Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Tphconstraintpos

Tphconstraintpos

Attributes

  • ENGLISH NAME : PositionConstraint
  • NAME : Tphconstraintpos
  • INCLUDE : Tbase
  • PATH : motiontracker/description/tphconstraintpos.res
  • PLUGIN : motiontracker
  • MAXON online help (may not exist): TPHCONSTRAINTPOS

Elements

ID UI Name Type Parameters Cycle
PH_SCENE_CAL_POS_MODE Mode LONG ANIM
PH_SCENE_CAL_POS_MODE_CAMERA_TO_POS CameratoPosition
PH_SCENE_CAL_POS_MODE_SELECT_TO_POS FeaturetoPosition
PH_SCENE_CAL_POS_FRAME_NUM Frame LONG ANIM
PH_SCENE_CAL_POS_X_COORD P.X REAL ANIM
PH_SCENE_CAL_POS_Y_COORD P.Y REAL ANIM
PH_SCENE_CAL_POS_Z_COORD P.Z REAL ANIM
PH_SCENE_CAL_POS_TARGET_0 Target LINK
ANIM OFF
FIT_H
SCALE_H
PH_SCENE_CAL_POS_FORCE_EXPORT UpdateCalibration BUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    tag = obj.MakeTag(c4d.Tphconstraintpos)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    tag[c4d.PH_SCENE_CAL_POS_MODE] = c4d.PH_SCENE_CAL_POS_MODE_CAMERA_TO_POS
    tag[c4d.PH_SCENE_CAL_POS_FRAME_NUM] = 1
    tag[c4d.PH_SCENE_CAL_POS_X_COORD] = 0.1
    tag[c4d.PH_SCENE_CAL_POS_Y_COORD] = 0.1
    tag[c4d.PH_SCENE_CAL_POS_Z_COORD] = 0.1
    
    #Second way, using the base container.
    bc = tag.GetDataInstance()
    bc.SetInt32(c4d.PH_SCENE_CAL_POS_MODE,c4d.PH_SCENE_CAL_POS_MODE_CAMERA_TO_POS)
    bc.SetInt32(c4d.PH_SCENE_CAL_POS_FRAME_NUM,1)
    bc.SetFloat(c4d.PH_SCENE_CAL_POS_X_COORD,0.1)
    bc.SetFloat(c4d.PH_SCENE_CAL_POS_Y_COORD,0.1)
    bc.SetFloat(c4d.PH_SCENE_CAL_POS_Z_COORD,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../motiontracker/description/tphconstraintpos.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDOTYPE_NEW,pObject);
    pDoc->EndUndo();
    pDoc->StartUndo();
    BaseTag *pTag = pObject->MakeTag(Tphconstraintpos);
    pDoc->AddUndo(UNDOTYPE_NEW,pTag);
    pDoc->EndUndo();
    pObject->Message(MSG_UPDATE);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pTag->SetParameter(DescID(PH_SCENE_CAL_POS_MODE),GeData(PH_SCENE_CAL_POS_MODE_CAMERA_TO_POS),flags);
    pTag->SetParameter(DescID(PH_SCENE_CAL_POS_FRAME_NUM),GeData(1),flags);
    pTag->SetParameter(DescID(PH_SCENE_CAL_POS_X_COORD),GeData(0.1),flags);
    pTag->SetParameter(DescID(PH_SCENE_CAL_POS_Y_COORD),GeData(0.1),flags);
    pTag->SetParameter(DescID(PH_SCENE_CAL_POS_Z_COORD),GeData(0.1),flags);
    pTag->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pTag->GetDataInstance();
    bc->SetInt32(PH_SCENE_CAL_POS_MODE,PH_SCENE_CAL_POS_MODE_CAMERA_TO_POS);
    bc->SetInt32(PH_SCENE_CAL_POS_FRAME_NUM,1);
    bc->SetFloat(PH_SCENE_CAL_POS_X_COORD,0.1);
    bc->SetFloat(PH_SCENE_CAL_POS_Y_COORD,0.1);
    bc->SetFloat(PH_SCENE_CAL_POS_Z_COORD,0.1);
    pTag->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(tag,c4d.PH_SCENE_CAL_POS_FORCE_EXPORT)

C++

DescriptionCommand dc;
dc.id = DescID(PH_SCENE_CAL_POS_FORCE_EXPORT);             
pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);