Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Txcolliderexp

Txcolliderexp

Attributes

  • ENGLISH NAME : X-ParticlesColliderTag
  • NAME : Txcolliderexp
  • INCLUDE : Tbase
  • PATH : res/description/txcolliderexp.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): TXCOLLIDEREXP

Elements

ID UI Name Type Parameters Cycle
XTC_COLLIDE_ENABLED EnableCollisions BOOL  
XTC_COLLIDE_GROUP GroupsAffected IN_EXCLUDE NUM_FLAGS
XTC_COLLIDE_BOUNCE_ENABLED Enabled BOOL  
XTC_COLLIDE_BOUNCE_NORMALS Normals LONG  
XTC_COLLIDE_BOUNCE_NORMALS_OUTSIDE Outside
XTC_COLLIDE_BOUNCE_NORMALS_INSIDE Inside
XTC_COLLIDE_BOUNCE_NORMALS_BOTH Any
XTC_COLLIDE_BOUNCE Bounce REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
STEP 1.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_BOUNCEVAR BounceVariation REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
STEP 1.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_FRICTION Friction REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
STEP 1.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_FRICTION_VAR FrictionVariation REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
STEP 1.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_SCATTER Scatter REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
STEP 1.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_EXPAND Expand REAL
UNIT METER
MINSLIDER 0.0
MAXSLIDER 100.0
STEP 1.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_FLUID_DENSITY_CORRECTION DensityCorrection BOOL  
XTC_FLUID_BOUNDARY_ATTRACTION Attraction REAL
UNIT PERCENT
MIN 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_FLUID_BOUNDARY_REPULSE Repulsion REAL
UNIT PERCENT
MIN 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_ATTRACTION Attraction REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
XTC_COLLIDE_ATTRACTION_RADIUS Radius REAL
UNIT METER
MIN 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XTC_COLLIDE_ATTRACTION_FALLOFF Falloff LINK  
XTC_COLLIDE_REPULSION Repulsion REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
XTC_COLLIDE_REPULSION_RADIUS Radius REAL
UNIT METER
MIN 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XTC_COLLIDE_REPULSION_FALLOFF Falloff LINK  
XTC_COLLIDE_CONNECT_COLLISION ConnectonCollision BOOL SCALE_H
XTC_COLLIDE_CONNECT_COLLISION_LIMIT ConnectionLimit LONG
MIN 1
MINSLIDER 1
MAXSLIDER 100
CUSTOMGUI LONGSLIDER
SCALE_H
XTC_COLLIDE_CONNECT_COLLISION_STIFFNESS Stiffness REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_CONNECT_COLLISION_BREAK Break REAL
UNIT PERCENT
MIN 0.0
MINSLIDER 0.0
MAXSLIDER 200.0
CUSTOMGUI REALSLIDER
SCALE_H
XTC_COLLIDE_CONNECT_COLLISION_FALLOFF Falloff LINK  
XTC_COLLIDE_REACTION Reaction LONG  
XTC_COLLIDE_REACTION_NONE None
XTC_COLLIDE_REACTION_TRANSLATE Translate
XTC_COLLIDE_INITIAL_V InitialVelocity VECTOR  
XTC_COLLIDE_MASS Mass REAL MIN
XTC_COLLIDE_SET_REST SetRestState BUTTON  
XTC_COLLIDE_TO_REST ToRestState BUTTON  
XTC_COLLIDE_ACTIONLIST Actions IN_EXCLUDE NUM_FLAGS
XTC_COLLIDE_ADDACTION AddAction BUTTON  
XTC_COLLIDE_SPAWN Enabled BOOL  
XTC_COLLIDE_SPAWN_EMITTER SpawningEmitter LINK  
XTC_COLLIDE_SPAWN_POS SpawnedParticlePosition LONG  
CSPAWN_POS_PARTICLE CollisionPoint
CSPAWN_POS_EMITTER DeterminedbyEmitter
XTC_COLLIDE_SPAWN_DIR Direction LONG  
CSPAWN_DIR_RANDOM Random(Spherical)
CSPAWN_DIR_PARTICLE SourceParticle
CSPAWN_DIR_NORMAL FaceNormal
XTC_COLLIDE_SPAWN_SPREAD Spread REAL
UNIT PERCENT
MIN 0.0
MAX 100.0
STEP 1.0
MINSLIDER 0.0
MAXSLIDER 100.0
CUSTOMGUI REALSLIDER
XTC_COLLIDE_SPAWN_DIR_REVERSE Reverse BOOL  
XTC_COLLIDE_SPAWN_SPEED SpawnedParticleSpeed LONG  
CSPAWN_SPEED_ABS Absolute
CSPAWN_SPEED_REL Relative
XTC_COLLIDE_SPAWN_NUMBER NumbertoSpawn LONG
MIN 0
STEP 1
MINSLIDER 0
MAXSLIDER 1000
CUSTOMGUI LONGSLIDER
XTC_COLLIDE_SPAWN_SETGROUPNUM Group LINK  
XTC_COLLIDE_SPAWN_ONCEONLY SpawnOnceOnly BOOL  
XTC_COLLIDE_SPAWN_KILLPART KillOriginalParticleAfterSpawning BOOL  
XTC_COLLIDE_SPAWN_INHERITCOL InheritColor BOOL  
XTC_HELP_BUTTON BITMAPBUTTON  
XTC_VIDMAN_BUTTON BITMAPBUTTON  
XTC_COLLIDE_RESET ResettoDefaults BUTTON  
XTC_COLLIDE_SAVE_PRESET SavePreset... BUTTON  
XTC_COLLIDE_LOAD_PRESET LoadPreset... BUTTON  
XTC_COLLIDE_EXCLUDE ExcludefromCollision IN_EXCLUDE
SCALE_V
OPEN
NUM_FLAGS 0

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    tag = obj.MakeTag(c4d.Txcolliderexp)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    tag[c4d.XTC_COLLIDE_ENABLED] = True
    tag[c4d.XTC_COLLIDE_BOUNCE_ENABLED] = True
    tag[c4d.XTC_COLLIDE_BOUNCE_NORMALS] = c4d.XTC_COLLIDE_BOUNCE_NORMALS_OUTSIDE
    tag[c4d.XTC_COLLIDE_BOUNCE] = 0.1
    tag[c4d.XTC_COLLIDE_BOUNCEVAR] = 0.1
    tag[c4d.XTC_COLLIDE_FRICTION] = 0.1
    tag[c4d.XTC_COLLIDE_FRICTION_VAR] = 0.1
    tag[c4d.XTC_COLLIDE_SCATTER] = 0.1
    tag[c4d.XTC_COLLIDE_EXPAND] = 0.1
    tag[c4d.XTC_FLUID_DENSITY_CORRECTION] = True
    tag[c4d.XTC_FLUID_BOUNDARY_ATTRACTION] = 0.1
    tag[c4d.XTC_FLUID_BOUNDARY_REPULSE] = 0.1
    tag[c4d.XTC_COLLIDE_ATTRACTION] = 0.1
    tag[c4d.XTC_COLLIDE_ATTRACTION_RADIUS] = 0.1
    tag[c4d.XTC_COLLIDE_REPULSION] = 0.1
    tag[c4d.XTC_COLLIDE_REPULSION_RADIUS] = 0.1
    tag[c4d.XTC_COLLIDE_CONNECT_COLLISION] = True
    tag[c4d.XTC_COLLIDE_CONNECT_COLLISION_LIMIT] = 1
    tag[c4d.XTC_COLLIDE_CONNECT_COLLISION_STIFFNESS] = 0.1
    tag[c4d.XTC_COLLIDE_CONNECT_COLLISION_BREAK] = 0.1
    tag[c4d.XTC_COLLIDE_REACTION] = c4d.XTC_COLLIDE_REACTION_NONE
    tag[c4d.XTC_COLLIDE_INITIAL_V] = c4d.Vector(1.0,1.0,1.0)
    tag[c4d.XTC_COLLIDE_MASS] = 0.1
    tag[c4d.XTC_COLLIDE_SPAWN] = True
    tag[c4d.XTC_COLLIDE_SPAWN_POS] = c4d.CSPAWN_POS_PARTICLE
    tag[c4d.XTC_COLLIDE_SPAWN_DIR] = c4d.CSPAWN_DIR_RANDOM
    tag[c4d.XTC_COLLIDE_SPAWN_SPREAD] = 0.1
    tag[c4d.XTC_COLLIDE_SPAWN_DIR_REVERSE] = True
    tag[c4d.XTC_COLLIDE_SPAWN_SPEED] = c4d.CSPAWN_SPEED_ABS
    tag[c4d.XTC_COLLIDE_SPAWN_NUMBER] = 1
    tag[c4d.XTC_COLLIDE_SPAWN_ONCEONLY] = True
    tag[c4d.XTC_COLLIDE_SPAWN_KILLPART] = True
    tag[c4d.XTC_COLLIDE_SPAWN_INHERITCOL] = True
    
    #Second way, using the base container.
    bc = tag.GetDataInstance()
    bc.SetBool(c4d.XTC_COLLIDE_ENABLED,True)
    bc.SetBool(c4d.XTC_COLLIDE_BOUNCE_ENABLED,True)
    bc.SetInt32(c4d.XTC_COLLIDE_BOUNCE_NORMALS,c4d.XTC_COLLIDE_BOUNCE_NORMALS_OUTSIDE)
    bc.SetFloat(c4d.XTC_COLLIDE_BOUNCE,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_BOUNCEVAR,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_FRICTION,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_FRICTION_VAR,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_SCATTER,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_EXPAND,0.1)
    bc.SetBool(c4d.XTC_FLUID_DENSITY_CORRECTION,True)
    bc.SetFloat(c4d.XTC_FLUID_BOUNDARY_ATTRACTION,0.1)
    bc.SetFloat(c4d.XTC_FLUID_BOUNDARY_REPULSE,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_ATTRACTION,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_ATTRACTION_RADIUS,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_REPULSION,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_REPULSION_RADIUS,0.1)
    bc.SetBool(c4d.XTC_COLLIDE_CONNECT_COLLISION,True)
    bc.SetInt32(c4d.XTC_COLLIDE_CONNECT_COLLISION_LIMIT,1)
    bc.SetFloat(c4d.XTC_COLLIDE_CONNECT_COLLISION_STIFFNESS,0.1)
    bc.SetFloat(c4d.XTC_COLLIDE_CONNECT_COLLISION_BREAK,0.1)
    bc.SetInt32(c4d.XTC_COLLIDE_REACTION,c4d.XTC_COLLIDE_REACTION_NONE)
    bc.SetVector(c4d.XTC_COLLIDE_INITIAL_V, c4d.Vector(1.0,1.0,1.0)
    bc.SetFloat(c4d.XTC_COLLIDE_MASS,0.1)
    bc.SetBool(c4d.XTC_COLLIDE_SPAWN,True)
    bc.SetInt32(c4d.XTC_COLLIDE_SPAWN_POS,c4d.CSPAWN_POS_PARTICLE)
    bc.SetInt32(c4d.XTC_COLLIDE_SPAWN_DIR,c4d.CSPAWN_DIR_RANDOM)
    bc.SetFloat(c4d.XTC_COLLIDE_SPAWN_SPREAD,0.1)
    bc.SetBool(c4d.XTC_COLLIDE_SPAWN_DIR_REVERSE,True)
    bc.SetInt32(c4d.XTC_COLLIDE_SPAWN_SPEED,c4d.CSPAWN_SPEED_ABS)
    bc.SetInt32(c4d.XTC_COLLIDE_SPAWN_NUMBER,1)
    bc.SetBool(c4d.XTC_COLLIDE_SPAWN_ONCEONLY,True)
    bc.SetBool(c4d.XTC_COLLIDE_SPAWN_KILLPART,True)
    bc.SetBool(c4d.XTC_COLLIDE_SPAWN_INHERITCOL,True)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/txcolliderexp.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDOTYPE_NEW,pObject);
    pDoc->EndUndo();
    pDoc->StartUndo();
    BaseTag *pTag = pObject->MakeTag(Txcolliderexp);
    pDoc->AddUndo(UNDOTYPE_NEW,pTag);
    pDoc->EndUndo();
    pObject->Message(MSG_UPDATE);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pTag->SetParameter(DescID(XTC_COLLIDE_ENABLED),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_BOUNCE_ENABLED),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_BOUNCE_NORMALS),GeData(XTC_COLLIDE_BOUNCE_NORMALS_OUTSIDE),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_BOUNCE),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_BOUNCEVAR),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_FRICTION),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_FRICTION_VAR),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SCATTER),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_EXPAND),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_FLUID_DENSITY_CORRECTION),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_FLUID_BOUNDARY_ATTRACTION),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_FLUID_BOUNDARY_REPULSE),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_ATTRACTION),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_ATTRACTION_RADIUS),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_REPULSION),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_REPULSION_RADIUS),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_CONNECT_COLLISION),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_CONNECT_COLLISION_LIMIT),GeData(1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_CONNECT_COLLISION_STIFFNESS),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_CONNECT_COLLISION_BREAK),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_REACTION),GeData(XTC_COLLIDE_REACTION_NONE),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_INITIAL_V),GeData(Vector(1.0,1.0,1.0)),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_MASS),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_POS),GeData(CSPAWN_POS_PARTICLE),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_DIR),GeData(CSPAWN_DIR_RANDOM),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_SPREAD),GeData(0.1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_DIR_REVERSE),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_SPEED),GeData(CSPAWN_SPEED_ABS),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_NUMBER),GeData(1),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_ONCEONLY),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_KILLPART),GeData(true),flags);
    pTag->SetParameter(DescID(XTC_COLLIDE_SPAWN_INHERITCOL),GeData(true),flags);
    pTag->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pTag->GetDataInstance();
    bc->SetBool(XTC_COLLIDE_ENABLED,true);
    bc->SetBool(XTC_COLLIDE_BOUNCE_ENABLED,true);
    bc->SetInt32(XTC_COLLIDE_BOUNCE_NORMALS,XTC_COLLIDE_BOUNCE_NORMALS_OUTSIDE);
    bc->SetFloat(XTC_COLLIDE_BOUNCE,0.1);
    bc->SetFloat(XTC_COLLIDE_BOUNCEVAR,0.1);
    bc->SetFloat(XTC_COLLIDE_FRICTION,0.1);
    bc->SetFloat(XTC_COLLIDE_FRICTION_VAR,0.1);
    bc->SetFloat(XTC_COLLIDE_SCATTER,0.1);
    bc->SetFloat(XTC_COLLIDE_EXPAND,0.1);
    bc->SetBool(XTC_FLUID_DENSITY_CORRECTION,true);
    bc->SetFloat(XTC_FLUID_BOUNDARY_ATTRACTION,0.1);
    bc->SetFloat(XTC_FLUID_BOUNDARY_REPULSE,0.1);
    bc->SetFloat(XTC_COLLIDE_ATTRACTION,0.1);
    bc->SetFloat(XTC_COLLIDE_ATTRACTION_RADIUS,0.1);
    bc->SetFloat(XTC_COLLIDE_REPULSION,0.1);
    bc->SetFloat(XTC_COLLIDE_REPULSION_RADIUS,0.1);
    bc->SetBool(XTC_COLLIDE_CONNECT_COLLISION,true);
    bc->SetInt32(XTC_COLLIDE_CONNECT_COLLISION_LIMIT,1);
    bc->SetFloat(XTC_COLLIDE_CONNECT_COLLISION_STIFFNESS,0.1);
    bc->SetFloat(XTC_COLLIDE_CONNECT_COLLISION_BREAK,0.1);
    bc->SetInt32(XTC_COLLIDE_REACTION,XTC_COLLIDE_REACTION_NONE);
    bc->SetVector(XTC_COLLIDE_INITIAL_V, c4d.Vector(1.0,1.0,1.0);
    bc->SetFloat(XTC_COLLIDE_MASS,0.1);
    bc->SetBool(XTC_COLLIDE_SPAWN,true);
    bc->SetInt32(XTC_COLLIDE_SPAWN_POS,CSPAWN_POS_PARTICLE);
    bc->SetInt32(XTC_COLLIDE_SPAWN_DIR,CSPAWN_DIR_RANDOM);
    bc->SetFloat(XTC_COLLIDE_SPAWN_SPREAD,0.1);
    bc->SetBool(XTC_COLLIDE_SPAWN_DIR_REVERSE,true);
    bc->SetInt32(XTC_COLLIDE_SPAWN_SPEED,CSPAWN_SPEED_ABS);
    bc->SetInt32(XTC_COLLIDE_SPAWN_NUMBER,1);
    bc->SetBool(XTC_COLLIDE_SPAWN_ONCEONLY,true);
    bc->SetBool(XTC_COLLIDE_SPAWN_KILLPART,true);
    bc->SetBool(XTC_COLLIDE_SPAWN_INHERITCOL,true);
    pTag->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(tag,c4d.XTC_COLLIDE_SET_REST)
c4d.CallButton(tag,c4d.XTC_COLLIDE_TO_REST)
c4d.CallButton(tag,c4d.XTC_COLLIDE_ADDACTION)
c4d.CallButton(tag,c4d.XTC_HELP_BUTTON)
c4d.CallButton(tag,c4d.XTC_VIDMAN_BUTTON)
c4d.CallButton(tag,c4d.XTC_COLLIDE_RESET)
c4d.CallButton(tag,c4d.XTC_COLLIDE_SAVE_PRESET)
c4d.CallButton(tag,c4d.XTC_COLLIDE_LOAD_PRESET)

C++

DescriptionCommand dc;
dc.id = DescID(XTC_COLLIDE_SET_REST);             
pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(XTC_COLLIDE_TO_REST); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(XTC_COLLIDE_ADDACTION); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(XTC_HELP_BUTTON); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(XTC_VIDMAN_BUTTON); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(XTC_COLLIDE_RESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(XTC_COLLIDE_SAVE_PRESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(XTC_COLLIDE_LOAD_PRESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);