Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id FBXEXPORT_BAKEDTEXTURE_DEPTH in Ffbxexport

Note that this is not the actual code from the Ffbxexport file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ffbxexport.res)


LONG  FBXEXPORT_BAKEDTEXTURE_DEPTH
{
PARENTCOLLAPSE  FBXEXPORT_BAKE_MATERIALS;  DEFAULT  FBXEXPORT_BAKEDTEXTURE_DEPTH_8;                          
    CYCLE 
    {         FBXEXPORT_BAKEDTEXTURE_DEPTH_8; 
        FBXEXPORT_BAKEDTEXTURE_DEPTH_16; 
        FBXEXPORT_BAKEDTEXTURE_DEPTH_32; 
    }
}
            

Header File Code (Ffbxexport.h)

#ifndef FFBXEXPORT_H__
#define FFBXEXPORT_H__
enum
{
  FBXEXPORT_BAKEDTEXTURE_DEPTH = 1000,  //First ID should start at 1000
    FBXEXPORT_BAKEDTEXTURE_DEPTH_8 = 1,
    FBXEXPORT_BAKEDTEXTURE_DEPTH_16 = 2,
    FBXEXPORT_BAKEDTEXTURE_DEPTH_32 = 3,
};
#endif	// FFBXEXPORT_H__

String File Code (Ffbxexport.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  FBXEXPORT_BAKEDTEXTURE_DEPTH    "Depth";
    FBXEXPORT_BAKEDTEXTURE_DEPTH_8    "8Bit/Channel";
    FBXEXPORT_BAKEDTEXTURE_DEPTH_16    "16Bit/Channel";
    FBXEXPORT_BAKEDTEXTURE_DEPTH_32    "32Bit/Channel";
}