Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
Description PyroShader
IDs and information for PyroShader
PyroShader
Attributes
- ENGLISH NAME : PyroCluster
- NAME : PS_NAME
- INCLUDE : Mpreview
- INCLUDE : Mbase
- PATH : advanced_render/description/pyroshader.res
- PLUGIN : advanced_render
- MAXON online help (may not exist): PYROSHADER
Elements
ID | UI Name | Type | Parameters | Cycle | ||||||||||||||||
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PYRO_PAGE_GLOBALS | Globals | BOOL |
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PYRO_PAGE_AGE | Age | BOOL |
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PYRO_PAGE_DIST | Distance | BOOL |
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PYRO_PAGE_RADDIST | Cyl.Distance | BOOL |
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PYRO_PAGE_SHP | Shape | BOOL |
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PYRO_PAGE_IL | Illumination | BOOL |
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PYRO_PAGE_SH | Shadow | BOOL |
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PYRO_PAGE_FF | Noise | BOOL |
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PS_ON | On | BOOL |
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PS_PREVIEW | Preview... | BUTTON | ANIM |
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PS_SAMPLES | Volume | REAL |
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PS_PARTLUM | Luminosity | REAL |
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PS_DENSITY | Density | REAL |
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PS_GRADPART | Color | GRADIENT |
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PS_GRADMODE | GradientMode | LONG |
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PS_GRADMIN | Min | REAL |
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PS_GRADMAX | Max | REAL |
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PS_INTERSECT | UseIntersection | BOOL |
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PS_ISECTBIAS | RayBias | REAL |
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PS_SETTINGS | Settings | LONG | ANIM |
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PS_AGEON | UseAgeEffects | BOOL |
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PS_AGERAD | Radius | GRADIENT |
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PS_AGEPLUM | Luminosity | GRADIENT |
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PS_AGEMIX | ColorMix | GRADIENT |
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PS_GRADLIFE | Color | GRADIENT |
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PS_USEDIST | UseDistanceEffects | BOOL |
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PS_USEEPLANE | UseEmitterPlane | BOOL |
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PS_NEARDIST | NearRange | REAL |
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PS_FARDIST | FarRange | REAL |
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PS_DISTRAD | Radius | GRADIENT |
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PS_DISTPLUM | Luminosity | GRADIENT |
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PS_DISTMIX | ColorMix | GRADIENT |
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PS_DISTGRAD | Color | GRADIENT |
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PS_USERADDIST | UseCylindricalDistanceEffects | BOOL |
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PS_EMITTERDIR | EmitterDirection | LONG |
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PS_NEARRADDIST | NearRange | REAL |
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PS_FARRADDIST | FarRange | REAL |
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PS_RADDISTRAD | Radius | GRADIENT |
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PS_RADDISTPLUM | Luminosity | GRADIENT |
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PS_RADDISTMIX | ColorMix | GRADIENT |
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PS_RADDISTGRAD | Color | GRADIENT |
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PS_SHP_TYPE | Type | LONG |
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PS_SHP_RADIUS | Radius | REAL |
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PS_SHP_HEMI | UseHemisphere | BOOL |
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PS_SHP_HEMILEN | Hemisphere | REAL |
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PS_SHP_USETM | UseParticleTM | BOOL |
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PS_SHP_AUTOROT | UseAutoRotation | BOOL |
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PS_SHP_ROTVECTOR | Rotation | VECTOR |
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PS_SHP_SCALE | Scale | VECTOR |
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PS_SHP_VELSCALE | VelocityScale | VECTOR |
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PS_SHP_PREVIEW | Preview | BOOL |
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PS_SHP_VISIBLE | Max.Visible | LONG | MIN |
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PS_IL_ON | UseIllumination | BOOL |
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PS_IL_MODE | Mode | LONG | PARENTID |
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PS_IL_HIGHLIGHT | BITMAPBUTTON | BORDER |
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PS_IL_SELF | SelfIllum. | REAL |
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PS_IL_TRANS | Trans.Illum. | REAL |
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PS_IL_SHINY | Shininess | REAL |
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PS_IL_STRENGTH | Strength | REAL |
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PS_IL_SOFTEN | Soften | REAL |
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PS_IL_BUMP | Bump | REAL |
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PS_SH_RECVSHADOWS | ReceiveShadows | BOOL |
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PS_SH_CASTSHADOWS | CastShadows | BOOL |
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PS_SH_SELFSHADOWS | SelfShadows | BOOL |
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PS_SH_TRANS | Transparency | REAL |
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PS_SH_AMBIENT | Ambient | COLOR |
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PS_SH_CFILTER | ShadowColorFilter | BOOL |
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PS_SH_MAPSAMPLESON | UseShadowMapsSamples | BOOL |
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PS_SH_MAPSAMPLES | Volume | REAL |
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PS_SH_TRACEDSAMPLESON | UseRaytracedSamples | BOOL |
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PS_SH_TRACEDSAMPLES | Volume | REAL |
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PS_SH_DARKALPHA | DarkenOpacity | BOOL |
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PS_SH_DARKFAC | DarkFactor | REAL |
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PS_SH_DARKBRIGHT | Brightness | REAL |
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PS_SH_USESELFOPT | SelfShadowOptions | BOOL |
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PS_SH_SELFBIAS | Bias | REAL |
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PS_SH_SELFSAMPLES | Smp.Range | REAL |
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PS_FFON | UseNoise | BOOL |
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PS_FF_TYPE | NoiseType | LONG |
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PS_FF_REGULAR | Regularity | REAL |
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PS_FF_GROWRAD | GrowRadius | REAL |
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PS_FF_SCALE | Scale | REAL |
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PS_FF_EXP | PeakBlend | REAL | UNIT |
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PS_FF_LEVEL | Detail | REAL |
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PS_FF_PHASE | Phase | REAL | UNIT |
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PS_FF_GAIN | Gain | REAL |
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PS_FF_BIAS | Bias | REAL |
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PS_FF_LOWTHRESH | LowThreshold | REAL |
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PS_FF_HIGHTHRESH | HighThreshold | REAL |
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PS_FF_COLORON | UseColor | BOOL |
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PS_FF_COLOR | Color | GRADIENT |
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PS_FF_PSTATIC | StaticPos | BOOL |
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PS_FF_NOSCALE | NoScale | BOOL |
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PS_FF_INVERT | InvertNoise | BOOL |
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Example Code
The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.
Python
import c4d from c4d import gui def main(): material = c4d.BaseMaterial(c4d.PyroShader) #You can set parameters two different ways. #First way material[c4d.PYRO_PAGE_GLOBALS] = True material[c4d.PYRO_PAGE_AGE] = True material[c4d.PYRO_PAGE_DIST] = True material[c4d.PYRO_PAGE_RADDIST] = True material[c4d.PYRO_PAGE_SHP] = True material[c4d.PYRO_PAGE_IL] = True material[c4d.PYRO_PAGE_SH] = True material[c4d.PYRO_PAGE_FF] = True material[c4d.PS_ON] = True material[c4d.PS_SAMPLES] = 0.1 material[c4d.PS_PARTLUM] = 0.1 material[c4d.PS_DENSITY] = 0.1 material[c4d.PS_GRADMODE] = c4d.GRAD_MODE_FLAT material[c4d.PS_GRADMIN] = 0.1 material[c4d.PS_GRADMAX] = 0.1 material[c4d.PS_INTERSECT] = True material[c4d.PS_ISECTBIAS] = 0.1 material[c4d.PS_SETTINGS] = c4d.PS_SET_FIRE material[c4d.PS_AGEON] = True material[c4d.PS_USEDIST] = True material[c4d.PS_USEEPLANE] = True material[c4d.PS_NEARDIST] = 0.1 material[c4d.PS_FARDIST] = 0.1 material[c4d.PS_USERADDIST] = True material[c4d.PS_EMITTERDIR] = c4d.PS_EMITTERDIR_X material[c4d.PS_NEARRADDIST] = 0.1 material[c4d.PS_FARRADDIST] = 0.1 material[c4d.PS_SHP_TYPE] = c4d.PART_SHAPE_SPHERE material[c4d.PS_SHP_RADIUS] = 0.1 material[c4d.PS_SHP_HEMI] = True material[c4d.PS_SHP_HEMILEN] = 0.1 material[c4d.PS_SHP_USETM] = True material[c4d.PS_SHP_AUTOROT] = True material[c4d.PS_SHP_ROTVECTOR] = c4d.Vector(1.0,1.0,1.0) material[c4d.PS_SHP_SCALE] = c4d.Vector(1.0,1.0,1.0) material[c4d.PS_SHP_VELSCALE] = c4d.Vector(1.0,1.0,1.0) material[c4d.PS_SHP_PREVIEW] = True material[c4d.PS_SHP_VISIBLE] = 1 material[c4d.PS_IL_ON] = True material[c4d.PS_IL_MODE] = c4d.PS_IL_MODE_ISOTROPIC material[c4d.PS_IL_SELF] = 0.1 material[c4d.PS_IL_TRANS] = 0.1 material[c4d.PS_IL_SHINY] = 0.1 material[c4d.PS_IL_STRENGTH] = 0.1 material[c4d.PS_IL_SOFTEN] = 0.1 material[c4d.PS_IL_BUMP] = 0.1 material[c4d.PS_SH_RECVSHADOWS] = True material[c4d.PS_SH_CASTSHADOWS] = True material[c4d.PS_SH_SELFSHADOWS] = True material[c4d.PS_SH_TRANS] = 0.1 material[c4d.PS_SH_CFILTER] = True material[c4d.PS_SH_MAPSAMPLESON] = True material[c4d.PS_SH_MAPSAMPLES] = 0.1 material[c4d.PS_SH_TRACEDSAMPLESON] = True material[c4d.PS_SH_TRACEDSAMPLES] = 0.1 material[c4d.PS_SH_DARKALPHA] = True material[c4d.PS_SH_DARKFAC] = 0.1 material[c4d.PS_SH_DARKBRIGHT] = 0.1 material[c4d.PS_SH_USESELFOPT] = True material[c4d.PS_SH_SELFBIAS] = 0.1 material[c4d.PS_SH_SELFSAMPLES] = 0.1 material[c4d.PS_FFON] = True material[c4d.PS_FF_TYPE] = c4d.PS_FF_TYPE_GAS material[c4d.PS_FF_REGULAR] = 0.1 material[c4d.PS_FF_GROWRAD] = 0.1 material[c4d.PS_FF_SCALE] = 0.1 material[c4d.PS_FF_EXP] = 0.1 material[c4d.PS_FF_LEVEL] = 0.1 material[c4d.PS_FF_PHASE] = 0.1 material[c4d.PS_FF_GAIN] = 0.1 material[c4d.PS_FF_BIAS] = 0.1 material[c4d.PS_FF_LOWTHRESH] = 0.1 material[c4d.PS_FF_HIGHTHRESH] = 0.1 material[c4d.PS_FF_COLORON] = True material[c4d.PS_FF_PSTATIC] = True material[c4d.PS_FF_NOSCALE] = True material[c4d.PS_FF_INVERT] = True #Second way, using the base container. bc = material.GetDataInstance() bc.SetBool(c4d.PYRO_PAGE_GLOBALS,True) bc.SetBool(c4d.PYRO_PAGE_AGE,True) bc.SetBool(c4d.PYRO_PAGE_DIST,True) bc.SetBool(c4d.PYRO_PAGE_RADDIST,True) bc.SetBool(c4d.PYRO_PAGE_SHP,True) bc.SetBool(c4d.PYRO_PAGE_IL,True) bc.SetBool(c4d.PYRO_PAGE_SH,True) bc.SetBool(c4d.PYRO_PAGE_FF,True) bc.SetBool(c4d.PS_ON,True) bc.SetFloat(c4d.PS_SAMPLES,0.1) bc.SetFloat(c4d.PS_PARTLUM,0.1) bc.SetFloat(c4d.PS_DENSITY,0.1) bc.SetInt32(c4d.PS_GRADMODE,c4d.GRAD_MODE_FLAT) bc.SetFloat(c4d.PS_GRADMIN,0.1) bc.SetFloat(c4d.PS_GRADMAX,0.1) bc.SetBool(c4d.PS_INTERSECT,True) bc.SetFloat(c4d.PS_ISECTBIAS,0.1) bc.SetInt32(c4d.PS_SETTINGS,c4d.PS_SET_FIRE) bc.SetBool(c4d.PS_AGEON,True) bc.SetBool(c4d.PS_USEDIST,True) bc.SetBool(c4d.PS_USEEPLANE,True) bc.SetFloat(c4d.PS_NEARDIST,0.1) bc.SetFloat(c4d.PS_FARDIST,0.1) bc.SetBool(c4d.PS_USERADDIST,True) bc.SetInt32(c4d.PS_EMITTERDIR,c4d.PS_EMITTERDIR_X) bc.SetFloat(c4d.PS_NEARRADDIST,0.1) bc.SetFloat(c4d.PS_FARRADDIST,0.1) bc.SetInt32(c4d.PS_SHP_TYPE,c4d.PART_SHAPE_SPHERE) bc.SetFloat(c4d.PS_SHP_RADIUS,0.1) bc.SetBool(c4d.PS_SHP_HEMI,True) bc.SetFloat(c4d.PS_SHP_HEMILEN,0.1) bc.SetBool(c4d.PS_SHP_USETM,True) bc.SetBool(c4d.PS_SHP_AUTOROT,True) bc.SetVector(c4d.PS_SHP_ROTVECTOR, c4d.Vector(1.0,1.0,1.0) bc.SetVector(c4d.PS_SHP_SCALE, c4d.Vector(1.0,1.0,1.0) bc.SetVector(c4d.PS_SHP_VELSCALE, c4d.Vector(1.0,1.0,1.0) bc.SetBool(c4d.PS_SHP_PREVIEW,True) bc.SetInt32(c4d.PS_SHP_VISIBLE,1) bc.SetBool(c4d.PS_IL_ON,True) bc.SetInt32(c4d.PS_IL_MODE,c4d.PS_IL_MODE_ISOTROPIC) bc.SetFloat(c4d.PS_IL_SELF,0.1) bc.SetFloat(c4d.PS_IL_TRANS,0.1) bc.SetFloat(c4d.PS_IL_SHINY,0.1) bc.SetFloat(c4d.PS_IL_STRENGTH,0.1) bc.SetFloat(c4d.PS_IL_SOFTEN,0.1) bc.SetFloat(c4d.PS_IL_BUMP,0.1) bc.SetBool(c4d.PS_SH_RECVSHADOWS,True) bc.SetBool(c4d.PS_SH_CASTSHADOWS,True) bc.SetBool(c4d.PS_SH_SELFSHADOWS,True) bc.SetFloat(c4d.PS_SH_TRANS,0.1) bc.SetBool(c4d.PS_SH_CFILTER,True) bc.SetBool(c4d.PS_SH_MAPSAMPLESON,True) bc.SetFloat(c4d.PS_SH_MAPSAMPLES,0.1) bc.SetBool(c4d.PS_SH_TRACEDSAMPLESON,True) bc.SetFloat(c4d.PS_SH_TRACEDSAMPLES,0.1) bc.SetBool(c4d.PS_SH_DARKALPHA,True) bc.SetFloat(c4d.PS_SH_DARKFAC,0.1) bc.SetFloat(c4d.PS_SH_DARKBRIGHT,0.1) bc.SetBool(c4d.PS_SH_USESELFOPT,True) bc.SetFloat(c4d.PS_SH_SELFBIAS,0.1) bc.SetFloat(c4d.PS_SH_SELFSAMPLES,0.1) bc.SetBool(c4d.PS_FFON,True) bc.SetInt32(c4d.PS_FF_TYPE,c4d.PS_FF_TYPE_GAS) bc.SetFloat(c4d.PS_FF_REGULAR,0.1) bc.SetFloat(c4d.PS_FF_GROWRAD,0.1) bc.SetFloat(c4d.PS_FF_SCALE,0.1) bc.SetFloat(c4d.PS_FF_EXP,0.1) bc.SetFloat(c4d.PS_FF_LEVEL,0.1) bc.SetFloat(c4d.PS_FF_PHASE,0.1) bc.SetFloat(c4d.PS_FF_GAIN,0.1) bc.SetFloat(c4d.PS_FF_BIAS,0.1) bc.SetFloat(c4d.PS_FF_LOWTHRESH,0.1) bc.SetFloat(c4d.PS_FF_HIGHTHRESH,0.1) bc.SetBool(c4d.PS_FF_COLORON,True) bc.SetBool(c4d.PS_FF_PSTATIC,True) bc.SetBool(c4d.PS_FF_NOSCALE,True) bc.SetBool(c4d.PS_FF_INVERT,True) if __name__=='__main__': main()
C++
#include "c4d.h" #include "../advanced_render/description/pyroshader.h" void SampleFunction() { BaseDocument *pDoc = GetActiveDocument(); BaseMaterial *pMaterial = BaseMaterial::Alloc(PyroShader); //You can set parameters two different ways. //First way //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET; pMaterial->SetParameter(DescID(PYRO_PAGE_GLOBALS),GeData(true),flags); pMaterial->SetParameter(DescID(PYRO_PAGE_AGE),GeData(true),flags); pMaterial->SetParameter(DescID(PYRO_PAGE_DIST),GeData(true),flags); pMaterial->SetParameter(DescID(PYRO_PAGE_RADDIST),GeData(true),flags); pMaterial->SetParameter(DescID(PYRO_PAGE_SHP),GeData(true),flags); pMaterial->SetParameter(DescID(PYRO_PAGE_IL),GeData(true),flags); pMaterial->SetParameter(DescID(PYRO_PAGE_SH),GeData(true),flags); pMaterial->SetParameter(DescID(PYRO_PAGE_FF),GeData(true),flags); pMaterial->SetParameter(DescID(PS_ON),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SAMPLES),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_PARTLUM),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_DENSITY),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_GRADMODE),GeData(GRAD_MODE_FLAT),flags); pMaterial->SetParameter(DescID(PS_GRADMIN),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_GRADMAX),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_INTERSECT),GeData(true),flags); pMaterial->SetParameter(DescID(PS_ISECTBIAS),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SETTINGS),GeData(PS_SET_FIRE),flags); pMaterial->SetParameter(DescID(PS_AGEON),GeData(true),flags); pMaterial->SetParameter(DescID(PS_USEDIST),GeData(true),flags); pMaterial->SetParameter(DescID(PS_USEEPLANE),GeData(true),flags); pMaterial->SetParameter(DescID(PS_NEARDIST),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FARDIST),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_USERADDIST),GeData(true),flags); pMaterial->SetParameter(DescID(PS_EMITTERDIR),GeData(PS_EMITTERDIR_X),flags); pMaterial->SetParameter(DescID(PS_NEARRADDIST),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FARRADDIST),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SHP_TYPE),GeData(PART_SHAPE_SPHERE),flags); pMaterial->SetParameter(DescID(PS_SHP_RADIUS),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SHP_HEMI),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SHP_HEMILEN),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SHP_USETM),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SHP_AUTOROT),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SHP_ROTVECTOR),GeData(Vector(1.0,1.0,1.0)),flags); pMaterial->SetParameter(DescID(PS_SHP_SCALE),GeData(Vector(1.0,1.0,1.0)),flags); pMaterial->SetParameter(DescID(PS_SHP_VELSCALE),GeData(Vector(1.0,1.0,1.0)),flags); pMaterial->SetParameter(DescID(PS_SHP_PREVIEW),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SHP_VISIBLE),GeData(1),flags); pMaterial->SetParameter(DescID(PS_IL_ON),GeData(true),flags); pMaterial->SetParameter(DescID(PS_IL_MODE),GeData(PS_IL_MODE_ISOTROPIC),flags); pMaterial->SetParameter(DescID(PS_IL_SELF),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_IL_TRANS),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_IL_SHINY),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_IL_STRENGTH),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_IL_SOFTEN),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_IL_BUMP),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SH_RECVSHADOWS),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_CASTSHADOWS),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_SELFSHADOWS),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_TRANS),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SH_CFILTER),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_MAPSAMPLESON),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_MAPSAMPLES),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SH_TRACEDSAMPLESON),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_TRACEDSAMPLES),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SH_DARKALPHA),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_DARKFAC),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SH_DARKBRIGHT),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SH_USESELFOPT),GeData(true),flags); pMaterial->SetParameter(DescID(PS_SH_SELFBIAS),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_SH_SELFSAMPLES),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FFON),GeData(true),flags); pMaterial->SetParameter(DescID(PS_FF_TYPE),GeData(PS_FF_TYPE_GAS),flags); pMaterial->SetParameter(DescID(PS_FF_REGULAR),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_GROWRAD),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_SCALE),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_EXP),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_LEVEL),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_PHASE),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_GAIN),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_BIAS),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_LOWTHRESH),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_HIGHTHRESH),GeData(0.1),flags); pMaterial->SetParameter(DescID(PS_FF_COLORON),GeData(true),flags); pMaterial->SetParameter(DescID(PS_FF_PSTATIC),GeData(true),flags); pMaterial->SetParameter(DescID(PS_FF_NOSCALE),GeData(true),flags); pMaterial->SetParameter(DescID(PS_FF_INVERT),GeData(true),flags); pMaterial->Message(MSG_UPDATE); //Second way, using the base container. BaseContainer *bc = pMaterial->GetDataInstance(); bc->SetBool(PYRO_PAGE_GLOBALS,true); bc->SetBool(PYRO_PAGE_AGE,true); bc->SetBool(PYRO_PAGE_DIST,true); bc->SetBool(PYRO_PAGE_RADDIST,true); bc->SetBool(PYRO_PAGE_SHP,true); bc->SetBool(PYRO_PAGE_IL,true); bc->SetBool(PYRO_PAGE_SH,true); bc->SetBool(PYRO_PAGE_FF,true); bc->SetBool(PS_ON,true); bc->SetFloat(PS_SAMPLES,0.1); bc->SetFloat(PS_PARTLUM,0.1); bc->SetFloat(PS_DENSITY,0.1); bc->SetInt32(PS_GRADMODE,GRAD_MODE_FLAT); bc->SetFloat(PS_GRADMIN,0.1); bc->SetFloat(PS_GRADMAX,0.1); bc->SetBool(PS_INTERSECT,true); bc->SetFloat(PS_ISECTBIAS,0.1); bc->SetInt32(PS_SETTINGS,PS_SET_FIRE); bc->SetBool(PS_AGEON,true); bc->SetBool(PS_USEDIST,true); bc->SetBool(PS_USEEPLANE,true); bc->SetFloat(PS_NEARDIST,0.1); bc->SetFloat(PS_FARDIST,0.1); bc->SetBool(PS_USERADDIST,true); bc->SetInt32(PS_EMITTERDIR,PS_EMITTERDIR_X); bc->SetFloat(PS_NEARRADDIST,0.1); bc->SetFloat(PS_FARRADDIST,0.1); bc->SetInt32(PS_SHP_TYPE,PART_SHAPE_SPHERE); bc->SetFloat(PS_SHP_RADIUS,0.1); bc->SetBool(PS_SHP_HEMI,true); bc->SetFloat(PS_SHP_HEMILEN,0.1); bc->SetBool(PS_SHP_USETM,true); bc->SetBool(PS_SHP_AUTOROT,true); bc->SetVector(PS_SHP_ROTVECTOR, c4d.Vector(1.0,1.0,1.0); bc->SetVector(PS_SHP_SCALE, c4d.Vector(1.0,1.0,1.0); bc->SetVector(PS_SHP_VELSCALE, c4d.Vector(1.0,1.0,1.0); bc->SetBool(PS_SHP_PREVIEW,true); bc->SetInt32(PS_SHP_VISIBLE,1); bc->SetBool(PS_IL_ON,true); bc->SetInt32(PS_IL_MODE,PS_IL_MODE_ISOTROPIC); bc->SetFloat(PS_IL_SELF,0.1); bc->SetFloat(PS_IL_TRANS,0.1); bc->SetFloat(PS_IL_SHINY,0.1); bc->SetFloat(PS_IL_STRENGTH,0.1); bc->SetFloat(PS_IL_SOFTEN,0.1); bc->SetFloat(PS_IL_BUMP,0.1); bc->SetBool(PS_SH_RECVSHADOWS,true); bc->SetBool(PS_SH_CASTSHADOWS,true); bc->SetBool(PS_SH_SELFSHADOWS,true); bc->SetFloat(PS_SH_TRANS,0.1); bc->SetBool(PS_SH_CFILTER,true); bc->SetBool(PS_SH_MAPSAMPLESON,true); bc->SetFloat(PS_SH_MAPSAMPLES,0.1); bc->SetBool(PS_SH_TRACEDSAMPLESON,true); bc->SetFloat(PS_SH_TRACEDSAMPLES,0.1); bc->SetBool(PS_SH_DARKALPHA,true); bc->SetFloat(PS_SH_DARKFAC,0.1); bc->SetFloat(PS_SH_DARKBRIGHT,0.1); bc->SetBool(PS_SH_USESELFOPT,true); bc->SetFloat(PS_SH_SELFBIAS,0.1); bc->SetFloat(PS_SH_SELFSAMPLES,0.1); bc->SetBool(PS_FFON,true); bc->SetInt32(PS_FF_TYPE,PS_FF_TYPE_GAS); bc->SetFloat(PS_FF_REGULAR,0.1); bc->SetFloat(PS_FF_GROWRAD,0.1); bc->SetFloat(PS_FF_SCALE,0.1); bc->SetFloat(PS_FF_EXP,0.1); bc->SetFloat(PS_FF_LEVEL,0.1); bc->SetFloat(PS_FF_PHASE,0.1); bc->SetFloat(PS_FF_GAIN,0.1); bc->SetFloat(PS_FF_BIAS,0.1); bc->SetFloat(PS_FF_LOWTHRESH,0.1); bc->SetFloat(PS_FF_HIGHTHRESH,0.1); bc->SetBool(PS_FF_COLORON,true); bc->SetBool(PS_FF_PSTATIC,true); bc->SetBool(PS_FF_NOSCALE,true); bc->SetBool(PS_FF_INVERT,true); pMaterial->Message(MSG_UPDATE); }
Buttons
This node has buttons. Buttons can manually be executed by calling the following codePython
c4d.CallButton(material,c4d.PS_PREVIEW) c4d.CallButton(material,c4d.PS_IL_HIGHLIGHT)
C++
DescriptionCommand dc; dc.id = DescID(PS_PREVIEW); pMaterial->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(PS_IL_HIGHLIGHT); pMaterial->Message(MSG_DESCRIPTION_COMMAND, &dc);
Gradients
This node has gradients. Gradients can manually be edited by calling the following codePython
C++
#include "customgui_gradient.h"PS_GRADPART
GeData data; pMaterial->GetParameter(DescID(PS_GRADPART),data,DESCFLAGS_GET_PARAM_GET)); Gradient *pGradient = (Gradient*)data.GetCustomDataType(CUSTOMDATATYPE_GRADIENT); if(pGradient) { //must be set before any knot is set pGradient->SetData(GRADIENT_MODE, GeData(GRADIENTMODE_ALPHA)); GradientKnot k1, k2; k1.col = Vector(0.0, 0.0, 1.0); k1.pos = 0.0; k2.col = 1.0; k2.pos = 1.0; pGradient->InsertKnot(k1); pGradient->InsertKnot(k2); } pMaterial->SetParameter(DescID(PS_GRADPART),data,DESCFLAGS_SET_PARAM_SET));PS_AGERAD
pMaterial->GetParameter(DescID(PS_AGERAD),data,DESCFLAGS_GET_PARAM_GET));PS_AGEPLUM
pMaterial->GetParameter(DescID(PS_AGEPLUM),data,DESCFLAGS_GET_PARAM_GET));PS_AGEMIX
pMaterial->GetParameter(DescID(PS_AGEMIX),data,DESCFLAGS_GET_PARAM_GET));PS_GRADLIFE
pMaterial->GetParameter(DescID(PS_GRADLIFE),data,DESCFLAGS_GET_PARAM_GET));PS_DISTRAD
pMaterial->GetParameter(DescID(PS_DISTRAD),data,DESCFLAGS_GET_PARAM_GET));PS_DISTPLUM
pMaterial->GetParameter(DescID(PS_DISTPLUM),data,DESCFLAGS_GET_PARAM_GET));PS_DISTMIX
pMaterial->GetParameter(DescID(PS_DISTMIX),data,DESCFLAGS_GET_PARAM_GET));PS_DISTGRAD
pMaterial->GetParameter(DescID(PS_DISTGRAD),data,DESCFLAGS_GET_PARAM_GET));PS_RADDISTRAD
pMaterial->GetParameter(DescID(PS_RADDISTRAD),data,DESCFLAGS_GET_PARAM_GET));PS_RADDISTPLUM
pMaterial->GetParameter(DescID(PS_RADDISTPLUM),data,DESCFLAGS_GET_PARAM_GET));PS_RADDISTMIX
pMaterial->GetParameter(DescID(PS_RADDISTMIX),data,DESCFLAGS_GET_PARAM_GET));PS_RADDISTGRAD
pMaterial->GetParameter(DescID(PS_RADDISTGRAD),data,DESCFLAGS_GET_PARAM_GET));PS_FF_COLOR
pMaterial->GetParameter(DescID(PS_FF_COLOR),data,DESCFLAGS_GET_PARAM_GET));