.1);
    bc->SetFloat(PARTICLES_FLUID_VISCOSITY,0.1);
    bc->SetFloat(PARTICLES_FLUID_VORTICITY,0.1);
    bc->SetFloat(PARTICLES_FLUID_TENSION,0.1);
    bc->SetFloat(PARTICLES_FLUID_REPULSION,0.1);
    bc->SetBool(PARTICLES_FLUID_DIFFUSE,true);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_CREST_RATE,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_AIR_RATE,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_BUOYANCY,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_DRAG,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_SPRAY,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_ROT,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_FOAM_DENSITY,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_SPRAY_DENSITY,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_KE_MIN,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_KE_MAX,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_WC_MIN,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_WC_MAX,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_TA_MIN,0.1);
    bc->SetFloat(PARTICLES_FLUID_DIFFUSE_TA_MAX,0.1);
    bc->SetFloat(PARTICLES_FLUID_RADIUS,0.1);
    bc->SetFloat(PARTICLES_FLUID_STIFFNESS,0.1);
    bc->SetInt32(PARTICLES_FLUID_ITER,1);
    bc->SetFloat(PARTICLES_FLUID_DAMPING,0.1);
    bc->SetFloat(PARTICLES_FLUID_SCALE,0.1);
    bc->SetInt32(PARTICLES_FLUID_STEPS_MODE,PARTICLES_FLUID_STEPS_MODE_1);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS,true);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINT_POLY_FORCES,true);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH,true);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_ONLY,true);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_GROUP_ONLY,true);
    bc->SetInt32(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_LIMIT,1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_RADIUS,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_STIFFNESS,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_BIRTH_BREAK,0.1);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION,true);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_GROUP_ONLY,true);
    bc->SetInt32(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_LIMIT,1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_STIFFNESS,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_COLLISION_BREAK,0.1);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST,true);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_GROUP_ONLY,true);
    bc->SetInt32(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_LIMIT,1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_RADIUS,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_STIFFNESS,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_CONNECT_PP_DIST_BREAK,0.1);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINT_PP_FORCES,true);
    bc->SetBool(ID_XPART_COLLIDER_CONSTRAINTS_FORCES_GROUP_ONLY,true);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_PP_ATTRACTION_RADIUS,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION,0.1);
    bc->SetFloat(ID_XPART_COLLIDER_CONSTRAINTS_PP_REPULSION_RADIUS,0.1);
    bc->SetInt32(ID_XPART_COLLIDER_CONSTRAINTS_ITER,1);
    bc->SetInt32(PARTICLES_QUESTIONS_MODE,PARTICLES_QUESTIONS_MODE_BYPASS);
    bc->SetBool(PARTICLES_MODIFIERS_SAMESYSTEM,true);
    bc->SetInt32(PARTICLES_MODIFIERS_INEX,MODIFIERS_INEX_INCLUDE);
    bc->SetBool(PARTICLES_DEFORMERS_SAMESYSTEM,true);
    bc->SetInt32(PARTICLES_DEFORMERS_INEX,MODIFIERS_INEX_INCLUDE);
    bc->SetBool(PARTICLES_EDIT_EDITABLE,true);
    bc->SetInt32(PARTICLES_EDIT_MODE,PARTICLES_EDIT_MODE_POINTS);
    bc->SetInt32(PARTICLES_EDIT_BLEND_MODE,PARTICLES_EDIT_BLEND_MODE_CLIPPED);
    bc->SetFloat(PARTICLES_EDIT_TRACKDATA,0.1);
    bc->SetBool(PARTICLES_EDIT_SHOW_DELETED,true);
    bc->SetBool(ID_XPARTICLES_DEBUG_THREADING,true);
    bc->SetInt32(PARTICLES_EMITTER_RANDOMSEED,1);
    pObject->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(obj,c4d.PARTICLES_SET_INITIAL_STATE)
c4d.CallButton(obj,c4d.PARTICLES_RESET_INTIIAL_STATE)
c4d.CallButton(obj,c4d.PARTICLES_LOAD_INITIAL_STATE)
c4d.CallButton(obj,c4d.PARTICLES_SAVE_INITIAL_STATE)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON)
c4d.CallButton(obj,c4d.PARTICLES_EMITTER_RESET)
c4d.CallButton(obj,c4d.PARTICLES_EMITTER_SAVE_PRESET)
c4d.CallButton(obj,c4d.PARTICLES_EMITTER_LOAD_PRESET)
c4d.CallButton(obj,c4d.PARTICLES_DEATH_ADDACTION)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON4)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON4)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON9)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON9)
c4d.CallButton(obj,c4d.PARTICLES_EDITOR_GROUPS_ADDNEW)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON7)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON7)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON2)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON2)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON3)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON3)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON5)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON5)
c4d.CallButton(obj,c4d.PARTICLES_EMITTER_ADDQUESTION)
c4d.CallButton(obj,c4d.PARTICLES_EDIT_RESET_FRAME)
c4d.CallButton(obj,c4d.PARTICLES_EDIT_RESET_ALL)
c4d.CallButton(obj,c4d.PARTICLES_PAINT_RESET_FRAME)
c4d.CallButton(obj,c4d.PARTICLES_PAINT_RESET_ALL)
c4d.CallButton(obj,c4d.PARTICLES_EDIT_RESET_DELETED)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON6)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON6)
c4d.CallButton(obj,c4d.EMITTER_HELP_BUTTON8)
c4d.CallButton(obj,c4d.EMITTER_VIDMAN_BUTTON8)

C++

DescriptionCommand dc;
dc.id = DescID(PARTICLES_SET_INITIAL_STATE);             
pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(PARTICLES_RESET_INTIIAL_STATE); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_LOAD_INITIAL_STATE); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_SAVE_INITIAL_STATE); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EMITTER_RESET); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EMITTER_SAVE_PRESET); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EMITTER_LOAD_PRESET); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_DEATH_ADDACTION); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON4); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON4); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON9); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON9); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EDITOR_GROUPS_ADDNEW); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON7); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON7); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON2); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON2); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON3); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON3); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON5); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON5); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EMITTER_ADDQUESTION); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EDIT_RESET_FRAME); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EDIT_RESET_ALL); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_PAINT_RESET_FRAME); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_PAINT_RESET_ALL); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PARTICLES_EDIT_RESET_DELETED); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON6); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON6); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_HELP_BUTTON8); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(EMITTER_VIDMAN_BUTTON8); pObject->Message(MSG_DESCRIPTION_COMMAND, &dc);

Gradients

This node has gradients. Gradients can manually be edited by calling the following code

Python


C++

           
#include "customgui_gradient.h"
PARTICLES_EDITOR_GROUPS_GRADIENT
GeData data; pObject->GetParameter(DescID(PARTICLES_EDITOR_GROUPS_GRADIENT),data,DESCFLAGS_GET_PARAM_GET)); Gradient *pGradient = (Gradient*)data.GetCustomDataType(CUSTOMDATATYPE_GRADIENT); if(pGradient) { //must be set before any knot is set pGradient->SetData(GRADIENT_MODE, GeData(GRADIENTMODE_ALPHA)); GradientKnot k1, k2; k1.col = Vector(0.0, 0.0, 1.0); k1.pos = 0.0; k2.col = 1.0; k2.pos = 1.0; pGradient->InsertKnot(k1); pGradient->InsertKnot(k2); } pObject->SetParameter(DescID(PARTICLES_EDITOR_GROUPS_GRADIENT),data,DESCFLAGS_SET_PARAM_SET));
PARTICLES_GRADIENT
pObject->GetParameter(DescID(PARTICLES_GRADIENT),data,DESCFLAGS_GET_PARAM_GET));