Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for Txgenattach

Txgenattach

Attributes

  • ENGLISH NAME : X-ParticlesObjectLinkTag
  • NAME : Txgenattach
  • INCLUDE : Texpression
  • PATH : res/description/txgenattach.res
  • PLUGIN : X-Particles
  • MAXON online help (may not exist): TXGENATTACH

Elements

ID UI Name Type Parameters Cycle
TXGA_ATTACH_ON AttachObjects BOOL  
TXGA_ATTACH_OBJECTS ObjectstoAttach IN_EXCLUDE NUM_FLAGS
TXGA_ATTACH_MODE Mode LONG  
ATTACH_MODE_RANDOM Random
ATTACH_MODE_SEQ Sequential
TXGA_ATTACH_CLONETYPE CloneType LONG  
ATTACH_CLONE_USEGEN AsGenerator
ATTACH_CLONE_STRAIGHT StraightClone
ATTACH_CLONE_INST CreateInstances
ATTACH_CLONE_RENINST CreateRenderInstances
TXGA_ATTACH_USEROT UseGeneratorRotation BOOL  
TXGA_ATTACH_USESCALE UseGeneratorScale BOOL  
TXGA_ATTACH_OFFSET Offset VECTOR
UNIT METER
STEP 1.0
TXGA_ATTACH_OFFSET_RANDOM RandomizeOffset BOOL  
TXGA_ATTACH_DRAWLINES DrawConnectingLines LONG  
ATTACH_DRAWLINES_NONE None
ATTACH_DRAWLINES_XPMAT UseXPMaterial
ATTACH_DRAWLINES_SWEEP UseSweepObject
ATTACH_DRAWLINES_HAIR UseHairMaterial
ATTACH_DRAWLINES_SANDT UseSketch&Toon
TXGA_ATTACH_PROFILERAD LineRadius REAL
UNIT METER
MIN 0.0
STEP 0.1
MINSLIDER 0.0
MAXSLIDER 50.0
CUSTOMGUI REALSLIDER
TXGA_ATTACH_XPMAT XPMaterial LINK  
TXGA_ATTACH_SWEEPMAT Material LINK  
TXGA_ATTACH_LINEMAT LineHairMaterial LINK  
TXGA_HELP_BUTTON BITMAPBUTTON  
TXGA_VIDMAN_BUTTON BITMAPBUTTON  
TXGA_ATTACH_RESET ResettoDefaults BUTTON  
TXGA_ATTACH_SAVE_PRESET SavePreset... BUTTON  
TXGA_ATTACH_LOAD_PRESET LoadPreset... BUTTON  

Example Code

The following code does not use the correct values when setting the data. You should check directly in C4D for the correct values that you should use in place of the ones that are shown. This code is just to show you how to access the values for getting and setting the parameters.

Python

import c4d
from c4d import gui
def main():
    obj = c4d.BaseObject(c4d.Osphere)
    tag = obj.MakeTag(c4d.Txgenattach)
    doc.InsertObject(obj)
    c4d.EventAdd(c4d.EVENT_FORCEREDRAW)
    
    #You can set parameters two different ways. 
    #First way              
    tag[c4d.TXGA_ATTACH_ON] = True
    tag[c4d.TXGA_ATTACH_MODE] = c4d.ATTACH_MODE_RANDOM
    tag[c4d.TXGA_ATTACH_CLONETYPE] = c4d.ATTACH_CLONE_USEGEN
    tag[c4d.TXGA_ATTACH_USEROT] = True
    tag[c4d.TXGA_ATTACH_USESCALE] = True
    tag[c4d.TXGA_ATTACH_OFFSET] = c4d.Vector(1.0,1.0,1.0)
    tag[c4d.TXGA_ATTACH_OFFSET_RANDOM] = True
    tag[c4d.TXGA_ATTACH_DRAWLINES] = c4d.ATTACH_DRAWLINES_NONE
    tag[c4d.TXGA_ATTACH_PROFILERAD] = 0.1
    
    #Second way, using the base container.
    bc = tag.GetDataInstance()
    bc.SetBool(c4d.TXGA_ATTACH_ON,True)
    bc.SetInt32(c4d.TXGA_ATTACH_MODE,c4d.ATTACH_MODE_RANDOM)
    bc.SetInt32(c4d.TXGA_ATTACH_CLONETYPE,c4d.ATTACH_CLONE_USEGEN)
    bc.SetBool(c4d.TXGA_ATTACH_USEROT,True)
    bc.SetBool(c4d.TXGA_ATTACH_USESCALE,True)
    bc.SetVector(c4d.TXGA_ATTACH_OFFSET, c4d.Vector(1.0,1.0,1.0)
    bc.SetBool(c4d.TXGA_ATTACH_OFFSET_RANDOM,True)
    bc.SetInt32(c4d.TXGA_ATTACH_DRAWLINES,c4d.ATTACH_DRAWLINES_NONE)
    bc.SetFloat(c4d.TXGA_ATTACH_PROFILERAD,0.1)

if __name__=='__main__':
    main()
             

C++

#include "c4d.h"
#include "../res/description/txgenattach.h"
void SampleFunction()
{
    BaseDocument *pDoc = GetActiveDocument();
    BaseObject *pObject = BaseObject::Alloc(Osphere);
    pDoc->InsertObject(pObject);
    pDoc->StartUndo();
    pDoc->AddUndo(UNDOTYPE_NEW,pObject);
    pDoc->EndUndo();
    pDoc->StartUndo();
    BaseTag *pTag = pObject->MakeTag(Txgenattach);
    pDoc->AddUndo(UNDOTYPE_NEW,pTag);
    pDoc->EndUndo();
    pObject->Message(MSG_UPDATE);
    
    //You can set parameters two different ways. 

    //First way              
    //Some objects do not store all their data in the container. You need to use GetParameter()/SetParameter() instead. 

    DESCFLAGS_SET flags = DESCFLAGS_SET_PARAM_SET;
    pTag->SetParameter(DescID(TXGA_ATTACH_ON),GeData(true),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_MODE),GeData(ATTACH_MODE_RANDOM),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_CLONETYPE),GeData(ATTACH_CLONE_USEGEN),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_USEROT),GeData(true),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_USESCALE),GeData(true),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_OFFSET),GeData(Vector(1.0,1.0,1.0)),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_OFFSET_RANDOM),GeData(true),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_DRAWLINES),GeData(ATTACH_DRAWLINES_NONE),flags);
    pTag->SetParameter(DescID(TXGA_ATTACH_PROFILERAD),GeData(0.1),flags);
    pTag->Message(MSG_UPDATE);            

    //Second way, using the base container.
    BaseContainer *bc =     pTag->GetDataInstance();
    bc->SetBool(TXGA_ATTACH_ON,true);
    bc->SetInt32(TXGA_ATTACH_MODE,ATTACH_MODE_RANDOM);
    bc->SetInt32(TXGA_ATTACH_CLONETYPE,ATTACH_CLONE_USEGEN);
    bc->SetBool(TXGA_ATTACH_USEROT,true);
    bc->SetBool(TXGA_ATTACH_USESCALE,true);
    bc->SetVector(TXGA_ATTACH_OFFSET, c4d.Vector(1.0,1.0,1.0);
    bc->SetBool(TXGA_ATTACH_OFFSET_RANDOM,true);
    bc->SetInt32(TXGA_ATTACH_DRAWLINES,ATTACH_DRAWLINES_NONE);
    bc->SetFloat(TXGA_ATTACH_PROFILERAD,0.1);
    pTag->Message(MSG_UPDATE);                                                      
}
             

Buttons

This node has buttons. Buttons can manually be executed by calling the following code

Python

c4d.CallButton(tag,c4d.TXGA_HELP_BUTTON)
c4d.CallButton(tag,c4d.TXGA_VIDMAN_BUTTON)
c4d.CallButton(tag,c4d.TXGA_ATTACH_RESET)
c4d.CallButton(tag,c4d.TXGA_ATTACH_SAVE_PRESET)
c4d.CallButton(tag,c4d.TXGA_ATTACH_LOAD_PRESET)

C++

DescriptionCommand dc;
dc.id = DescID(TXGA_HELP_BUTTON);             
pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);

DescriptionCommand dc; dc.id = DescID(TXGA_VIDMAN_BUTTON); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(TXGA_ATTACH_RESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(TXGA_ATTACH_SAVE_PRESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);
DescriptionCommand dc; dc.id = DescID(TXGA_ATTACH_LOAD_PRESET); pTag->Message(MSG_DESCRIPTION_COMMAND, &dc);