Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

IDs and information for fusdexporter

fusdexporter

Attributes

  • ENGLISH NAME : USDExportOptions
  • NAME : Fusdexporter
  • INCLUDE : Fbase
  • PATH : usd/description/fusdexporter.res
  • PLUGIN : usd
  • MAXON online help (may not exist): FUSDEXPORTER

Elements

ID UI Name Type Parameters Cycle
USDEXPORTER_FILEFORMAT FileFormat LONG DEFAULT
USDEXPORTER_FILEFORMAT_USDA ASCII(*.usda)
USDEXPORTER_FILEFORMAT_USDC Binary(*.usdc)
USDEXPORTER_ZIP Zipped(*.usdz) BOOL DEFAULT
USDEXPORTER_CAMERAS Cameras BOOL DEFAULT
USDEXPORTER_LIGHTS Lights BOOL DEFAULT
USDEXPORTER_MATERIALS Materials BOOL
PARENTCOLLAPSE
DEFAULT 1
USDEXPORTER_MATERIALS_BAKETEXTURES BakeTextures BOOL
PARENTCOLLAPSE USDEXPORTER_MATERIALS
DEFAULT 1
USDEXPORTER_MATERIALS_WIDTH Width LONG
PARENTCOLLAPSE USDEXPORTER_MATERIALS
MIN 1
MAX 128000
DEFAULT 1024
USDEXPORTER_MATERIALS_HEIGHT Height LONG
PARENTCOLLAPSE USDEXPORTER_MATERIALS
MIN 1
MAX 128000
DEFAULT 1024
USDEXPORTER_MATERIALS_DEPTH Depth LONG
PARENTCOLLAPSE USDEXPORTER_MATERIALS
DEFAULT USDEXPORTER_MATERIALS_DEPTH_8
USDEXPORTER_MATERIALS_DEPTH_8 8Bit/Channel
USDEXPORTER_MATERIALS_DEPTH_16 16Bit/Channel
USDEXPORTER_MATERIALS_DEPTH_32 32Bit/Channel
USDEXPORTER_MATERIALS_FORMAT Format LONG PARENTCOLLAPSE
USDEXPORTER_MATERIALS_FORMAT_USDZ Format LONG PARENTCOLLAPSE
USDEXPORTER_MATERIALS_BRIDGE Materials(Bridge) BOOL DEFAULT
USDEXPORTER_GEOMETRY Geometry BOOL DEFAULT
USDEXPORTER_NORMALS Normals BOOL DEFAULT
USDEXPORTER_UV UV BOOL DEFAULT
USDEXPORTER_DISPLAYCOLOR DisplayColor BOOL DEFAULT
USDEXPORTER_VERTEXCOLORS VertexColor BOOL DEFAULT