Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Tcharactersolver

Tcharactersolver

Attributes

  • ENGLISH NAME : CharacterSolverTag
  • NAME : Tcharactersolver
  • INCLUDE : Texpression
  • PATH : mocca/description/tcharactersolver.res
  • PLUGIN : mocca
  • MAXON online help (may not exist): TCHARACTERSOLVER

Elements

ID UI Name Type Parameters Cycle
CS_SOURCE_CHARACTER SourceCharacter LINK ANIM
CS_TARGET_CHARACTER TargetCharacter LINK ANIM
CS_GOTORESTPOSE GotoReferencePose BUTTON  
CS_SOLVERMODE TransferMode LONG ANIM
CS_SOLVERMODE_SKELETONTOSKELETON Joints
CS_SOLVERMODE_CONTROLLERTOCONTROLLER Controllers
CS_GLOBALSTRENGTH Strength REAL
UNIT PERCENT
MINSLIDER 0.0
MAXSLIDER 100.0
STEP 0.1
CUSTOMGUI REALSLIDER
FIT_H
SCALE_H

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    tag = obj.MakeTag(c4d.Tcharactersolver)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    tag[c4d.CS_SOLVERMODE] = c4d.CS_SOLVERMODE_SKELETONTOSKELETON
    tag[c4d.CS_GLOBALSTRENGTH] = 0.1
    
    #Second way, using the base container.
    bc = tag.GetDataInstance()
    bc.SetInt32(c4d.CS_SOLVERMODE,c4d.CS_SOLVERMODE_SKELETONTOSKELETON)
    bc.SetFloat(c4d.CS_GLOBALSTRENGTH,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../mocca/description/tcharactersolver.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDOTYPE_NEW,pObject);
    pDoc->EndUndo();
    pDoc->StartUndo();
    BaseTag *pTag = pObject->MakeTag(Tcharactersolver);
    pDoc->AddUndo(UNDOTYPE_NEW,pTag);
    pDoc->EndUndo();
    pObject->Message(MSG_UPDATE);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pTag->SetParameter(DescID(CS_SOLVERMODE),GeData(CS_SOLVERMODE_SKELETONTOSKELETON),flags);
    pTag->SetParameter(DescID(CS_GLOBALSTRENGTH),GeData(0.1),flags);
    pTag->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pTag->GetDataInstance();
    bc->SetInt32(CS_SOLVERMODE,CS_SOLVERMODE_SKELETONTOSKELETON);
    bc->SetFloat(CS_GLOBALSTRENGTH,0.1);
    pTag->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(tag,c4d.CS_GOTORESTPOSE)

C++

DescriptionCommand dc;
dc.id = DescID(CS_GOTORESTPOSE);             
pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);